Ebsdorfer Heide

  • Das wird an einem Problem liegen.

    Nee, mal ehrlich. Ohne weiteres können auch wir nur raten.
    Häng deshalb doch einfach mal die editor_log.txt an

    ...official coffee-to-xml converter...

    ...complaining about other people's log-files since FS13...

    specialized in: textures, ingaming, animations, tutorials and things nobody ever thought about

  • GIANTS Engine Runtime 7.0.0 (13783) 64bit (Build Date: Nov 21 2016)
    Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: GIANTS Editor 64bit 7.0.5
    Main System
    CPU: AMD Phenom(tm) II X4 955 Processor
    Memory: 4093 MB
    OS: Windows NT 10.0 64-bit
    Physics System
    Version: 5.9.5
    Thread(s): 2
    Sound System
    Driver: OpenAL Software
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GTX 750/PCIe/SSE2
    Version: 4.6.0 NVIDIA 388.13
    Shader Version: 4.60 NVIDIA
    Max. Texture Layers: 16
    GL_AMD_depth_clamp_separate not supported
    Started 2 threads for threadpool 'Render threadpool'
    Hardware Profile
    Level: High (forced)
    View Distance Factor: 1.100000
    Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16
    Shader Quality: 2
    Skip Mipmaps: 0
    LOD Distance Factor: 1.100000
    Terrain LOD Distance Factor: 1.500000
    Terrain Normal Mapping: Yes
    Foliage View Distance Factor: 1.400000
    Foliage Density: 0.500000
    Volume Mesh Tessellation Factor: 0.850000
    Tyre Tracks Segments Factor: 2.000000
    Max. Number of Shadow Lights: 3
    Max. Number of Lights: 512
    Max. Number of Lights Per Cluster: 32
    MSAA: 2
    Check for updates (GDN {GIANTS Developer Network})

  • Crouwler 26. April 2020 um 02:37

    Hat das Thema geschlossen.