MR Schlüter 1250 VL

  • Du hast vergessen die benötigten Einträge in der ModDesc zu machen....

    <vehicleTypes>
    <type name="Super_1250VL_LS_Special" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle" /> <!--an erster Stelle -->
    ......
    ......
    <specialization name="realisticMotorized"/> <!-- kommen zum Schluss hin -->
    <specialization name="realisticSteerable"/>


    Zitat von FS-UK.com

    2.0 rename the mod folder to "mrXXXXXX" so that the "mr engine" knows this is a "mr" mod

    2. add the right specialization in the moddesc.xml of the mod
    example for a tractor :

    - add the "realisticVehicle" specialization first
    - add the "realisticMotorized" and "realisticSteerable" after the base game specializations

    Example :
    <specialization name="realisticVehicle"/>

    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="hirable" />
    <specialization name="aiTractor" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="honk" />

    <specialization name="realisticMotorized"/>
    <specialization name="realisticSteerable"/>

    You can retrieve all the different moreRealistic vehicle types in the moddesc.xml of the moreRealistic.zip archive.
    ********************************************************************************************************************
    3.
    open the i3d of the model and set to 0 all the shapes "linearDampig"
    and "angularDamping" (in the attributes "rigidBody" section)

    Wenn ich Retschreibfehler mache, liegt es nicht an meiner Unwissenheit. Die Tastatur interpretiert meine Eingaben falsch :thumbup:

    2 Mal editiert, zuletzt von mjk (24. Dezember 2013 um 08:05)

  • Crouwler 26. April 2020 um 02:14

    Hat das Thema geschlossen.