Mod auf "waschbar" umgebaut ---> Fehler in der Log und nicht kaufbar

  • Hi zusammen,

    ich hab nach der Anleitung hier einen Mod auf "waschbar" umgebaut. Leider hab ich einen Fehler in der Log und im Spiel ist der Mod zwar sichtbar aber nicht kaufbar.

    Fehlermeldung:

    "Error: Vehicle types unknown specialization mrFendt936.washable"

    log-Datei:

    Spoiler anzeigen

    [xml]GIANTS Engine Runtime 5.0.1 64bit (build date: May 13 2014)
    Copyright (c) 2008-2012, GIANTS Software GmbH (GIANTS Software | News), All Rights Reserved.
    Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2013
    Main System
    Cpu Name: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
    Cpu Core(s): 8 @ 3.4 GHZ
    OS: Windows NT 6.1 64-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Name: Logitech G25 Racing Wheel USB
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GTX 680/PCIe/SSE2
    Version: 4.4.0
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: High (forced)
    View Distance Coeff: 1.100000
    Shadow Quality: 1.000000
    Skip Mipmaps: 0
    LOD Distance Coeff: 1.100000
    Terrain LOD Distance Coeff: 1.500000
    Foliage View Distance Coeff: 1.400000
    Farming Simulator 2013 INT
    Version: 2.1.1.0 Public Beta1 Patch2.1.1PublicBeta1
    Available Languages: en de fr es it ru jp
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods
    Load mod: FarmingSimulator2013ClassicsPack
    Load mod: lamborghiniR6_125
    Load mod: activateMPTraffic
    Load mod: Bankofhagenstedt
    Load mod: BuyManyAnimals
    Load mod: enhancedPlace
    Load mod: ExternesKonto
    Load mod: FConveyorTrailer
    Load mod: FronloaderConveyor
    Load mod: FruitHudText
    Load mod: Ggv_Holzschnitzel_Verkauf
    Load mod: HeapTipTrigger
    Load mod: HolzBock_v2
    Load mod: Inspector_V232
    Load mod: Kverneland_Wickelmaschine
    Load mod: MapBuyableObject
    Load mod: MapDoorTrigger
    Load mod: MapFruitTrigger
    Load mod: mapViewer_v080_r201
    Load mod: MietFunktion_Selbstfahrer
    Load mod: moreRealistic
    Load mod: moreRealisticGenuineMap
    Load mod: moreRealisticVehicles
    Load mod: mrAlternativeTipping
    Load mod: mrBobcat_S160
    Load mod: mrClaasLexion770TT
    Load mod: MRClaasRollant250
    Load mod: mrCompass
    Load mod: mrEmsland_MF_LOS
    Load mod: mrFendt936
    Warning: Only zip mods are supported in multiplayer. You need to zip the mod mrFendt936 to use it in multiplayer.
    Load mod: mrGuelleMistMod
    Load mod: mrHW_Viehtransporter_TSLv3
    Load mod: mrJD8530FH_V2_1
    Warning: No l10n text found for entry 'RDA_JD8530' in mod 'mrJD8530FH_V2_1'
    Warning: Missing l10n for button RDA_JD8530 in mrJD8530FH_V2_1
    Load mod: mrKernStadt_edit_by_Trent_V1
    Warning: Duplicate l10n entry 'water' in mod 'mrKernStadt_edit_by_Trent_V1'. Ignoring this defintion.
    Warning: Duplicate l10n entry 'sunflower' in mod 'mrKernStadt_edit_by_Trent_V1'. Ignoring this defintion.
    Load mod: mrKrone_Cargo
    Warning: Missing l10n for button AllradIfkonator in mrKrone_Cargo
    Load mod: mrKrone_easyFlow
    Load mod: mrKrone_Profiliner
    Warning: Missing l10n for button KronePlane_RIGHT in mrKrone_Profiliner
    Warning: Missing l10n for button KronePlane_LEFT in mrKrone_Profiliner
    Load mod: mrLiebherr_L550_by_Chris
    Load mod: mrMilkTrailer
    Load mod: mrNewHollandT7550
    Load mod: mrPerardInterbenne25
    Load mod: mrReckSiloCompacter
    Load mod: mrStaplerPackV21fix
    Load mod: mrVolvo_FH16_by_Chris
    Load mod: MR_Andockstation
    Load mod: mr_AWJ_logTrailer
    Load mod: mr_Claas_Axion_850
    Load mod: MR_Feldbinder
    Load mod: MR_ForestMod
    Load mod: MR_GarantWater
    Load mod: MR_JBMTrailer_36Feet_Square
    Load mod: MR_Kaercher_by_BaerMod
    Load mod: MR_KLEINE_SF065
    Load mod: MR_KotteGARANTProfiVQ32000
    Load mod: MR_NH_T8_420V_32
    Load mod: MR_Volvo_FH16_by_BaerMod
    Load mod: PDAfix
    Load mod: Rampe_by_Chris
    Load mod: RealLights_v0992
    Load mod: RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_ActivatePickup in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_ActivateFrontArm in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_ActivateCounterweight in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_ActivateElevator in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_ActivateElevator_Part2 in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_ActivateSeat in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_MoveLeft in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_MoveRight in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_MoveUp in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_MoveDown in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_MoveFront in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_MoveBack in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_TurnOn in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_Frontwork in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_Leftwork in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_Rightwork in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_Elewatorwork in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_OpenPanel in RopaEuroMaus3
    Warning: Missing l10n for button EuroMaus_ResetWeighingCounter in RopaEuroMaus3
    Load mod: RopaEuroTigerPack_V2
    Load mod: Rundballenzange_FL
    Warning: Missing l10n for button FOLD in Rundballenzange_FL
    Load mod: shopCategoriesMR
    Load mod: StopMilkSale
    Load mod: ToggleTipSide
    Warning: Missing l10n for button ToggleTipSide in ToggleTipSide
    Load mod: Traffic_mod
    Load mod: TrailerScale
    Load mod: zzzAutoCombine
    Load mod: zzzAutoTractor
    Load mod: ZZZ_addMultiFruit
    Load mod: ZZZ_ChoppedStraw
    Load mod: ZZZ_complexBGA
    Load mod: zzz_fillTypeOverlays
    Load mod: ZZZ_GPS
    Load mod: ZZZ_greenDirectCut
    Load mod: ZZZ_helpHUD
    Load mod: ZZZ_Insurance
    Load mod: ZZZ_multiFruitModule_Standard
    Load mod: ZZZ_MultiFruitUtil
    Load mod: ZZZ_multiMowing
    Load mod: ZZZ_multiSprayer
    Load mod: ZZZ_OverviewDisplay
    Load mod: ZZZ_shovelMovementFill
    Load mod: Z_manualIgnition
    Register vehicle type: FarmingSimulator2013ClassicsPack.DLCBaleloader
    Register vehicle type: FarmingSimulator2013ClassicsPack.FahrAPNBaler
    Register vehicle type: FarmingSimulator2013ClassicsPack.tractor_cylindered
    Register vehicle type: FarmingSimulator2013ClassicsPack.frontloader_cylindered
    Register vehicle type: FarmingSimulator2013ClassicsPack.selfPropelledForageWagon
    Script loaded: Bankofhagenstedt Version 1.16 - Copyright (c) MX11
    Register vehicle type: FConveyorTrailer.FConveyorTrailer
    Register vehicle type: FronloaderConveyor.FConveyor
    HeapTipTrigger v1.3
    Register Variable: BaseMission.modHeapTipTriggerAddon
    Register Variable: BaseMission.modHeapTipTrigger
    Register vehicle type: HeapTipTrigger.HeapTipTrigger
    Register vehicle type: HolzBock_v2.palette
    Register vehicle type: Kverneland_Wickelmaschine.McHale991
    Map: Buyable Objects (Buyable) v1.0 by Bluebaby210 loaded!
    Map: Buyable Objects (Icon) v1.0 by Bluebaby210 loaded!
    Map: Buyable Objects (Master) v1.0 by Bluebaby210 loaded!
    Map: MapFruitTrigger v1.3 loaded
    Register Variable: BaseMission.modMapShovelTrigger
    Register vehicle type: MietFunktion_Selbstfahrer.combine_cylinderedMietfahrzeug5465H
    Register vehicle type: MietFunktion_Selbstfahrer.cutterMietfahrzeug5465H
    Register vehicle type: MietFunktion_Selbstfahrer.selfPropelledPotatoHarvesterMietfahrzeug
    Register vehicle type: MietFunktion_Selbstfahrer.selfPropelledPotatoHarvesterMietfahrzeug2
    Register vehicle type: MietFunktion_Selbstfahrer.selfPropelledMowerMietfahrzeug
    Register vehicle type: MietFunktion_Selbstfahrer.combine_cylinderedMietfahrzeugBigX
    Register vehicle type: MietFunktion_Selbstfahrer.cutter_animatedMietfahrzeug
    **** MoreRealistic Engine V1.3.61 loaded ****
    Register vehicle type: moreRealistic.attachableCombine
    Register vehicle type: moreRealistic.baleLoader
    Register vehicle type: moreRealistic.baler
    Register vehicle type: moreRealistic.baleTrailer
    Register vehicle type: moreRealistic.combine_cylindered
    Register vehicle type: moreRealistic.cultivator
    Register vehicle type: moreRealistic.cultivator_animated
    Register vehicle type: moreRealistic.cutter
    Register vehicle type: moreRealistic.cutter_animated
    Register vehicle type: moreRealistic.defoliator_animated
    Register vehicle type: moreRealistic.forageWagon
    Register vehicle type: moreRealistic.frontloader
    Register vehicle type: moreRealistic.fuelTrailer
    Register vehicle type: moreRealistic.implement
    Register vehicle type: moreRealistic.implement_animated
    Register vehicle type: moreRealistic.manureSpreader
    Register vehicle type: moreRealistic.mixerWagon
    Register vehicle type: moreRealistic.mower_animated
    Register vehicle type: moreRealistic.plough
    Register vehicle type: moreRealistic.rake
    Register vehicle type: moreRealistic.ridingMower
    Register vehicle type: moreRealistic.roundBalerEnhanced
    Register vehicle type: moreRealistic.selfPropelledMixerWagon
    Register vehicle type: moreRealistic.selfPropelledMower
    Register vehicle type: moreRealistic.selfPropelledPotatoHarvester
    Register vehicle type: moreRealistic.selfPropelledSprayer
    Register vehicle type: moreRealistic.shovel
    Register vehicle type: moreRealistic.shovel_animated
    Register vehicle type: moreRealistic.sowingMachine_animated
    Register vehicle type: moreRealistic.sprayer
    Register vehicle type: moreRealistic.sprayer_animated
    Register vehicle type: moreRealistic.sprayer_mouseControlled
    Register vehicle type: moreRealistic.strawBlower
    Register vehicle type: moreRealistic.tedder
    Register vehicle type: moreRealistic.telehandler
    Register vehicle type: moreRealistic.tractor
    Register vehicle type: moreRealistic.tractor_articulatedAxis
    Register vehicle type: moreRealistic.tractor_cylindered
    Register vehicle type: moreRealistic.trailer
    Register vehicle type: moreRealistic.trailer_mouseControlled
    Register vehicle type: moreRealistic.waterTrailer
    Register vehicle type: moreRealistic.wheelLoader
    Register vehicle type: moreRealistic.wheelLoaderIntegratedBucket
    Register vehicle type: mrBobcat_S160.bobcat
    Register vehicle type: mrBobcat_S160.whitesSpike
    Register vehicle type: mrBobcat_S160.whitesFork
    Register vehicle type: mrBobcat_S160.whitesBucket
    Register vehicle type: mrBobcat_S160.keulmacTrailer
    Register vehicle type: mrClaasLexion770TT.claasLexion770TT
    Register vehicle type: mrClaasLexion770TT.claasVario1200
    Register vehicle type: mrClaasLexion770TT.claasConspeed
    Register vehicle type: mrClaasLexion770TT.TamLeguan
    Register vehicle type: MRClaasRollant250.f550baler
    Script loaded: Compass.LUA (v1.4)
    Register vehicle type: mrEmsland_MF_LOS.EmslandMultifrucht
    Error: Vehicle types unknown specialization mrFendt936.washable
    Register vehicle type: mrFendt936.wheelWheights
    Register vehicle type: mrFendt936.fendtWeight
    Register vehicle type: mrHW_Viehtransporter_TSLv3.HW80Vieh
    Register vehicle type: mrJD8530FH_V2_1.JD8530
    SearchBuyableObjectScript v1.0 by Bluebaby210 loaded!
    register fruit type: dinkel
    register fruit type: oat
    register fruit type: rye
    register fruit type: sunflower
    register fruit type: carrot
    register fruit type: onion
    register fruit type: Hirse
    register fill type: Bier
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/mrKernStadt_edit_by_Trent_V1/map/scripte/fruitRegister.lua(83) : attempt to concatenate global 'regFileLUA' (a nil value)
    doorTrigger loaded
    -> WeightStation and FruitWeight Fix Specialistaion Version 3.2.4 by Blacky_BPG
    -> WeightStation Version 3.2.5 by Blacky_BPG Trigger and Events loaded
    Load Script: HopsBand = OK
    Load Script: Rolltore = OK
    register fill type: Bier
    register fill type: Wasser
    register fill type: Hopfen
    Load Script: Rolltore = OK
    register fill type: Brot
    register fill type: Wasser
    register fruit type: Sonnenblumen
    *** ChoppedStraw fruittypes registered!
    Register vehicle type: mrKrone_Cargo.Ifkonator_KroneCargo
    Register vehicle type: mrKrone_easyFlow.KroneEasyFlow
    Register vehicle type: mrKrone_Profiliner.manTGX18680
    Register vehicle type: mrKrone_Profiliner.kroneProfiliner
    Register vehicle type: mrLiebherr_L550_by_Chris.liebherrL550
    Register vehicle type: mrMilkTrailer.MilkTrailer
    Register vehicle type: mrNewHollandT7550.NewHollandT7550
    Register vehicle type: mrPerardInterbenne25.mrPerardInterbenne25
    Register vehicle type: mrReckSiloCompacter.ReckSiloCompacter
    Register vehicle type: mrStaplerPackV21fix.forklift
    Register vehicle type: mrStaplerPackV21fix.schaufel
    Register vehicle type: mrStaplerPackV21fix.PalletTrailer
    Register vehicle type: mrStaplerPackV21fix.PalletTrailer2
    Register vehicle type: mrVolvo_FH16_by_Chris.Volvo
    Register vehicle type: MR_Andockstation.Andockstation
    Register vehicle type: mr_AWJ_logTrailer.semiLogTrailer
    Register vehicle type: mr_Claas_Axion_850.ClaasAxion850MR
    Register vehicle type: MR_Feldbinder.Feldbinder
    Register vehicle type: MR_ForestMod.TreePlanter
    Register vehicle type: MR_ForestMod.StihlMS660_toolbox
    Register vehicle type: MR_ForestMod.WeidemannWoodClaw
    Register vehicle type: MR_ForestMod.FransgardHZ2300
    Register vehicle type: MR_ForestMod.Junkkari
    Register vehicle type: MR_ForestMod.JunkkariPatruuna866
    Register vehicle type: MR_ForestMod.JunkkariPatruuna866Kran
    Register vehicle type: MR_ForestMod.AhwiForstfraese
    Register vehicle type: MR_ForestMod.KroneEmslandForst
    Register vehicle type: MR_ForestMod.seedlingPallet
    Register vehicle type: MR_ForestMod.jenzHEM561
    Register vehicle type: MR_ForestMod.wfTrac
    Register vehicle type: MR_ForestMod.ktsArmgrip
    Register vehicle type: MR_ForestMod.SchwarzmuellerTandem
    Register vehicle type: MR_GarantWater.GarantWater
    Register vehicle type: MR_JBMTrailer_36Feet_Square.JBMTrailer36
    Register vehicle type: MR_Kaercher_by_BaerMod.kaercherPressureWasher
    Register vehicle type: MR_KLEINE_SF065.gMegaTron50K
    Register vehicle type: MR_KotteGARANTProfiVQ32000.KotteGARANTProfiVQ32000
    Register vehicle type: MR_NH_T8_420V_32.NHT8
    Register vehicle type: MR_NH_T8_420V_32.implement
    Register vehicle type: MR_Volvo_FH16_by_BaerMod.Volvo
    Register vehicle type: RopaEuroMaus3.Ropa_Euro_Maus
    Register vehicle type: RopaEuroTigerPack_V2.RopaEuroTiger_V8_3_XL
    Register vehicle type: RopaEuroTigerPack_V2.Ropa_PR_XL
    Register vehicle type: RopaEuroTigerPack_V2.Ropa_PR_XLP
    Register vehicle type: RopaEuroTigerPack_V2.Ropa_PR_XL_kombi
    Register vehicle type: RopaEuroTigerPack_V2.Ropa_PR_XL_trailer
    Register vehicle type: Rundballenzange_FL.Roundbalefork
    AutoSteeringEngine initialized
    --- loading greenDirectCut mod V1.3 --- (by upsidedown)
    register fruitType: weed (multiSpray/herbicide mod by upsidedown)
    Loading shader WAD 'C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/shader_cache/shader_3_1_1024_512_OGL_NV_8.wad' ... 6621 hashes, 11207 shaders, 14874938 bytes compressed
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/mrKernStadt_edit_by_Trent_V1/sky/sky_day_night.i3d (0.00mb in 610.70 ms)
    data/sky/rain.i3d (0.00mb in 0.62 ms)
    data/sky/hail.i3d (0.00mb in 0.83 ms)
    KernStadt_2.52: Register Fill type: Schwein, Rind,
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/mrKernStadt_edit_by_Trent_V1/map/KernStadt.i3d (13.16mb in 49691.35 ms)
    created LiquitManureLager, id: 34593
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 2.04 ms)
    --- loading Windsack - specialization for animated windcone by 112TEC|schwaki
    --- loading Windsack completed ---
    --- loading mapAnimatedObject - specialization for animated objects with trigger by 112TEC|schwaki
    --- loading mapAnimatedObject completed ---
    --- loading mapAnimatedObject - specialization for animated objects with trigger by 112TEC|schwaki
    --- loading mapAnimatedObject completed ---
    --- loading mapAnimatedObject - specialization for animated objects with trigger by 112TEC|schwaki
    --- loading mapAnimatedObject completed ---
    FieldSprayer v 1.3.4b: onCreate(fieldSprayerTrigger)
    dataS2/character/pedestrians/casual08.i3d (0.53mb in 44.10 ms)
    dataS2/character/pedestrians/casual02.i3d (0.31mb in 30.96 ms)
    dataS2/character/pedestrians/casual03.i3d (0.33mb in 30.63 ms)
    dataS2/character/pedestrians/casual15.i3d (0.40mb in 37.44 ms)
    dataS2/character/pedestrians/executive03.i3d (0.27mb in 26.95 ms)
    dataS2/character/pedestrians/casual07.i3d (0.32mb in 31.11 ms)
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 0.57 ms)
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 0.49 ms)
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 0.50 ms)
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 0.49 ms)
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 0.49 ms)
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 0.49 ms)
    loading sawmill
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 0.50 ms)
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 0.47 ms)
    **** moreRealistic engine : trying to load the specific configuration file of the current map (if the file is not present, you will see an error just below this line - do not take it into account - ****
    sprayeraddon was inserted on MR_Feldbinder.Feldbinder
    sprayeraddon was inserted on sprayer_mouseControlled
    sprayeraddon was inserted on moreRealistic.sprayer_mouseControlled
    sprayeraddon was inserted on manureSpreader
    sprayeraddon was inserted on moreRealistic.sprayer
    sprayeraddon was inserted on selfPropelledSprayer
    sprayeraddon was inserted on manureBarrel
    sprayeraddon was inserted on sprayer
    sprayeraddon was inserted on MR_KotteGARANTProfiVQ32000.KotteGARANTProfiVQ32000
    sprayeraddon was inserted on MR_Andockstation.Andockstation
    sprayeraddon was inserted on moreRealistic.sprayer_animated
    sprayeraddon was inserted on moreRealistic.manureSpreader
    sprayeraddon was inserted on sprayer_animated
    sprayeraddon was inserted on moreRealistic.selfPropelledSprayer
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/MR_ForestMod/objects/trees/harvestableTrees/pine25_1harvest.i3d (0.01mb in 88.22 ms)
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/MR_ForestMod/objects/trees/harvestableTrees/pine25_2harvest.i3d (0.01mb in 6.08 ms)
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/MR_ForestMod/objects/trees/harvestableTrees/pine15harvest.i3d (0.01mb in 5.00 ms)
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/MR_ForestMod/objects/trees/harvestableTrees/pine20harvest.i3d (0.01mb in 4.89 ms)
    --- loading RealLights - specialization for RealLights by fruktor (eifok-team.de - Informationen zum Thema eifok-team. Diese Website steht zum Verkauf!)
    [INFO::RealLights] deactivated for mrStaplerPackV21fix.PalletTrailer ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrVolvo_FH16_by_Chris.Volvo ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrKrone_Profiliner.kroneProfiliner ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrHW_Viehtransporter_TSLv3.HW80Vieh ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for MR_Feldbinder.Feldbinder ,because specialization beleuchtung is present!
    [INFO::RealLights] deactivated for mrNewHollandT7550.NewHollandT7550 ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for MR_NH_T8_420V_32.NHT8 ,because specialization beleuchtung is present!
    [INFO::RealLights] deactivated for mr_Claas_Axion_850.ClaasAxion850MR ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for MR_NH_T8_420V_32.implement ,because specialization beleuchtung is present!
    [INFO::RealLights] deactivated for mrPerardInterbenne25.mrPerardInterbenne25 ,because specialization beleuchtung is present!
    [INFO::RealLights] deactivated for mrStaplerPackV21fix.PalletTrailer2 ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrKrone_Cargo.Ifkonator_KroneCargo ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for MR_KotteGARANTProfiVQ32000.KotteGARANTProfiVQ32000 ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for MR_KLEINE_SF065.gMegaTron50K ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrLiebherr_L550_by_Chris.liebherrL550 ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mr_AWJ_logTrailer.semiLogTrailer ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrStaplerPackV21fix.schaufel ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrStaplerPackV21fix.forklift ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrKrone_Profiliner.manTGX18680 ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for RopaEuroMaus3.Ropa_Euro_Maus ,because specialization additionalLights is present!
    [INFO::RealLights] deactivated for mrJD8530FH_V2_1.JD8530 ,because specialization beleuchtung is present!
    [INFO::RealLights] deactivated for MR_Volvo_FH16_by_BaerMod.Volvo ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for MRClaasRollant250.f550baler ,because specialization beleuchtung is present!
    ### Shop categories MoreRealistic v0.3 by Jakob Tischler loaded
    --- loading ToggleTipSide - specialization for ToggleTipSide by fruktor (eifok-team.de - Informationen zum Thema eifok-team. Diese Website steht zum Verkauf!)
    Register Traffic Vehicle:C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/Traffic_mod/TrafficVehicle.xml
    -> Registering trailer scale specialization by Gate
    Adding trailerScale to mrStaplerPackV21fix.PalletTrailer
    Adding trailerScale to mrKrone_Profiliner.kroneProfiliner
    Adding trailerScale to fuelTrailer
    Adding trailerScale to mrHW_Viehtransporter_TSLv3.HW80Vieh
    Adding trailerScale to MR_Feldbinder.Feldbinder
    Adding trailerScale to moreRealistic.forageWagon
    Adding trailerScale to mrEmsland_MF_LOS.EmslandMultifrucht
    Adding trailerScale to moreRealistic.mixerWagon
    Adding trailerScale to trailer
    Adding trailerScale to moreRealistic.trailer_mouseControlled
    Adding trailerScale to mrPerardInterbenne25.mrPerardInterbenne25
    Adding trailerScale to waterTrailer
    Adding trailerScale to moreRealistic.trailer
    Adding trailerScale to trailer_mouseControlled
    Adding trailerScale to selfPropelledMixerWagon
    Adding trailerScale to moreRealistic.ridingMower
    Adding trailerScale to moreRealistic.selfPropelledMixerWagon
    Adding trailerScale to mrStaplerPackV21fix.PalletTrailer2
    Adding trailerScale to mrBobcat_S160.whitesFork
    Adding trailerScale to moreRealistic.fuelTrailer
    Adding trailerScale to MR_GarantWater.GarantWater
    Adding trailerScale to ridingMower
    Adding trailerScale to forageWagon
    Adding trailerScale to moreRealistic.waterTrailer
    Adding trailerScale to RopaEuroMaus3.Ropa_Euro_Maus
    Adding trailerScale to FarmingSimulator2013ClassicsPack.selfPropelledForageWagon
    Adding trailerScale to mixerWagon
    Adding trailerScale to moreRealistic.strawBlower
    Adding trailerScale to strawBlower
    AutoCombine was inserted on MietFunktion_Selbstfahrer.combine_cylinderedMietfahrzeugBigX
    AutoCombine was inserted on MietFunktion_Selbstfahrer.combine_cylinderedMietfahrzeug5465H
    AutoCombine was inserted on combine
    AutoCombine was inserted on selfPropelledPotatoHarvester
    AutoCombine was inserted on mrClaasLexion770TT.claasLexion770TT
    AutoCombine was inserted on combine_cylindered
    AutoCombine was inserted on moreRealistic.combine_cylindered
    AutoCombine was inserted on MietFunktion_Selbstfahrer.selfPropelledPotatoHarvesterMietfahrzeug2
    AutoCombine was inserted on RopaEuroTigerPack_V2.RopaEuroTiger_V8_3_XL
    AutoCombine was inserted on MR_KLEINE_SF065.gMegaTron50K
    AutoCombine was inserted on moreRealistic.selfPropelledPotatoHarvester
    AutoCombine was inserted on MietFunktion_Selbstfahrer.selfPropelledPotatoHarvesterMietfahrzeug
    AutoTractor was inserted on mrVolvo_FH16_by_Chris.Volvo
    AutoTractor was inserted on moreRealistic.tractor_articulatedAxis
    AutoTractor was inserted on FarmingSimulator2013ClassicsPack.frontloader_cylindered
    AutoTractor was inserted on selfPropelledMower
    AutoTractor was inserted on FarmingSimulator2013ClassicsPack.tractor_cylindered
    AutoTractor was inserted on mrNewHollandT7550.NewHollandT7550
    AutoTractor was inserted on moreRealistic.tractor_cylindered
    AutoTractor was inserted on MR_NH_T8_420V_32.NHT8
    AutoTractor was inserted on tractor
    AutoTractor was inserted on mr_Claas_Axion_850.ClaasAxion850MR
    AutoTractor was inserted on moreRealistic.frontloader
    AutoTractor was inserted on selfPropelledSprayer
    AutoTractor was inserted on moreRealistic.telehandler
    AutoTractor was inserted on mrBobcat_S160.bobcat
    AutoTractor was inserted on telehandler
    AutoTractor was inserted on moreRealistic.tractor
    AutoTractor was inserted on mrStaplerPackV21fix.forklift
    AutoTractor was inserted on MR_ForestMod.wfTrac
    AutoTractor was inserted on mrKrone_Profiliner.manTGX18680
    AutoTractor was inserted on mrJD8530FH_V2_1.JD8530
    AutoTractor was inserted on MR_Volvo_FH16_by_BaerMod.Volvo
    AutoTractor was inserted on moreRealistic.selfPropelledSprayer
    AutoTractor was inserted on tractor_cylindered
    AutoTractor was inserted on frontloader
    AutoTractor was inserted on FarmingSimulator2013ClassicsPack.selfPropelledForageWagon
    AutoTractor was inserted on tractor_articulatedAxis
    --- loading addMultiFruit mod V2.2 --- (by upsidedown)
    *** ChoppedStraw v1.2.06 specialization loading ***
    *** ChoppedStraw added to:
    mrClaasLexion770TT.claasLexion770TT
    --- loading complexBGA mod V1.1 --- (by upsidedown)
    ## fillTypeOverlays v0.4 by Jakob Tischler loaded
    fillType overlay "wheat.dds" loaded for fillType "wheat" ("Weizen")
    fillType overlay "barley.dds" loaded for fillType "barley" ("Gerste")
    fillType overlay "rape.dds" loaded for fillType "rape" ("Raps")
    fillType overlay "maize.dds" loaded for fillType "maize" ("Mais")
    fillType overlay "potato.dds" loaded for fillType "potato" ("Kartoffeln")
    fillType overlay "sugarBeet.dds" loaded for fillType "sugarBeet" ("Zuckerrüben")
    fillType overlay "grass.dds" loaded for fillType "grass" ("Gras")
    fillType overlay "chaff.dds" loaded for fillType "chaff" ("Häckselgut")
    fillType overlay "wheat_windrow.dds" loaded for fillType "wheat_windrow" ("Stroh")
    fillType overlay "barley_windrow.dds" loaded for fillType "barley_windrow" ("Stroh")
    fillType overlay "grass_windrow.dds" loaded for fillType "grass_windrow" ("Gras")
    fillType overlay "dryGrass_windrow.dds" loaded for fillType "dryGrass_windrow" ("Heu")
    fillType overlay "milk.dds" loaded for fillType "milk" ("Milch")
    fillType overlay "fuel.dds" loaded for fillType "fuel" ("Treibstoff")
    fillType overlay "water.dds" loaded for fillType "water" ("Wasser")
    fillType overlay "seeds.dds" loaded for fillType "seeds" ("Saatgut")
    fillType overlay "silage.dds" loaded for fillType "silage" ("Silage")
    fillType overlay "forage.dds" loaded for fillType "forage" ("Totale Mischration")
    fillType overlay "forage_mixing.dds" loaded for fillType "forage_mixing" ("Futter")
    fillType overlay "fertilizer.dds" loaded for fillType "fertilizer" ("Dünger")
    fillType overlay "manure.dds" loaded for fillType "manure" ("Mist")
    fillType overlay "liquidManure.dds" loaded for fillType "liquidManure" ("Gülle")
    fillType overlay "oat.dds" loaded for fillType "oat" ("Hafer")
    fillType overlay "rye.dds" loaded for fillType "rye" ("Roggen")
    fillType overlay "sunflower.dds" loaded for fillType "sunflower" ("Sonnenblumen")
    fillType overlay "carrot.dds" loaded for fillType "carrot" ("Karotten")
    fillType overlay "onion.dds" loaded for fillType "onion" ("Zwiebeln")
    fillType overlay "pig.dds" loaded for fillType "pig" ("Schwein")
    fillType overlay "beef.dds" loaded for fillType "beef" ("Rind")
    --- loading GPS mod V3.2.1 --- (by upsidedown and gotchTOM)
    ## ZZZ_helpHUD v2.0 by upsideDown/Jakob Tischler initialized --> help window font size set to 60%, size set to 110%, opacity set to 0%
    --- loading multiFruit Module: C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/ZZZ_multiFruitModule_Standard/multiFruit_config.xml --- (by upsidedown)
    --- loading multiMowing mod V1.01 --- (by upsidedown)
    --- loading multiSprayer mod V2.1 --- (by upsidedown)
    loading multiSpray/herbicide Mod V2.1 (by upsidedown)
    --- loading shovelMovementFill mod V1.2 --- (by upsidedown)
    Manual Ignition: Failed inserting on RopaEuroTigerPack_V2.RopaEuroTiger_V8_3_XL as it has the specialization (manualIgnition)
    Manual Ignition: Failed inserting on MR_ForestMod.wfTrac as it has the specialization (manualIgnition)
    Manual Ignition: Failed inserting on RopaEuroMaus3.Ropa_Euro_Maus as it has the specialization (manualIgnition)
    Manual Ignition: Failed inserting on mrJD8530FH_V2_1.JD8530 as it has the specialization (manualIgnition)
    data/character/farmer/farmer_player.i3d (1.75mb in 59.79 ms)
    data/vehicles/trucks/milktruck.i3d (1.19mb in 91.66 ms)
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Starting ... ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Initialising ... ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Versuche PDA_map.dds zu finden ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || PDA_map.dds in Zip der Map gefunden ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Name der geladenen Karte ist : KernStadt_2.52 ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Aktuelle Map Größe ist : 4096 x 4096 ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Suche nach rent A Field Mod ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Prüfen ob CoursePlay verfügbar ist ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || CoursePlay nicht vorhanden ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Vorbereiten der Hufeisen erfolgreich ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || TipTrigger vorbereiten erfolgreich ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Prüfen auf lokale FNum und PoI Overlay Dateien ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Hinweis: Keine lokale PoI Datei im Modordner vorhanden ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Warnung: Kann 'PoI Overlay' Datei nicht finden, PoI wird deaktiviert. Diese Karte unterstützt keine MapViewer PoI ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Warnung: Datei für PoI Overlay nicht gefunden ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Hinweis: Keine lokale FNum Datei im Modordner vorhanden ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Warnung: Kann 'Feldnummern Overlay' Datei nicht finden, Feldnummern wird deaktiviert. Diese Karte unterstützt keine MapViewer Feldnummern ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Warnung: Datei für Feldnummern Overlay nicht gefunden ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Prüfen auf lokale FNum und PoI Overlay Dateien complete ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || --- Overlay Übersicht --- ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Overlay1=Entladestationen / active=false ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Overlay2=Benutzerdef. Overlay 1 / active=false ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Overlay3=Benutzerdef. Overlay 2 / active=false ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Overlay4=Karten Hotspots / active=false ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Overlay5=CoursePlay Kurse / active=false ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Overlay6=offene Hufeisen / active=false ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Overlay7=Felderbesitzstatus / active=false ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Overlay8=Modus nicht belegt / active=false ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Overlay9=Modus nicht belegt / active=false ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Overlay10=Vehicles (Immer an) / active=true ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || --- Overlay Übersicht --- ||
    || Mapviewer V0.8 $Rev: 194 $ Copyright (C) Fox-Alpha 2010-2014 || Initializing Complete ||
    *** 0 MoreRealistic - WARNING - RealisticGlobalListener.setMissionInfos - fruitType not found in RealisticUtils : millet - seedPricePerLiter defined by default to : 0.35
    *** 0 MoreRealistic - WARNING - RealisticGlobalListener.setMissionInfos - fruitType not found in RealisticUtils : green - seedPricePerLiter defined by default to : 0.29
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/MR_ForestMod/objects/trees/growingTrees/pine25_1grow.i3d (0.00mb in 4.91 ms)
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/MR_ForestMod/objects/trees/growingTrees/pine25_2grow.i3d (0.00mb in 4.32 ms)
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/MR_ForestMod/objects/trees/growingTrees/pine20grow.i3d (0.00mb in 4.43 ms)
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/MR_ForestMod/objects/trees/growingTrees/pine15grow.i3d (0.00mb in 4.40 ms)
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/Traffic_mod/TrafficVehicle.i3d (8.00mb in 458.82 ms)
    data/vehicles/cars/car5.i3d (0.37mb in 17.76 ms)
    data/vehicles/cars/car1.i3d (0.43mb in 19.68 ms)
    data/vehicles/cars/car4.i3d (0.33mb in 13.77 ms)
    data/vehicles/cars/car3.i3d (0.39mb in 15.29 ms)
    data/vehicles/cars/car2.i3d (0.42mb in 16.43 ms)
    data/vehicles/cars/car7.i3d (0.47mb in 20.23 ms)
    Error loadVehicle: unknown type 'mrFendt936.Fendt936Vario' in 'C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/mrFendt936/Fendt936_1comp.xml'
    Error loadVehicle: unknown type 'mrFendt936.Fendt936Vario' in 'C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/mrFendt936/Fendt927_1comp.xml'
    data/vehicles/cars/car6.i3d (0.38mb in 16.22 ms)
    Error loadVehicle: unknown type 'mrFendt936.Fendt936Vario' in 'C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/mrFendt936/Fendt936_1comp_rot.xml'
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/mrJD8530FH_V2_1/JD8530.i3d (0.11mb in 1141.64 ms)
    data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 2.10 ms)
    GPS mod inserted into Steerable Specialization (should happen only once!)
    GPS mod inserted into Vehicle Camera (should happen only once!)
    C:/Users/Freelancer Trent/Documents/My Games/FarmingSimulator2013/mods/mr_Claas_Axion_850/ClaasAxion.i3d (0.04mb in 679.68 ms)[/xml]

    ModDesc:

    Spoiler anzeigen

    [xml]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <modDesc descVersion="13">
    <author>surrealcrash, fruktor</author>
    <version>0.2</version>
    <title>
    <en>Fendt 927</en>
    <de>Fendt 927</de>
    </title>
    <description>
    <en>Fendt 927</en>
    <de>Fendt 927</de>
    </description>

    <iconFilename>store_fendt.dds</iconFilename>
    <multiplayer supported="true"/>

    <extraSourceFiles>
    </extraSourceFiles>

    <specializations>
    <specialization name="fendt936" className="Fendt936" filename="scripts/Fendt936.lua" />
    <specialization name="cabsuspension" className="Cabsuspension" filename="scripts/Cabsuspension_new.lua" />
    <specialization name="cablight" className="Cablight" filename="scripts/Cablight.lua" />
    <specialization name="cardanShaft" className="CardanShaft" filename="scripts/CardanShaft.lua" />
    <!--specialization name="dynamicExhaustingSystem" className="DynamicExhaustingSystem" filename="scripts/DynamicExhaustingSystem.lua" /-->
    <!--specialization name="realExhaustPS" className="realExhaustParticleSystemV3" filename="scripts/RealExhaustParticleSystemV3.lua" /-->
    <specialization name="mrDynamicExhaustingSystem" className="DynamicExhaustingSystem" filename="scripts/mrDynamicExhaustingSystem.lua" />
    <specialization name="interactiveControl" className="InteractiveControl" filename="scripts/InteractiveControl.lua" />
    <specialization name="interactiveWindows" className="InteractiveWindows" filename="scripts/InteractiveWindows.lua" />
    <specialization name="interactiveButtons" className="InteractiveButtons" filename="scripts/InteractiveButtons.lua" />
    <specialization name="controlPanelAttacher" className="ControlPanelAttacher" filename="scripts/ControlPanelAttacher.lua" />
    <specialization name="speedDisplayControl" className="SpeedDisplayControl" filename="scripts/SpeedDisplayControl.lua" />
    <specialization name="rpmDisplayControl" className="RPMDisplayControl" filename="scripts/RPMDisplayControl.lua" />
    <specialization name="indoorSound" className="IndoorSound" filename="scripts/IndoorSound.lua" />
    <specialization name="adjustedSteering" className="AdjustedSteering" filename="scripts/AdjustedSteering.lua" />
    <specialization name="warningSigns" className="WarningSigns" filename="scripts/WarningSigns.lua" />
    <specialization name="doorOpener" className="DoorOpener" filename="scripts/DoorOpener.lua" />
    <specialization name="ruFa" className="RuFa" filename="scripts/mrRuFa.lua" />
    <!--specialization name="buyableTwinWheels" className="BuyableTwinWheels" filename="scripts/BuyableTwinWheels.lua" />
    <specialization name="buyableTwinWheelsAttacher" className="BuyableTwinWheelsAttacher" filename="scripts/BuyableTwinWheelsAttacher.lua" /-->
    <specialization name="mrBuyableTwinWheels" className="BuyableTwinWheels" filename="scripts/mrBuyableTwinWheels.lua" />
    <specialization name="mrBuyableTwinWheelsAttacher" className="BuyableTwinWheelsAttacher" filename="scripts/mrBuyableTwinWheelsAttacher.lua" />
    <specialization name="speedJoystick" className="SpeedJoystick" filename="scripts/SpeedJoystick.lua" />
    <specialization name="BJR_AdjustableAttacher" className="BJR_AdjustableAttacher" filename="scripts/BJR_AdjustableAttacher.lua" />
    <specialization name="switchMouseControl" className="SwitchMouseControl" filename="scripts/SwitchMouseControl.lua" />
    <specialization name="washable" className="washable" filename="scripts/washable.lua"/>
    </specializations>

    <vehicleTypes>
    <type name="Fendt936Vario" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">

    <specialization name="realisticVehicle"/>

    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="cylindered" />
    <specialization name="animatedVehicle" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="hirable" />
    <specialization name="aiTractor" />
    <specialization name="honk" />

    <specialization name="realisticMotorized"/>
    <specialization name="realisticSteerable"/>

    <specialization name="cablight" />
    <specialization name="switchMouseControl" />
    <specialization name="fendt936" />
    <specialization name="cabsuspension" />
    <specialization name="cardanShaft" />
    <specialization name="mrDynamicExhaustingSystem" />
    <specialization name="interactiveControl" />
    <specialization name="interactiveWindows" />
    <specialization name="interactiveButtons" />
    <specialization name="controlPanelAttacher" />
    <specialization name="speedDisplayControl" />
    <specialization name="rpmDisplayControl" />
    <specialization name="indoorSound" />
    <specialization name="adjustedSteering" />
    <specialization name="warningSigns" />
    <specialization name="doorOpener" />
    <specialization name="ruFa" />
    <specialization name="mrBuyableTwinWheelsAttacher" />
    <specialization name="speedJoystick" />
    <specialization name="BJR_AdjustableAttacher" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="washable" />
    </type>
    <type name="wheelWheights" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle" />

    <specialization name="mountable" />
    <specialization name="mrBuyableTwinWheels" />
    <specialization name="bunkerSiloCompacter" />

    <specialization name="realisticTool" />
    </type>
    <type name="fendtWeight" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle" />

    <specialization name="attachable" />
    <specialization name="bunkerSiloCompacter" />

    <specialization name="realisticTool" />
    </type>
    </vehicleTypes>

    <storeItems>
    <storeItem>
    <en>
    <name>Fendt 936 Vario SCR</name>
    <specs>
    <![CDATA[Year: 2013
    Hours: 0h
    Max. Power: 265kw/320hp
    Weight: 10.4t
    Gross Vehicle Weight: 18t
    Maintenance : %s / day]]>
    </specs>
    <description>
    <![CDATA[Der Fendt 936 Vario SCR gehört zu den stärksten Standardschleppern am Markt - und tritt mit neuester Abgastechnologie an.

    Generell überzeugt der 900 Vario durch eine innovative Motorentechnologie, ermöglichen aufgrund seiner Geometrie größere Reifendimensionen, höhere Nutzlasten und eröffnet somit neue Möglichkeiten. Zugleich profitiert der Bediener von der neu entwickelten x5-Kabine mit integrierter Klimaautomatik und dem neuen Variocenter mit noch mehr Bedienungs- und Fahrkomfort.
    ]]>
    </description>
    </en>

    <de>
    <name>Fendt 936 Vario SCR</name>
    <specs>
    <![CDATA[330 PS Nennleistung, 360 PS Max.
    Stufenloses Getriebe, 50 km/h
    10,3 t Gesamtgewicht
    Baujahr: 08.2012
    Aktuelle Stundenleistung: 860h
    Unterhaltskosten: %s / day
    ]]>
    </specs>
    <description>
    <![CDATA[Der Fendt 936 Vario SCR gehört zu den stärksten Standardschleppern am Markt - und tritt mit neuester Abgastechnologie an.

    Generell überzeugt der 900 Vario durch eine innovative Motorentechnologie, ermöglichen aufgrund seiner Geometrie größere Reifendimensionen, höhere Nutzlasten und eröffnet somit neue Möglichkeiten. Zugleich profitiert der Bediener von der neu entwickelten x5-Kabine mit integrierter Klimaautomatik und dem neuen Variocenter mit noch mehr Bedienungs- und Fahrkomfort.
    ]]>
    </description>
    </de>
    <rotation>0</rotation>
    <image active="store_fendt.dds" brand="brand_fendt.dds"/>
    <price>228000</price>
    <dailyUpkeep>60</dailyUpkeep>
    <xmlFilename>Fendt936_1comp.xml</xmlFilename>
    <brand>Fendt</brand>
    <machineType>tractors</machineType>
    </storeItem>


    <storeItem>
    <en>
    <name>Fendt 936 Vario SCR (red)</name>
    <specs>
    <![CDATA[Year: 2013
    Hours: 0h
    Max. Power: 265kw/320hp
    Weight: 10.4t
    Gross Vehicle Weight: 18t
    Maintenance : %s / day]]>
    </specs>
    <description>
    <![CDATA[Der Fendt 936 Vario SCR gehört zu den stärksten Standardschleppern am Markt - und tritt mit neuester Abgastechnologie an.

    Generell überzeugt der 900 Vario durch eine innovative Motorentechnologie, ermöglichen aufgrund seiner Geometrie größere Reifendimensionen, höhere Nutzlasten und eröffnet somit neue Möglichkeiten. Zugleich profitiert der Bediener von der neu entwickelten x5-Kabine mit integrierter Klimaautomatik und dem neuen Variocenter mit noch mehr Bedienungs- und Fahrkomfort.
    ]]>
    </description>
    </en>

    <de>
    <name>Fendt 936 Vario SCR (rot)</name>
    <specs>
    <![CDATA[330 PS Nennleistung, 360 PS Max.
    Stufenloses Getriebe, 50 km/h
    10,3 t Gesamtgewicht
    Baujahr: 08.2012
    Aktuelle Stundenleistung: 860h
    Unterhaltskosten: %s / day
    ]]>
    </specs>
    <description>
    <![CDATA[Der Fendt 936 Vario SCR gehört zu den stärksten Standardschleppern am Markt - und tritt mit neuester Abgastechnologie an.

    Generell überzeugt der 900 Vario durch eine innovative Motorentechnologie, ermöglichen aufgrund seiner Geometrie größere Reifendimensionen, höhere Nutzlasten und eröffnet somit neue Möglichkeiten. Zugleich profitiert der Bediener von der neu entwickelten x5-Kabine mit integrierter Klimaautomatik und dem neuen Variocenter mit noch mehr Bedienungs- und Fahrkomfort.
    ]]>
    </description>
    </de>
    <rotation>0</rotation>
    <image active="store_rot.dds" brand="brand_fendt.dds"/>
    <price>228000</price>
    <dailyUpkeep>60</dailyUpkeep>
    <xmlFilename>Fendt936_1comp_rot.xml</xmlFilename>
    <brand>Fendt</brand>
    <machineType>tractors</machineType>
    </storeItem>


    <storeItem>
    <en>
    <name>Fendt 927 Vario SCR</name>
    <specs>
    <![CDATA[Year: 2013
    Hours: 860h
    Max. Power: 265kw/270hp
    Weight: ???t
    Gross Vehicle Weight: 18t
    Maintenance : %s / day]]>
    </specs>
    <description>
    <![CDATA[Der Fendt 927 Vario SCR gehört zu den stärksten Standardschleppern am Markt - und tritt mit neuester Abgastechnologie an.

    Generell überzeugt der 900 Vario durch eine innovative Motorentechnologie, ermöglichen aufgrund seiner Geometrie größere Reifendimensionen, höhere Nutzlasten und eröffnet somit neue Möglichkeiten. Zugleich profitiert der Bediener von der neu entwickelten x5-Kabine mit integrierter Klimaautomatik und dem neuen Variocenter mit noch mehr Bedienungs- und Fahrkomfort.
    ]]>
    </description>
    </en>

    <de>
    <name>Fendt 927 Vario SCR</name>
    <specs>
    <![CDATA[270 PS Nennleistung, 270 PS Max.
    Stufenloses Getriebe, 50 km/h
    ??? t Gesamtgewicht
    Baujahr: 08.2012
    Aktuelle Stundenleistung: 860h
    Unterhaltskosten: %s / day
    ]]>
    </specs>
    <description>
    <![CDATA[Der Fendt 927 Vario SCR gehört zu den stärksten Standardschleppern am Markt - und tritt mit neuester Abgastechnologie an.

    Generell überzeugt der 900 Vario durch eine innovative Motorentechnologie, ermöglichen aufgrund seiner Geometrie größere Reifendimensionen, höhere Nutzlasten und eröffnet somit neue Möglichkeiten. Zugleich profitiert der Bediener von der neu entwickelten x5-Kabine mit integrierter Klimaautomatik und dem neuen Variocenter mit noch mehr Bedienungs- und Fahrkomfort.
    ]]>
    </description>
    </de>
    <rotation>0</rotation>
    <image active="store_fendt.dds" brand="brand_fendt.dds"/>
    <price>198000</price>
    <dailyUpkeep>60</dailyUpkeep>
    <xmlFilename>Fendt927_1comp.xml</xmlFilename>
    <brand>Fendt</brand>
    <machineType>tractors</machineType>
    </storeItem>


    <storeItem>
    <en>
    <name>Fendt - wheelWheights</name>
    <specs>
    <![CDATA[
    Weight: 2x 400 kg
    Maintenance : %s / day]]>
    </specs>
    <description>
    <![CDATA[With a total weight of 800kg these two wheel weights provide greater running smoothness on streets and better traction on fields.
    Due to the pallet you can transport them to any position and mount them comfortably.
    ]]>
    </description>
    </en>

    <de>
    <name>Radgewichte für Fendt 936 Vario SCR</name>
    <specs>
    <![CDATA[
    2x 1000kg original Fendtzubehör
    Hergestellt: 06.2012
    Zustand: leichte Gebrauchtspuren
    Unterhaltskosten: %s / day
    ]]>
    </specs>
    <description>
    <![CDATA[Fendt-Reifengewichte sind als Zubehör aus dem Fendt-Sortiment zu beziehen. Sie dienen in erster Linie zur Steigerung der Traktion.

    Gerade bei anspruchsvollen Zugarbeiten im Ackerbetrieb ist es nicht nur ratsam den Reifdruck zu verringern, sondern auch die Gesamtmasse des Schleppers zu erhöhen. Radgewichte zeichnen sich dadurch aus, dass zusätzlich mitgeführte Masse keinen Einfluss auf die Karosserie des Schlepper haben, da sie im Felgenkranz montiert werden.
    ]]>
    </description>
    </de>
    <rotation>0</rotation>
    <image active="store_rad.dds" brand="brand_fendt.dds"/>
    <price>3800</price>
    <dailyUpkeep>5</dailyUpkeep>
    <xmlFilename>Fendt936_wheelWeights.xml</xmlFilename>
    <brand>Fendt</brand>
    <machineType>weights</machineType>
    </storeItem>


    <storeItem>
    <en>
    <name>Fendt - wheelWheights (silver)</name>
    <specs>
    <![CDATA[
    Weight: 2x 400 kg
    Maintenance : %s / day]]>
    </specs>
    <description>
    <![CDATA[With a total weight of 800kg these two wheel weights provide greater running smoothness on streets and better traction on fields.
    Due to the pallet you can transport them to any position and mount them comfortably.
    ]]>
    </description>
    </en>

    <de>
    <name>Radgewichte für Fendt 936 Vario SCR (silber)</name>
    <specs>
    <![CDATA[
    2x 1000kg original Fendtzubehör
    Hergestellt: 06.2012
    Zustand: leichte Gebrauchtspuren
    Unterhaltskosten: %s / day
    ]]>
    </specs>
    <description>
    <![CDATA[Fendt-Reifengewichte sind als Zubehör aus dem Fendt-Sortiment zu beziehen. Sie dienen in erster Linie zur Steigerung der Traktion.

    Gerade bei anspruchsvollen Zugarbeiten im Ackerbetrieb ist es nicht nur ratsam den Reifdruck zu verringern, sondern auch die Gesamtmasse des Schleppers zu erhöhen. Radgewichte zeichnen sich dadurch aus, dass zusätzlich mitgeführte Masse keinen Einfluss auf die Karosserie des Schlepper haben, da sie im Felgenkranz montiert werden.
    ]]>
    </description>
    </de>
    <rotation>0</rotation>
    <image active="store_rad_silber.dds" brand="brand_fendt.dds"/>
    <price>3800</price>
    <dailyUpkeep>5</dailyUpkeep>
    <xmlFilename>Fendt936_wheelWeights_silber.xml</xmlFilename>
    <brand>Fendt</brand>
    <machineType>weights</machineType>
    </storeItem>


    <storeItem>
    <en>
    <name>Fendt - weight</name>
    <specs>
    <![CDATA[
    Weight: 1800 kg
    ]]>
    </specs>
    <description>
    <![CDATA[The 1.8 tones of this weight are ideal to balance heavy loads on the back axle for a higher traction in curves and on fields.
    ]]>
    </description>
    </en>

    <de>
    <name>Frontgewicht für Fendt 936 Vario SCR</name>
    <specs>
    <![CDATA[
    1500kg original Fendtzubehör
    Hergestellt: 05.2012
    Zustand: neuwertig
    ]]>
    </specs>
    <description>
    <![CDATA[Das Fendt-Frongewicht dient in erster Linie zum Massenausgleich sowie zur Traktionssteigerung.

    Wird der Fendt 936 Vario SCR heckseitig mit einem schweren Anbaugeräten belastet, empfiehlt es sich zum Ausgleich das Gewicht in der Fronthydraulik mitzuführen. Neben dem Ausgleich von Massen steigert die zusätzliche Masse auch die Traktion bei schweren Ackerarbeiten – somit wird ein Höchstmaß an Zugleistung erreicht.
    ]]>
    </description>
    </de>
    <rotation>180</rotation>
    <image active="store_gewicht.dds" brand="brand_fendt.dds"/>
    <price>4000</price>
    <dailyUpkeep>3</dailyUpkeep>
    <xmlFilename>weight.xml</xmlFilename>
    <brand>Fendt</brand>
    <machineType>weights</machineType>
    </storeItem>


    <!-- twinWheels -->

    <storeItem>
    <en>
    <name>Fendt - twinwheels (front)</name>
    <specs>
    <![CDATA[
    Maintenance : %s / day]]>
    </specs>
    <description>
    <![CDATA[
    ]]>
    </description>
    </en>

    <de>
    <name>Zwillingsreifen für Fendt 936 Vario SCR (vorne)</name>
    <specs>
    <![CDATA[
    Unterhaltskosten: %s / day
    ]]>
    </specs>
    <description>
    <![CDATA[
    ]]>
    </description>
    </de>
    <rotation>0</rotation>
    <image active="store_zwilling.dds" brand="brand_fendt.dds"/>
    <price>9800</price>
    <dailyUpkeep>5</dailyUpkeep>
    <xmlFilename>Fendt936_twinWheelsFront.xml</xmlFilename>
    <brand>Fendt</brand>
    <machineType>tractors</machineType>
    </storeItem>
    <storeItem>
    <en>
    <name>Fendt - twinwheels (Back)</name>
    <specs>
    <![CDATA[
    Maintenance : %s / day]]>
    </specs>
    <description>
    <![CDATA[
    ]]>
    </description>
    </en>

    <de>
    <name>Zwillingsreifen für Fendt 936 Vario SCR (hinten)</name>
    <specs>
    <![CDATA[
    Unterhaltskosten: %s / day
    ]]>
    </specs>
    <description>
    <![CDATA[
    ]]>
    </description>
    </de>
    <rotation>0</rotation>
    <image active="store_zwilling.dds" brand="brand_fendt.dds"/>
    <price>9800</price>
    <dailyUpkeep>5</dailyUpkeep>
    <xmlFilename>Fendt936_twinWheelsBack.xml</xmlFilename>
    <brand>Fendt</brand>
    <machineType>tractors</machineType>
    </storeItem>

    </storeItems>

    <inputBindings>
    <!-- IC -->
    <input name="INTERACTIVE_CONTROL_SWITCH" category="VEHICLE" key1="KEY_space" key2="" button="" device="0" mouse="" />
    <!-- WARNINGSIGNS -->
    <input name="SET_WARNING_SIGN" category="onfoot" key1="KEY_r" key2="" button="" device="0" mouse="" />
    <!-- DOOROPENER -->
    <input name="SET_DOOROPENER" category="onfoot" key1="KEY_r" key2="" button="" device="0" mouse="" />
    <!-- DOOROPENER should be other then WARNING_SIGN !-->
    <input name="SET_RUFA" category="onfoot" key1="KEY_v" key2="" button="" device="0" mouse="" />
    <!-- -->
    <input name="BUYABLE_TWINWHEELS_ATTACH" category="VEHICLE" key1="KEY_m" key2="" button="" device="0" mouse="" />
    <!-- BJR_AdjustableAttacher -->
    <input name="BJR_RAISE_ATTACHER" category="VEHICLE" key1="KEY_leftbracket" key2="" button="" device="0" mouse="" />
    <input name="BJR_LOWER_ATTACHER" category="VEHICLE" key1="KEY_quote" key2="" button="" device="0" mouse="" />
    <!-- ESLimiter -->
    <input name="ESLimiter_PLUS" category="VEHICLE" key1="KEY_pageup" key2="" button="" device="0" mouse="" />
    <input name="ESLimiter_MINUS" category="VEHICLE" key1="KEY_pagedown" key2="" button="" device="0" mouse="" />
    <!-- Switch MouseControl -->
    <input name="SWITCHMC" category="VEHICLE" key1="KEY_lalt KEY_m" key2="" button="" device="0" mouse="" />
    <!-- -->
    <input name="LOWER_ALL_IMPLEMENTS" category="VEHICLE" key1="KEY_lalt" key2="" button="" device="0" mouse="" />
    <!-- Cablight -->
    <input name="SWITHCABLIGHT" category="VEHICLE" key1="KEY_lalt KEY_f" key2="" button="" device="0" mouse="" />
    <!-- -->
    <input name="RESET_MOVEABLE_SEAT_MC" category="VEHICLE" key1="KEY_5" key2="" button="" device="0" mouse="" />

    </inputBindings>

    <l10n>
    <text name="SWITHCABLIGHT">
    <en>Cablight on/off</en>
    <de>Kabinenlicht an/aus</de>
    </text>
    <text name="switchCabineLight">
    <en>Left Mouse Button: %s on/off</en>
    <de>Linke Maustaste: %s an/aus</de>
    </text>
    <text name="cablight">
    <en>cablight</en>
    <de>Kabinenlicht</de>
    </text>

    <text name="LOWER_ALL_IMPLEMENTS">
    <en>Lower/Raise all implements</en>
    <de>Senke/Hebe alle Geräte</de>
    </text>

    <text name="SWITCHMC">
    <en>Act. mouse con. [%s]</en>
    <de>Akt. mouse con. [%s]</de>
    </text>
    <text name="movableSeat">
    <en>Movable seat</en>
    <de>Verstellbarer Sitz</de>
    </text>
    <text name="dummy">
    <en>Dummy</en>
    <de>Dummy</de>
    </text>

    <text name="RESET_MOVEABLE_SEAT_MC">
    <en>Reset moveable seat </en>
    <de>Bewegl. Sitz zurücksetzen</de>
    </text>

    <!-- ESLimiter -->
    <text name="ESLimiter_level">
    <en>Level</en>
    <de>Stufe</de>
    <fr>Niveau</fr>
    </text>
    <text name="ESLimiter_controls">
    <en>ESLimiter:</en>
    <de>Drehzahlbegrenzer:</de>
    <fr>Limiteur de vitesse</fr>
    </text>
    <text name="ESLimiter_PLUS">
    <en>Increase Enginespeed</en>
    <de>Drehzahl erhöhen</de>
    <fr>Augmenter la vitesse</fr>
    </text>
    <text name="ESLimiter_MINUS">
    <en>Decrease Enginespeed</en>
    <de>Drehzahl verringern</de>
    <fr>Diminuer la vitesse</fr>
    </text>
    <!-- IC -->
    <text name="INTERACTIVE_CONTROL_SWITCH">
    <en>Switch IC State</en>
    <de>IC an/abschalten</de>
    <fr>Activer/Désactiver le CI</fr>
    </text>
    <text name="InteractiveControl_Off">
    <en>Disable IC</en>
    <de>IC ausschalten</de>
    <fr>Désactiver le CI</fr>
    </text>
    <text name="InteractiveControl_On">
    <en>Enable IC</en>
    <de>IC anschalten</de>
    <fr>Activer le CI</fr>
    </text>
    <text name="ic_component_close">
    <en>Left Mouse Button: close %s</en>
    <de>Linke Maustaste: %s schließen</de>
    <fr>Clic gauche : fermer %s</fr>
    </text>
    <text name="ic_component_open">
    <en>Left Mouse Button: open %s</en>
    <de>Linke Maustaste: %s öffnen</de>
    <fr>Clic gauche : ouvrir %s</fr>
    </text>
    <text name="ic_button_on">
    <en>Left Mouse Button: activate %s</en>
    <de>Linke Maustaste: %s anschalten</de>
    <fr>Clic gauche : activer %s</fr>
    </text>
    <text name="ic_button_off">
    <en>Left Mouse Button: deactivate %s</en>
    <de>Linke Maustaste: %s ausschalten</de>
    <fr>Clic gauche : désactiver %s</fr>
    </text>
    <text name="door">
    <en>Door</en>
    <de>Tür</de>
    </text>
    <text name="backWindow">
    <en>Back window</en>
    <de>Heckfenster</de>
    </text>
    <text name="roofWindow">
    <en>roof window</en>
    <de>Dachfenster</de>
    </text>

    <!-- WARNING SIGN -->
    <text name="SET_WARNING_SIGN">
    <en>Warning sign on/off</en>
    <de>Warntafel an/aus</de>
    </text>

    <!-- DOOROPENER -->
    <text name="SET_DOOROPENER">
    <en>Open/Close door</en>
    <de>Tür öffnen/schließen</de>
    </text>

    <text name="SET_RUFA">
    <en>RuFa an/aus</en>
    <de>RuFa an/aus</de>
    </text>

    <!-- -->
    <text name="BuyableTwinWheels_assemble">
    <en>Assemble wheel wheights/doubles</en>
    <de>Radgewichte/Zwillinge anbauen</de>
    </text>
    <text name="BuyableTwinWheels_disassemble">
    <en>Disassemble wheel wheights/doubles</en>
    <de>Radgewichte/Zwillinge abbauen</de>
    </text>
    <text name="BUYABLE_TWINWHEELS_ATTACH">
    <en>Attach wheel wheights/doubles</en>
    <de>Radgewichte/Zwillinge an/abbauen</de>
    </text>

    <!-- BJR_AdjustableAttacher -->
    <text name="BJR_ATTACHER_CONTROLS">
    <en>Adjust trailer-attacher height up/down</en>
    <de>Anhängerkupplung hoch/runter</de>
    </text>
    <text name="BJR_RAISE_ATTACHER">
    <en>Raise attacher</en>
    <de>Anhängerkupplung hoch</de>
    </text>
    <text name="BJR_LOWER_ATTACHER">
    <en>Lower attacher</en>
    <de>Anhängerkupplung runter</de>
    </text>
    </l10n>


    </modDesc>[/xml]

    Evtl hat ja jemand eine Idee und kann mir helfen.

    Danke euch.

    Trent

    Edit Jaguar95: Ich habe mal log und moddesc in den xml Tag verpackt.

  • So, ich hab mich nochmal hingesetzt und umgebaut. Der obige Fehler wird mir nicht mehr angezeigt, nur hab ich das Problem, dass der Mod nicht dreckig werden will.


    vehicle xml:

    Spoiler anzeigen


    [xml]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="Fendt936Vario" > <!--Fendt936Vario"-->
    <annotation>Copyright (C) surrealcrash</annotation>
    <name>
    <en>Fendt 936</en>
    <de>Fendt 936</de>
    </name>

    <filename>Fendt936_1comp.i3d</filename>

    <size width="3.5" length="6"/>

    <wheels autoRotateBackSpeed="1" twinWheelsCheckString="Fendt936" >
    <!--
    <wheel rotSpeed="50" rotMax="37" rotMin="-35" driveMode="1" repr="0>11" driveNode="0>11|0|0" radius="0.85" deltaY="0.25" suspTravel="0.33" spring="45" damper="20" mass="1" brakeRatio="1" rootNode="0>" />
    <wheel rotSpeed="50" rotMax="35" rotMin="-37" driveMode="1" repr="0>12" driveNode="0>12|0|0" radius="0.85" deltaY="0.25" suspTravel="0.33" spring="45" damper="20" mass="1" brakeRatio="1" rootNode="0>" />

    <wheel rotSpeed="0" driveMode="2" repr="0>13" radius="1.097" deltaY="0.10" suspTravel="0.16" spring="140" damper="20" mass="1" brakeRatio="1" twinWheelAttacher="0>13|0" rootNode="0>" />
    <wheel rotSpeed="0" driveMode="2" repr="0>14" radius="1.097" deltaY="0.10" suspTravel="0.16" spring="140" damper="20" mass="1" brakeRatio="1" twinWheelAttacher="0>14|0" rootNode="0>" />
    -->

    <wheel rotSpeed="70" rotMax="30" rotMin="-30" driveMode="1" repr="0>11" driveNode="0>11|0|0" radius="0.87" deltaY="0.25" suspTravel="0.33" spring="45" damper="20" rootNode="0>" mass="1" brakeRatio="1" twinWheelAttacher="0>11|0|0|1" />
    <wheel rotSpeed="70" rotMax="30" rotMin="-30" driveMode="1" repr="0>12" driveNode="0>12|0|0" radius="0.87" deltaY="0.25" suspTravel="0.33" spring="45" damper="20" rootNode="0>" mass="1" brakeRatio="1" twinWheelAttacher="0>12|0|0|1" />

    <wheel rotSpeed="0" driveMode="2" repr="0>13" radius="1.05" deltaY="0.1" suspTravel="0.15" spring="140" damper="20" rootNode="0>" mass="1" brakeRatio="1" twinWheelAttacher="0>13|1" />
    <wheel rotSpeed="0" driveMode="2" repr="0>14" radius="1.05" deltaY="0.1" suspTravel="0.15" spring="140" damper="20" rootNode="0>" mass="1" brakeRatio="1" twinWheelAttacher="0>14|1" />
    </wheels>

    <dustWheels>
    <dustwheel size="0.6"/>
    <dustwheel size="0.6"/>
    <dustwheel size="0.7" />
    <dustwheel size="0.7" />
    </dustWheels>

    <driveGroundParticleSystemsForDustWheels>
    <driveGroundParticleSystem node="0>31" file="groundPS/dustParticleSystem.i3d" minSpeed="15" maxSpeed="30" direction="0" />
    </driveGroundParticleSystemsForDustWheels>

    <adjustedSteering innerRot="30" outerRot="25" wheelCnt="2" wheelIds="1 2"/> <!-- first ID should be a left handed steering wheel -->

    <fenderRot>
    <left index="0>11" rotIndex="0>11|0|5" minRot="-30" maxRot="22" />
    <right index="0>12" rotIndex="0>12|0|5" minRot="-22" maxRot="30" />
    </fenderRot>

    <!--motor minRpm="100" maxRpm="670 1060 2400 435" maxTorques="-1 -1 -1 -1" brakeForce="8" lowBrakeForceScale="0.2" compensateWheelRadius="true" accelerations="1 1 1 1" lowBrakeForceSpeedLimit="3" forwardGearRatio="14" backwardGearRatio="17" differentialRatio="1" rpmFadeOutRange="20">
    <torque rpm="100" torque="1.57"/>
    <torque rpm="1800" torque="1.92"/>
    <torque rpm="2400" torque="1.52"/>
    <backwardTorque rpm="100" torque="1.5"/>
    <backwardTorque rpm="600" torque="1.2"/>
    </motor>
    <accelerationSpeed maxAcceleration="0.2" deceleration="0.3" backwardDeceleration="0.3" /-->
    <accelerationSpeed maxAcceleration="1" deceleration="1" brakeSpeed="3" />

    <fuelCapacity>495</fuelCapacity>
    <fuelUsage>0</fuelUsage>
    <downForce>0</downForce>


    <waitForTurnTime>1450</waitForTurnTime>

    <realMaxVehicleSpeed>60</realMaxVehicleSpeed>
    <realMaxReverseSpeed>33</realMaxReverseSpeed>
    <realBrakeMaxMovingMass>20</realBrakeMaxMovingMass>
    <realBrakingDeceleration>6</realBrakingDeceleration> <!-- deceleration in m/s2. 2 = very bad. 3 = bad. 4 = average. 5 = good. 6/7 = trucks, cars braking system -->


    <realSCX>5.5</realSCX>
    <realPtoPowerKW>340</realPtoPowerKW>
    <realMaxFuelUsage>33</realMaxFuelUsage>

    <realDisplaySlip>true</realDisplaySlip>

    <realCanLockWheelsWhenBraking>false</realCanLockWheelsWhenBraking>



    <bunkerSiloCompacter compactingScale="2.7"/>

    <components count="1">
    <!--component1 centerOfMass="0 0.05 1.1" solverIterationCount="10" realMassWanted="10.36" /-->
    <component1 centerOfMass="0 -0.05 0.7" solverIterationCount="10" realMassWanted="10.7" />
    </components>

    <aiTrafficCollisionTrigger index="0>19" />

    <cameras count="2">
    <camera1 index="0>15|0|0" rotatable="true" rotateNode="0>15|0" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="35" >
    <raycastNode index="0>16"/>
    <raycastNode index="0>17"/>
    </camera1>
    <camera2 index="0>5|1|0|0|2|2|0|0|0|0" rotatable="true" rotateNode="0>5|1|0|0|2|2|0|0|0" limit="true" useWorldXZRotation="false" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" />
    </cameras>

    <lights count="4" >

    <light realLight="0>6|0|0" fakeLight="0>6|0|1" decoration="0>6|0|2" lightType="0"/>
    <light decoration="0>5|0|8|0" fakeLight="0>5|0|8|1" lightType="0" useFakeLightIfNotReal="false" />
    <!--light fakeLight="0>5|0|8|1" lightType="0"/-->
    <light decoration="0>5|3|0|0" lightType="0"/>
    <light decoration="0>5|3|0|1" lightType="0"/>
    <light decoration="0>5|3|1|0" lightType="0"/>
    <light decoration="0>5|3|1|1" lightType="0"/>
    <light decoration="0>5|1|0|0|1|6|0" lightType="0"/>

    <light realLight="0>5|0|0|0" fakeLight="0>5|0|0|1" decoration="0>5|0|0|2" lightType="1"/>
    <light decoration="0>5|1|0|0|1|6|1" lightType="1"/>
    <light fakeLight="0>6|1|0" decoration="0>6|1|1" lightType="1" useFakeLightIfNotReal="false" />

    <light realLight="0>5|0|6|0" fakeLight="0>5|0|6|1" decoration="0>5|0|6|2" lightType="2"/>
    <light decoration="0>5|1|0|0|1|6|2" lightType="2"/>

    <!--light decoration="0>6|1|1" lightType="3"/-->

    <!-- duplicate the entry for front working light -->
    <light realLight="0>5|0|5|0" fakeLight="0>5|0|5|1" decoration="0>5|0|5|2" lightType="3"/>
    <light fakeLight="0>6|1|2" decoration="0>6|1|3" lightType="3" useFakeLightIfNotReal="false" />
    <light decoration="0>5|1|0|0|1|6|3" lightType="3"/>
    <!--light lightType="3"/-->
    <!--light decoration="0>5|0|0|3" lightType="3"/-->

    </lights>

    <!--brakeLights>
    <brakeLight index="0>3|0|1" />
    </brakeLights-->

    <beaconLights>
    <beaconLight index="0>5|0|7|0" speed="0.016" />
    </beaconLights>

    <realLights> <!-- default :: coronas -->
    <beaconLightFix index="0>5|0|7|0" corona="0>5|0|7|0|0" />
    <blinkLeft index1="0>5|0|3|0" index2="0>5|0|3|1" index3="0>5|1|0|0|1|5|0" />
    <blinkRight index1="0>5|0|4|0" index2="0>5|0|4|1" index3="0>5|1|0|0|1|5|1" />
    <!--reverse index1="0>3|0|2|2" index2="0>3|0|2|3" /--> <!-- does not exist IRL -->
    <brake index1="0>5|0|1|0" index2="0>5|0|1|1" />
    </realLights>
    <realLightsMeshes> <!-- extra :: meshes -->
    <brake index1="0>5|0|1|2" />
    <blinkLeft index1="0>5|0|3|2" />
    <blinkRight index1="0>5|0|4|2" />
    </realLightsMeshes>


    <steering index="0>5|1|0|0|1|0|0" rotationSpeed="6"/>
    <enterReferenceNode index="0>"/>
    <exitPoint index="0>18"/>


    <attacherJoints>
    <!--attacherJoint index="0>9|1|0|0" rotationNode="0>9|1" minRot="20 0 0" minRot2="-12 0 0" maxRot="-3 0 0" rotationNode2="0>9|1|0" maxRot2="0 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 20" moveTime="2.5" ptoOutputNode="0>9|0|2" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"-->
    5.45 -->
    <!-- back -->
    <!--attacherJoint minRotDistanceToGround="0.891994476" minRotRotationOffset="6.077767" maxRotDistanceToGround="0.2" maxRot="-20.813 0" maxRot2="20.813 0 0" index="0>9|1|0|0" rotationNode="0>9|1" minRot="24 0 0" rotationNode2="0>9|1|0" ptoOutputNode="0>9|0|2" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d" >
    <bottomArm rotationNode="0>9|2" translationNode="0>9|2|0" referenceNode="0>9|2|0|0" zScale="-1" />
    <topArm rotationNode="0>9|3" translationNode="0>9|3|0" referenceNode="0>9|3|0|0|0" zScale="-1" />
    </attacherJoint-->

    <!-- front -->
    <!--attacherJoint minRotDistanceToGround="0.8216629028" minRotRotationOffset="9.922776" maxRotDistanceToGround="0.2" maxRot="24.649 0 0" maxRot2="-24.649 0 0" index="0>8|0|0|0" rotationNode="0>8|0" minRot="-20 0 0" rotationNode2="0>8|0|0" ptoOutputNode="0>8|5" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d" >
    <bottomArm rotationNode="0>8|1" translationNode="0>8|1|0" referenceNode="0>8|1|0|0" zScale="1" />
    <topArm rotationNode="0>8|2" translationNode="0>8|2|0" referenceNode="0>8|2|0|0|0" zScale="1" />
    </attacherJoint-->

    <attacherJoint index="0>9|1|0|0" rotationNode="0>9|1" rotationNode2="0>9|1|0" minRot="30 0 0" maxRot="-24.7 0 0" maxRot2="24.7 0 0" minRotDistanceToGround="1.005" ptoOutputNode="0>9|0|2" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d">
    <bottomArm rotationNode="0>9|2" translationNode="0>9|2|0" referenceNode="0>9|2|0|0" zScale="-1" />
    <topArm rotationNode="0>9|3" translationNode="0>9|3|0" referenceNode="0>9|3|0|0|0" zScale="-1" />
    </attacherJoint>

    <attacherJoint index="0>8|0|0|0" rotationNode="0>8|0" rotationNode2="0>8|0|0" minRot="-30 0 0" maxRot="16.37 0 0" maxRot2="-16.37 0 0" maxRotDistanceToGround="0.3" minRotDistanceToGround="0.968" ptoOutputNode="0>8|5" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d">
    <bottomArm rotationNode="0>8|1" translationNode="0>8|1|0" referenceNode="0>8|1|0|0" zScale="1" />
    <topArm rotationNode="0>8|2" translationNode="0>8|2|0" referenceNode="0>8|2|0|0|0" zScale="1" />
    </attacherJoint>

    </attacherJoints>

    <trailerAttacherJoints>
    <trailerAttacherJoint index="0>9|0|0|0" maxRotLimit="10 80 80" ptoOutputNode="0>9|0|2" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/>
    <trailerAttacherJoint index="0>9|0|1|0" low="true" maxRotLimit="10 80 80" ptoOutputNode="0>9|0|2" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/>
    <trailerAttacherJoint index="0>8|4" maxRotLimit="10 80 80" ptoOutputNode="0>8|5" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/>
    </trailerAttacherJoints>

    <topTrailerAttacher index="0>9|0|0" maxTransLimit="0.70146" minTransLimit="0.27699" shouldHide="true" shouldReset="true" attacherIndex="3"/>
    <lowTrailerAttacher index="0>9|0|1" maxTransLimit="0.46886" minTransLimit="0.05671" shouldHide="false" shouldReset="true" attacherIndex="4"/>

    <mouseControls>
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/tool_dav_arm1.png" mouseButton="LEFT" mouseAxis="Y" axis="AXIS_TELEHANDLER_ARM" />
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/tool_dav_arm2.png" mouseButton="RIGHT" mouseAxis="Y" axis="AXIS_TELEHANDLER_INNER_ARM" />
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/tool_dav_tool.png" mouseButton="LEFT" mouseAxis="X" axis="AXIS_TELEHANDLER_TOOL" />
    </mouseControls>

    <movingTools>
    <!-- movable seat -->
    <movingTool index="0>5|1|0|0|2|2" transSpeed="3" transAcceleration="80" transMax="0.39633" transMin="-0.39633" translationAxis="3" axis="AXIS_TELEHANDLER_ARM" invertAxis="false" mouseAxis="AXIS_TELEHANDLER_ARM" invertMouseAxis="true" speedFactor="0.3">
    </movingTool>
    <movingTool index="0>5|1|0|0|2|2|0" transSpeed="3" transAcceleration="80" transMax="0.3" transMin="-0.3" translationAxis="1" axis="AXIS_TELEHANDLER_TOOL" invertAxis="false" mouseAxis="AXIS_TELEHANDLER_TOOL" invertMouseAxis="true" speedFactor="0.3">
    </movingTool>
    <movingTool index="0>5|1|0|0|2|2|0|0" transSpeed="3" transAcceleration="80" transMax="0.3" transMin="-0.3" translationAxis="2" axis="AXIS_TELEHANDLER_INNER_ARM" invertAxis="false" mouseAxis="AXIS_TELEHANDLER_TOOL" invertMouseAxis="false" speedFactor="0.3">
    </movingTool>

    <!-- moveable attacher -->
    <!--movingTool index="0>9|0|0" attacherJointIndices="3" transSpeed="1" transAcceleration="80" transMax="0.70146" transMin="0.27699" translationAxis="2" axis="AXIS_TELEHANDLER_ARM" invertAxis="false" mouseAxis="AXIS_TELEHANDLER_ARM" invertMouseAxis="true" speedFactor="0.3">
    </movingTool>
    <movingTool index="0>9|0|1" attacherJointIndices="4" transSpeed="1" transAcceleration="80" transMax="0.46886" transMin="0.05671" translationAxis="2" axis="AXIS_TELEHANDLER_TOOL" invertAxis="false" mouseAxis="AXIS_TELEHANDLER_TOOL" invertMouseAxis="true" speedFactor="0.3">
    </movingTool-->

    <!-- movable seat dummy -->
    <movingTool index="0>30" transSpeed="3" transAcceleration="80" transMax="0.39633" transMin="-0.39633" translationAxis="3" axis="AXIS_TELEHANDLER_ARM" invertAxis="false" mouseAxis="AXIS_TELEHANDLER_ARM" invertMouseAxis="true" speedFactor="0.3">
    </movingTool>


    <!-- back window -->
    <movingTool index="0>5|4|0">
    <dependentPart index="0>5|4|0|1" />
    <dependentPart index="0>5|4|0|2" />
    </movingTool>
    <!-- back hyd -->
    <movingTool index="0>9|2">
    <dependentPart index="0>9|4" />
    <dependentPart index="0>9|6|0" />
    <dependentPart index="0>9|6|1" />
    </movingTool>
    <!-- front hyd -->
    <movingTool index="0>8|1">
    <dependentPart index="0>8|3" />
    </movingTool>
    </movingTools>

    <switchMouseControl count="2">
    <mc1 name="movableSeat" index1="1" index2="2" index3="3"/>
    <!--mc2 name="moveableAttacher" index1="4" index2="5"/-->
    <mc2 name="dummy" index1="4" />
    </switchMouseControl>

    <movingParts>
    <!-- FrontHyd. -->
    <movingPart index="0>8|3" referencePoint="0>8|1|0|1" referenceFrame="0>" >
    <translatingPart index="0>8|3|0" />
    </movingPart>

    <!--back hydraulic -->
    <movingPart index="0>9|4" referencePoint="0>9|2|0|1" localReferencePoint="0>9|4|0" referenceFrame="0>" invertZ="false">
    <dependentPart index="0>9|4|0" />
    <dependentPart index="0>9|5" />
    </movingPart>
    <movingPart index="0>9|4|0" referencePoint="0>9|2|0|1" referenceFrame="0>" />
    <movingPart index="0>9|5" referencePoint="0>9|4|1" referenceFrame="0>9|7" >
    <translatingPart index="0>9|5|0" />
    </movingPart>
    <movingPart index="0>9|6|0" referencePoint="0>9|2|0|2" referenceFrame="0>9|2|0|2" scaleZ="true" invertZ="true" />
    <movingPart index="0>9|6|1" referencePoint="0>9|2|0|3" referenceFrame="0>9|2|0|3" scaleZ="true" invertZ="true" />


    <!-- front left wheel-->
    <movingPart index="0>7|0|2" referencePoint="0>11|0|2" referenceFrame="0>11|0|2" isActiveDirty="true" />
    <movingPart index="0>7|0|3" referencePoint="0>11|0|3" referenceFrame="0>11|0|3" isActiveDirty="true" />

    <movingPart index="0>7|0|1" referencePoint="0>11|0|4" referenceFrame="0>11|0|4" isActiveDirty="true" limitedAxis="2">
    <translatingPart index="0>7|0|1|0" />
    </movingPart>
    <movingPart index="0>7|0|1|0|0" referencePoint="0>11|0|4" referenceFrame="0>11|0|4" isActiveDirty="true" />

    <movingPart index="0>11|0|1|0" referencePoint="0>7|0|0|0" referenceFrame="0>7|0|0|0" isActiveDirty="true" />

    <movingPart index="0>7|0|4" referencePoint="0>7|0|3|0" referenceFrame="0>7|0|3|0" isActiveDirty="true" >
    <translatingPart index="0>7|0|4|0" />
    </movingPart>



    <!-- front right wheel-->
    <movingPart index="0>7|1|2" referencePoint="0>12|0|2" referenceFrame="0>12|0|2" isActiveDirty="true" />
    <movingPart index="0>7|1|3" referencePoint="0>12|0|3" referenceFrame="0>12|0|3" isActiveDirty="true" />

    <movingPart index="0>7|1|1" referencePoint="0>12|0|4" referenceFrame="0>12|0|4" isActiveDirty="true" limitedAxis="2">
    <translatingPart index="0>7|1|1|0" />
    </movingPart>
    <movingPart index="0>7|1|1|0|0" referencePoint="0>12|0|4" referenceFrame="0>12|0|4" isActiveDirty="true" />

    <movingPart index="0>12|0|1|0" referencePoint="0>7|1|0|0" referenceFrame="0>7|1|0|0" isActiveDirty="true" />

    <movingPart index="0>7|1|4" referencePoint="0>7|1|3|0" referenceFrame="0>7|1|3|0" isActiveDirty="true" >
    <translatingPart index="0>7|1|4|0" />
    </movingPart>


    <!-- back window -->
    <movingPart index="0>5|4|0|1" referencePoint="0>5|5|0" referenceFrame="0>5|5|0" isActiveDirty="false" >
    <translatingPart index="0>5|4|0|1|0" />
    </movingPart>
    <movingPart index="0>5|4|0|2" referencePoint="0>5|5|1" referenceFrame="0>5|5|1" isActiveDirty="false" >
    <translatingPart index="0>5|4|0|2|0" />
    </movingPart>

    </movingParts>


    <animations>
    <animation name="door">
    <part node="0>5|2|0" startTime="0" duration="2" startRot="0.2 -2.83633 0" endRot="0.33032 52.7925 0.27296"/>
    </animation>
    <animation name="backWindow">
    <part node="0>5|4|0" startTime="0" duration="2" startRot="0 0 0" endRot="57 0 0"/>
    </animation>
    <animation name="rufaSource">

    <part node="0>5|1|0" startTime="0" duration="1" startTrans="-0.03508 1.21393 0.05348" endTrans="-0.03508 1.21393 0.05348" startRot="0 0 0" endRot="0 0 0"/>
    <part node="0>5|1|0" startTime="1" duration="3" startTrans="-0.03508 1.21393 0.05348" endTrans="-0.03508 1.21393 0.05348" startRot="0 0 0" endRot="0 -180 0"/>

    <part node="0>5|1|0|0|1" startTime="0" duration="1" startTrans="-0.0366 0.00116 0.08815" endTrans="-0.0366 0.00116 0.08815" startRot="0 0 0" endRot="-40 0 0"/>
    <part node="0>5|1|0|0|1" startTime="3" duration="1" startTrans="-0.0366 0.00116 0.08815" endTrans="-0.0366 0.00116 0.08815" startRot="-40 0 0" endRot="00 0 0"/>

    <part node="0>5|1|0|0|2|0" startTime="0" duration="1" startTrans="0.13282 -0.29008 -0.32187" endTrans="0.13282 -0.29008 -0.32187" startRot="0 0 0" endRot="15 0 0"/>
    <part node="0>5|1|0|0|2|0" startTime="3" duration="1" startTrans="0.13282 -0.29008 -0.32187" endTrans="0.13282 -0.29008 -0.32187" startRot="15 0 0" endRot="0 0 0"/>

    <part node="0>5|6" startTime="0" endTime="1" visibility="true" />
    <part node="0>5|6" startTime="1" endTime="1.1" visibility="false" />

    <part node="0>15" startTime="3" duration="1" startTrans="0 1.32622 1.14227" endTrans="0 1.32622 1.14227" startRot="0 0 0" endRot="0 180 0"/>
    </animation>
    <animation name="roofWindow">
    <part node="0>5|5|2 " startTime="0" duration="2" startRot="0 0 0" endRot="9 0 0"/>
    </animation>
    </animations>


    <characterNode index="0>5|1|0|0|2|3" cameraMinDistance="1.5" />

    <exhaustParticleSystems count="1">
    <exhaustParticleSystem1 node="0>5|7" file="realParticles.i3d" /> <!--KirovetsK700A_ExhaustParticleSystem.i3d" /-->
    </exhaustParticleSystems>
    <dynamicExhaustingSystem minAlpha="0.05" maxAlpha="0.4" param="alphaScale" >
    <startSequence>
    <key time="0.0" value="0 0 0 0"/>
    <key time="0.2" value="0 0 0 0.1"/>
    <key time="0.4" value="0 0 0 0.5"/>
    <key time="0.6" value="0 0 0 0.3"/>
    <key time="0.8" value="0 0 0 0.2"/>
    <key time="1.0" value="0 0 0 0.1"/>
    </startSequence>
    <secondParticleSystem node="0>5|7" position="0 0.02 0.02" rotation="0 0 0" file="newRealParticles.i3d" minLoadActive="0.5" />
    </dynamicExhaustingSystem>


    <motorStartDuration>2500</motorStartDuration>
    <attachSound file="$data/vehicles/steerable/deutz/attach.wav" pitchOffset="1" />

    <motorStartSound file="Sounds/fendt936start.ogg" pitchOffset="1" volume="0.3" />
    <motorSound file="Sounds/fendt936idle.ogg" pitchOffset="0.9" pitchScale="0.02" pitchMax="1.1" volume="0.7" volume3D="0.4" radius="80" innerRadius="15" />
    <!--motorSoundRun file="Sounds/fendt936run.ogg" pitchOffset="0.6" pitchScale="0.01" pitchMax="1.0" volume="0.8" /-->
    <motorSoundRun file="$data/vehicles/steerable/caseIH/case_run.wav" pitchOffset="0.5" pitchScale="0.0365" pitchMax="1" volume="0.5" />
    <motorStopSound file="Sounds/fendt936out.ogg" pitchOffset="1" volume="0.3" />

    <compressedAirSound file="$data/vehicles/steerable/deutz/compressedAir.wav" pitchOffset="1" volume="1.0"/>
    <compressionSound file="$data/vehicles/steerable/deutz/brakeBig.wav" pitchOffset="1" volume="0.65"/>
    <honkSound file="Sounds/horn.ogg" volume="1" radius="80" innerRadius="25" />

    <indoorSounds camIndex="2" >
    <sound id="attachSound" percent="0.4" outDoorVolume="0.1" />
    <sound id="motorStartSound" percent="0.4" outDoorVolume="0.01" /> <!----volume="0.6" /-->
    <sound id="motorStopSound" percent="0.4" outDoorVolume="0.01" />
    <sound id="motorSound" percent="0.4" volume="motorSoundVolume" outDoorVolume="0.25" />
    <sound id="motorSoundRun" percent="0.4" outDoorVolume="0.4"/> <!----volume="0.6" /-->
    <sound id="compressionSound" percent="0.4" outDoorVolume="0.1" />
    <sound id="honkSoundId" volume="honkSoundVolume" percent="0.4" outDoorVolume="1" />
    </indoorSounds>

    <schemaOverlay file="$data/vehicles/schemas/vehicleSchema.png" fileSelected="$data/vehicles/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="0 0" rotation="0" invertX="true" />
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="0 0" rotation="0" invertX="true" />
    </schemaOverlay>

    <cab rotNode="0>5" springStiffness="1.05" /> <!-- 1.05" /-->
    <frontLeftWheel realWheel="0>11|0|0" />
    <frontRightWheel realWheel="0>12|0|0" />
    <backLeftWheel realWheel="0>13" />
    <backRightWheel realWheel="0>14" />

    <cardanShaft>
    <shaft index="0>7|0|0" speed="1.0"/>
    <shaft index="0>11|0|1" speed="1.0"/>

    <shaft index="0>7|1|0" speed="1.0"/>
    <shaft index="0>12|0|1" speed="1.0"/>
    </cardanShaft>

    <seatNode index="0>5|1|0|0|2" seatBase="0>5|1|0|0|0" />

    <internalCamera index="0>5|1|0|0|2|2|0|0|0" />

    <interactiveComponents>
    <windows>
    <window name="door" mark="0>5|2|0|0" size="0.2" animName="door" onMessage="ic_component_open" offMessage="ic_component_close"/>
    <window name="backWindow" mark="0>5|4|0|0" size="0.2" animName="backWindow" onMessage="ic_component_open" offMessage="ic_component_close"/>
    <window name="roofWindow" mark="0>5|5|3" size="0.2" animName="roofWindow" onMessage="ic_component_open" offMessage="ic_component_close"/>
    </windows>
    <buttons>
    <button name="cablight" mark="0>5|0|9|2" size="0.2" event="cablight" onMessage="switchCabineLight" offMessage="switchCabineLight" />
    </buttons>
    </interactiveComponents>

    <controlPanels count="2" >
    <controlPanel1 index="0>5|8|0|0" />
    <controlPanel2 index="0>5|8|0|1" />
    </controlPanels>


    <speedDisplayEntries rootNode="0>5|1|0|0|1|3" indoorCamIndex="2" ><!-- 99.9 -->
    <displayEntry displayEntry="first" control_0="0>5|1|0|0|1|3|2|0" control_1="0>5|1|0|0|1|3|2|1" control_2="0>5|1|0|0|1|3|2|2" control_3="0>5|1|0|0|1|3|2|3" control_4="0>5|1|0|0|1|3|2|4" control_5="0>5|1|0|0|1|3|2|5" control_6="0>5|1|0|0|1|3|2|6" control_7="0>5|1|0|0|1|3|2|7" control_8="0>5|1|0|0|1|3|2|8" control_9="0>5|1|0|0|1|3|2|9" />
    <displayEntry displayEntry="second" control_0="0>5|1|0|0|1|3|3|0" control_1="0>5|1|0|0|1|3|3|1" control_2="0>5|1|0|0|1|3|3|2" control_3="0>5|1|0|0|1|3|3|3" control_4="0>5|1|0|0|1|3|3|4" control_5="0>5|1|0|0|1|3|3|5" control_6="0>5|1|0|0|1|3|3|6" control_7="0>5|1|0|0|1|3|3|7" control_8="0>5|1|0|0|1|3|3|8" control_9="0>5|1|0|0|1|3|3|9" />
    <displayEntry displayEntry="comma_first" control_0="0>5|1|0|0|1|3|0|0" control_1="0>5|1|0|0|1|3|0|1" control_2="0>5|1|0|0|1|3|0|2" control_3="0>5|1|0|0|1|3|0|3" control_4="0>5|1|0|0|1|3|0|4" control_5="0>5|1|0|0|1|3|0|5" control_6="0>5|1|0|0|1|3|0|6" control_7="0>5|1|0|0|1|3|0|7" control_8="0>5|1|0|0|1|3|0|8" control_9="0>5|1|0|0|1|3|0|9" />
    </speedDisplayEntries>
    <RPMDisplayEntries rootNode="0>5|1|0|0|1|4" indoorCamIndex="2" ><!-- 9999 -->
    <displayEntry displayEntry="first" control_0="0>5|1|0|0|1|4|0|0" control_1="0>5|1|0|0|1|4|0|1" control_2="0>5|1|0|0|1|4|0|2" control_3="0>5|1|0|0|1|4|0|3" control_4="0>5|1|0|0|1|4|0|4" control_5="0>5|1|0|0|1|4|0|5" control_6="0>5|1|0|0|1|4|0|6" control_7="0>5|1|0|0|1|4|0|7" control_8="0>5|1|0|0|1|4|0|8" control_9="0>5|1|0|0|1|4|0|9" />
    <displayEntry displayEntry="second" control_0="0>5|1|0|0|1|4|1|0" control_1="0>5|1|0|0|1|4|1|1" control_2="0>5|1|0|0|1|4|1|2" control_3="0>5|1|0|0|1|4|1|3" control_4="0>5|1|0|0|1|4|1|4" control_5="0>5|1|0|0|1|4|1|5" control_6="0>5|1|0|0|1|4|1|6" control_7="0>5|1|0|0|1|4|1|7" control_8="0>5|1|0|0|1|4|1|8" control_9="0>5|1|0|0|1|4|1|9" />
    <displayEntry displayEntry="third" control_0="0>5|1|0|0|1|4|2|0" control_1="0>5|1|0|0|1|4|2|1" control_2="0>5|1|0|0|1|4|2|2" control_3="0>5|1|0|0|1|4|2|3" control_4="0>5|1|0|0|1|4|2|4" control_5="0>5|1|0|0|1|4|2|5" control_6="0>5|1|0|0|1|4|2|6" control_7="0>5|1|0|0|1|4|2|7" control_8="0>5|1|0|0|1|4|2|8" control_9="0>5|1|0|0|1|4|2|9" />
    <displayEntry displayEntry="fourth" control_0="0>5|1|0|0|1|4|3|0" control_1="0>5|1|0|0|1|4|3|1" control_2="0>5|1|0|0|1|4|3|2" control_3="0>5|1|0|0|1|4|3|3" control_4="0>5|1|0|0|1|4|3|4" control_5="0>5|1|0|0|1|4|3|5" control_6="0>5|1|0|0|1|4|3|6" control_7="0>5|1|0|0|1|4|3|7" control_8="0>5|1|0|0|1|4|3|8" control_9="0>5|1|0|0|1|4|3|9" />
    </RPMDisplayEntries>

    <dashLights>
    <dashLight index="0>5|1|0|0|1|1" />
    <dashLight index="0>5|1|0|0|1|2" />
    </dashLights>



    <warningSigns>
    <sign index="0>5|3|0" trigger="0>5|3|2" isVisible="false"/>
    <sign index="0>5|3|1" trigger="0>5|3|3" isVisible="false"/>
    </warningSigns>

    <doorOpener trigger="0>29" icIndex="1" />

    <!--rufa trigger="0>3|3|2" anim="rufaSource" doorIcIndex="1"/-->
    <!-- instead of trigger, use index of warinngSigns -->
    <rufa wsIndex="1" anim="rufaSource" doorIcIndex="1"/>

    <speedJoystick node="0>5|1|0|0|2|1" rotFront="12" rotBack="-12" />

    <driveDir>
    <forward index="0>5|1|0|0|1|7|1"/>
    <backward index="0>5|1|0|0|1|7|0"/>
    </driveDir>

    <cablight realLight="0>5|0|9|0" beam="0>5|0|9|1" />


    <hosePorts count="8" index="0>32" >
    <hosePort index="0>32|0" attacherIndices="1 3 4" offset="1.5" />
    <hosePort index="0>32|1" attacherIndices="1 3 4" offset="1.5" />
    <hosePort index="0>32|2" attacherIndices="1 3 4" offset="1.5" />
    <hosePort index="0>32|3" attacherIndices="1 3 4" offset="1.5" />
    <hosePort index="0>32|4" attacherIndices="1 3 4" offset="1.5" />
    <hosePort index="0>32|5" attacherIndices="1 3 4" offset="1.5" />

    <hosePort index="0>32|6" attacherIndices="1 3 4" offset="1.0" />
    <hosePort index="0>32|7" attacherIndices="1 3 4" offset="1.0" />
    </hosePorts>

    <dirt dirtInterval="0.05" cleaningInterval="20" updateInterval="0.01" >
    <dirtComponent index="0>" />
    <dirtComponent index="0>5" />
    <dirtComponent index="0>5|2" />
    <dirtComponent index="0>5|2|0" />
    <dirtComponent index="0>5|3" />
    <dirtComponent index="0>5|4" />
    <dirtComponent index="0>5|4|0" />
    <dirtComponent index="0>5|5" />
    <dirtComponent index="0>5|5|2" />
    <dirtComponent index="0>5|5|2|0" />
    <dirtComponent index="0>5|8" />
    <dirtComponent index="0>5|8|0" />
    <dirtComponent index="0>5|8|0|2" />
    <dirtComponent index="0>7" />
    <dirtComponent index="0>7|0" />
    <dirtComponent index="0>7|0|0" />
    <dirtComponent index="0>7|0|1" />
    <dirtComponent index="0>7|0|1|0" />
    <dirtComponent index="0>7|0|1|0|0" />
    <dirtComponent index="0>7|0|2" />
    <dirtComponent index="0>7|0|3" />
    <dirtComponent index="0>7|0|4" />
    <dirtComponent index="0>7|0|4|0" />
    <dirtComponent index="0>7|1" />
    <dirtComponent index="0>7|1|0" />
    <dirtComponent index="0>7|1|1" />
    <dirtComponent index="0>7|1|1|0" />
    <dirtComponent index="0>7|1|1|0|0" />
    <dirtComponent index="0>7|1|2" />
    <dirtComponent index="0>7|1|3" />
    <dirtComponent index="0>7|1|4" />
    <dirtComponent index="0>7|1|4|0" />
    <dirtComponent index="0>8" />
    <dirtComponent index="0>8|0" />
    <dirtComponent index="0>8|1" />
    <dirtComponent index="0>8|1|0" />
    <dirtComponent index="0>8|2" />
    <dirtComponent index="0>8|2|0" />
    <dirtComponent index="0>8|2|0|0" />
    <dirtComponent index="0>8|3" />
    <dirtComponent index="0>8|3|0" />
    <dirtComponent index="0>9" />
    <dirtComponent index="0>9|0" />
    <dirtComponent index="0>9|0|0" />
    <dirtComponent index="0>9|0|1" />
    <dirtComponent index="0>9|2" />
    <dirtComponent index="0>9|2|0" />
    <dirtComponent index="0>9|3" />
    <dirtComponent index="0>9|3|0" />
    <dirtComponent index="0>9|3|0|0" />
    <dirtComponent index="0>9|3|1" />
    <dirtComponent index="0>9|4" />
    <dirtComponent index="0>9|4|0" />
    <dirtComponent index="0>9|5" />
    <dirtComponent index="0>9|5|0" />
    <dirtComponent index="0>9|6" />
    <dirtComponent index="0>9|6|0" />
    <dirtComponent index="0>9|6|1" />
    <dirtComponent index="0>10" />
    </dirt>

    </vehicle>[/xml]


    Rest folgt, wenns Forum will.


    Viel zu lesen...

    mfg Trent

    2 Mal editiert, zuletzt von Trent (14. September 2014 um 13:20)

  • Du must diesen wert hier <dirt dirtInterval=" 0.05" Also diesen hier so 0.5 schreiben mit dem 0.05 hat ls 11 gearbeitet und ls 13 kann das nicht mehr das problem hatte ich auch schon heufiger und wen das auch nicht klappt solltest du mal allle indexe überprüfen .


    Ps : kannst du mal bitte die i3d anhängen ?

    Einmal editiert, zuletzt von Markkus (14. September 2014 um 16:05)

  • Der obige Fehler wird mir nicht mehr angezeigt, nur hab ich das Problem, dass der Mod nicht dreckig werden will.

    Mach mal folgendes:

    :>: Starte ein neues Spiel mit deinem Fendt
    :>: Speichern/Beenden
    :>: Geh in deinen Savegame Ordner
    :>: vehicles.xml Öffnen
    :>: Suche nach

    [xml]dirtLevel=[/xml]

    :>: Setz den Level Wert mal auf 10
    :>: Ins Spiel schauen, wie Dreckig der Mod nun ist ;)

    :>: Ist in der vehicles.xml kein dirtLevel= zu finden, hast du beim Einbau der Washable.lua was falsch getippt :whistling:


    Chris

  • Dann zeig mal die aktuelle moddesc und die aktuelle fahrzeug.xml.
    Sicher dass der Pfad zur washable.lua stimmt?

    Und wirklich in der i3d alles richtig eingetragen? Ich habe die i3d mal kurz überflogen, bei so vielen Materialien habe ich noch nie einen CustomShader für Dirt eingetragen.
    Normalerweise genügen der Body, die Felgen und die Reifen. Du hast ja nahezu bei jedem Material den CustomShader für Dirt drin.

  • Nix spielen, Du musst das schon richtig machen.

    Apropos: In der moddesc beim Traktor ist Washable nicht eingetragen, dann geht das natürlich auch nicht.

    [xml]<type name="Fendt936Vario" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle"/>

    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="cylindered" />
    <specialization name="animatedVehicle" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="hirable" />
    <specialization name="aiTractor" />
    <specialization name="honk" />

    <specialization name="realisticMotorized"/>
    <specialization name="realisticSteerable"/>

    <specialization name="cablight" />
    <specialization name="switchMouseControl" />
    <specialization name="fendt936" />
    <specialization name="cabsuspension" />
    <specialization name="cardanShaft" />
    <specialization name="mrDynamicExhaustingSystem" />
    <specialization name="interactiveControl" />
    <specialization name="interactiveWindows" />
    <specialization name="interactiveButtons" />
    <specialization name="controlPanelAttacher" />
    <specialization name="speedDisplayControl" />
    <specialization name="rpmDisplayControl" />
    <specialization name="indoorSound" />
    <specialization name="adjustedSteering" />
    <specialization name="warningSigns" />
    <specialization name="doorOpener" />
    <specialization name="ruFa" />
    <specialization name="mrBuyableTwinWheelsAttacher" />
    <specialization name="speedJoystick" />
    <specialization name="BJR_AdjustableAttacher" />
    <specialization name="bunkerSiloCompacter" />
    </type>[/xml]

  • Christian, wenn du den Wert auf 10 setzt kann es passieren, dass der Mod in Regenbogenfarben dargestellt wird.

    Hä? :D Hab ich auch noch nie gehört - hab immer gedacht 10 wäre der Maximale Wert, deshalb auch immer damit getestet: Klappte Wunderbar.
    Naja, nun wissen wir ja, dass 1 die Maximale Zahl ist :thumbup:

    Kann es sein, dass sich washable nicht mir MR verträgt?

    Negativ. Viele Mods wurden vom mir im MR Spiel Waschbar gemacht..


    :hmm: