Beiträge von membran

    Hallo und Frohne Weihnachten noch :) und vielen dank für das Tool.

    Allerdings läuft es bei mir nicht :(

    >> SplineToCoord: exporting spline

    Warning (script): 'getWorldTranslation': Argument 1 has wrong type. Expected: Int. Actual: Nil

    D:\auto_builder\cache\svn\ebac29df05e8259ab65b77112f6766d3\src\base\scripting\lua\LuaScriptSystem.cpp (903): expectedType == Value::VoidType || expectedType == Value::ClassType

    LUA call stack:

    =C:/Users/spyte/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_SplineToCoord.lua (125) : getWorldTranslation

    =C:/Users/spyte/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_SplineToCoord.lua (163) : getNearbyAnchorPos

    Warning (script): 'getWorldRotation': Argument 1 has wrong type. Expected: Int. Actual: Nil

    D:\auto_builder\cache\svn\ebac29df05e8259ab65b77112f6766d3\src\base\scripting\lua\LuaScriptSystem.cpp (903): expectedType == Value::VoidType || expectedType == Value::ClassType

    LUA call stack:

    =C:/Users/spyte/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_R5Utils.lua (151) : getWorldRotation

    =C:/Users/spyte/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_SplineToCoord.lua (131) : nodeRotationToVector

    =C:/Users/spyte/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_SplineToCoord.lua (164) : adjustAnchorVector

    Error: C:/Users/spyte/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_R5Utils.lua:134: attempt to compare nil with number

    >> dirtRoadCreator: creating dirt-road from spline

    Terrain-Painting completed.

    [i]: loading Density-Maps

    Warning (script): 'loadBitVectorMapFromFile': Argument 1 has wrong type. Expected: String. Actual: Nil

    D:\auto_builder\cache\svn\ebac29df05e8259ab65b77112f6766d3\src\base\scripting\lua\LuaScriptSystem.cpp (903): expectedType == Value::VoidType || expectedType == Value::ClassType

    LUA call stack:

    =C:/Users/spyte/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_R5FoliageUtils.lua (55) : loadBitVectorMapFromFile

    =C:/Users/spyte/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/GES_DirtRoadCreator.lua (88) : loadDensityMaps

    [e]: Failed to load FruitDensity! - aborting!

    [e]: DensityMaps not loaded. - aborting!

    [e]: DensityMaps not loaded. - aborting!

    [e]: DensityMaps not loaded. - aborting!

    [e]: DensityMaps not loaded. - aborting!

    Foliage-Painting completed.

    >> dirtRoadCreator: done!

    ich weiss nicht warum er die Density nicht laden kann, die Einträge in den Lua´s sehen wie folgt aus:

    local pathFruitDensityPath = "C:/Users/spyte/Documents/My Games/FarmingSimulator2022/mods/FS22_TemplateMap/maps/mapFR/data/densityMap_fruits.gdm"

    local pathGroundDensityPath = "C:/Users/spyte/Documents/My Games/FarmingSimulator2022/mods/FS22_TemplateMap/maps/mapFR/data/densityMap_ground.gdm"

    vielleicht kann ja jemand helfen.

    liebe grüße