Beiträge von johni7530

    Hier mal das Bild im GE:

    Und die XML:

    [xml]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="scaniaR730forestM">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved. dimanix</annotation>
    <name>
    <de>Scania R730 Forest M</de>
    <en>Scania R730 Forest M</en>
    </name>
    <typeDesc>body</typeDesc>
    <filename>models/trucks/scaniaR730forestM.i3d</filename>

    <size width="3.5" length="7"/>

    <wheels autoRotateBackSpeed="1.8">
    <wheel rotSpeed="1" restLoad="08.8" repr="0>0|0" forcePointRatio="0.2" driveNode="0>0|0" radius="0.545" width="0.42" initialCompression="50" suspTravel="0.2" spring="30" damper="20" maxLatStiffness="40" maxLatStiffnessLoad="3" mass="0.4" hasTyreTracks="true" tyreTrackAtlasIndex="4" tireType="street" />
    <wheel rotSpeed="1" restLoad="08.8" repr="0>1|0" forcePointRatio="0.2" driveNode="0>1|0" radius="0.545" width="0.42" initialCompression="50" suspTravel="0.2" spring="30" damper="20" maxLatStiffness="40" maxLatStiffnessLoad="3" mass="0.4" hasTyreTracks="true" tyreTrackAtlasIndex="4" tireType="street" />
    <wheel rotSpeed="0" restLoad="16.0" repr="0>2" forcePointRatio="0.3" radius="0.545" width="0.84" initialCompression="50" suspTravel="0.1" spring="85" damper="65" maxLongStiffness="20" maxLatStiffness="60" maxLatStiffnessLoad="3" mass="0.8" hasTyreTracks="true" tyreTrackAtlasIndex="4" tireType="street" />
    <wheel rotSpeed="0" restLoad="16.0" repr="0>3" forcePointRatio="0.3" radius="0.545" width="0.84" initialCompression="50" suspTravel="0.1" spring="85" damper="65" maxLongStiffness="20" maxLatStiffness="60" maxLatStiffnessLoad="3" mass="0.8" hasTyreTracks="true" tyreTrackAtlasIndex="4" tireType="street" />
    <wheel rotSpeed="0" restLoad="16.0" repr="0>19" forcePointRatio="0.3" radius="0.545" width="0.84" initialCompression="50" suspTravel="0.1" spring="85" damper="65" maxLongStiffness="20" maxLatStiffness="60" maxLatStiffnessLoad="3" mass="0.8" hasTyreTracks="true" tyreTrackAtlasIndex="4" tireType="street" />
    <wheel rotSpeed="0" restLoad="16.0" repr="0>20" forcePointRatio="0.3" radius="0.545" width="0.84" initialCompression="50" suspTravel="0.1" spring="85" damper="65" maxLongStiffness="20" maxLatStiffness="60" maxLatStiffnessLoad="3" mass="0.8" hasTyreTracks="true" tyreTrackAtlasIndex="4" tireType="street" />

    </wheels>

    <dynamicallyLoadedParts>
    <dynamicallyLoadedPart node="0|0" linkNode="0>1|0" filename="wheels/wheel_1R.i3d" />
    <dynamicallyLoadedPart node="0|0" linkNode="0>0|0" filename="wheels/wheel_2L.i3d" />
    <dynamicallyLoadedPart node="0|0" linkNode="0>2" filename="wheels/wheel_3R.i3d" />
    <dynamicallyLoadedPart node="0|0" linkNode="0>3" filename="wheels/wheel_4L.i3d" />
    <dynamicallyLoadedPart node="0|0" linkNode="0>19" filename="wheels/wheel_3R.i3d" />
    <dynamicallyLoadedPart node="0|0" linkNode="0>20" filename="wheels/wheel_4L.i3d" />

    </dynamicallyLoadedParts>

    <ackermannSteering rotSpeed="60" rotMax="47" rotCenterWheel1="2" rotCenterWheel2="3" />

    <differentials>
    <differential torqueRatio="0.5" maxSpeedRatio="1.4" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right -->
    <differential torqueRatio="0.5" maxSpeedRatio="1.4" wheelIndex1="4" wheelIndex2="5" /> <!-- back left-right -->
    <differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="0" differentialIndex2="1" /> <!-- front-back -->
    </differentials>

    <!--motor torqueScale="1.949" minRpm="1000" maxRpm="2200" maxBackwardSpeed="15" brakeForce="10" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" minForwardGearRatio="13.5" maxForwardGearRatio="130" minBackwardGearRatio="50" maxBackwardGearRatio="130"-->
    <motor torqueScale="2.2" minRpm="1000" maxRpm="2700" maxBackwardSpeed="15" brakeForce="10" lowBrakeForceScale="0.07" lowBrakeForceSpeedLimit="0.07" minForwardGearRatio="13.5" maxForwardGearRatio="130" minBackwardGearRatio="50" maxBackwardGearRatio="130">
    <torque normRpm="0.45" torque="0.5"/>
    <torque normRpm="0.5" torque="0.6"/>
    <torque normRpm="0.59" torque="0.7"/>
    <torque normRpm="0.72" torque="1"/>
    <torque normRpm="0.86" torque="0.9"/>
    <torque normRpm="1" torque="0.9"/>
    </motor>

    <fuelCapacity>510</fuelCapacity>
    <fuelUsage>98</fuelUsage>

    <cameras count="3">
    <camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4.5" transMax="35">
    <raycastNode index="0>6"/>
    <raycastNode index="0>7"/>
    <raycastNode index="0>8"/>
    </camera1>
    <camera2 index="5" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
    <camera3 index="0>23|4|0" rotatable="false" useWorldXZRotation="false" limit="true" rotMinX="-1.1" rotMaxX="1.1" transMin="0" transMax="0" />
    </cameras>

    <lights>
    <light realLight="0>14|0|0" decoration="0>14|0|1" lightType="1"/>
    <light decoration="0>14|0|2" lightType="0"/>
    <!-- <light realLight="0>23|0|0|0|4|0" decoration="0>23|0|0|0|4|1" lightType="2"/> -->
    </lights>

    <beaconLights>
    <beaconLight index="0>21|0" speed="0.014" filename="$data/vehicles/shared/beaconLight02.i3d"/>
    <beaconLight index="0>21|1" speed="0.015" filename="$data/vehicles/shared/beaconLight02.i3d"/>
    </beaconLights>

    <brakeLights>
    <brakeLight index="0>14|1" />
    </brakeLights>

    <turnSignals>
    <turnSignalLeft index="0>14|2|0" />
    <turnSignalRight index="0>14|2|1" />
    </turnSignals>

    <reverseLights>
    <reverseLight index="0>14|3" />
    </reverseLights>

    <mirrors>
    <mirror index="0>17|0|6|1|0|0|0" />
    <mirror index="0>17|0|6|1|1|0|0" />
    <mirror index="0>17|0|6|1|2|0|0" />
    <mirror index="0>17|0|6|1|3|0|0" />
    </mirrors>

    <indoorHud>
    <speed animName="speedDisplay" />
    <rpm animName="rpmDisplay" />
    <fuel animName="fuelDisplay" />
    </indoorHud>

    <enterReferenceNode index="0>"/>
    <exitPoint index="0>9"/>

    <attacherJoints>
    <attacherJoint index="0>11|0" jointType="trailer" maxRotLimit="10 80 80" minRotRotationOffset="0" allowsJointLimitMovement="false" />
    <attacherJoint index="0>11|1" jointType="trailerLow" maxRotLimit="10 80 80" minRotRotationOffset="0" allowsJointLimitMovement="false" />
    </attacherJoints>

    <animations>
    <animation name="speedDisplay">
    <part node="0>17|0|1|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -118" />
    </animation>
    <animation name="rpmDisplay">
    <part node="0>17|0|1|1" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -175" />
    </animation>
    <animation name="fuelDisplay">
    <part node="0>17|0|1|2" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -66" />
    </animation>
    </animations>

    <steering index="0>10|0" indoorRotation="360" outdoorRotation="37" />

    <characterNode index="0>12|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 100" >
    <ikChains>
    <ikChain id="rightFoot" target="0>12|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
    <node index="0|1" />
    <node index="0|1|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
    <node index="0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
    <node index="0|1|0|0|0" />
    </ikChain>
    <ikChain id="leftFoot" target="0>12|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|2" />
    <node index="0|2|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
    <node index="0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
    <node index="0|2|0|0|0" />
    </ikChain>
    <ikChain id="rightArm" target="0>10|0|0" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|0|0|1" />
    <node index="0|0|0|1|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
    <node index="0|0|0|1|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
    <node index="0|0|0|1|0|0|0" />
    <rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
    <rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
    </ikChain>
    <ikChain id="leftArm" target="0>10|0|1" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|0|0|2" />
    <node index="0|0|0|2|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
    <node index="0|0|0|2|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
    <node index="0|0|0|2|0|0|0" />
    <rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
    <rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
    </ikChain>
    </ikChains>
    </characterNode>

    <aiTrafficCollisionTrigger index="0>13" />

    <motorStartDuration>2500</motorStartDuration>
    <attachSound file="$data/vehicles/shared/truck_attach.wav" pitchOffset="1" />
    <motorStartSound file="sound/engine1_start.ogg" pitchOffset="1" volume="1" />
    <motorSound file="sound/engine1_Idle.ogg" pitchOffset="1" pitchScale="0.011" pitchMax="1.7" volume="0.45" radius="50" innerRadius="20" />
    <motorSoundRun file="sound/engine1_run.ogg" pitchOffset="0.75" pitchScale="0.012" pitchMax="1.6" volume="0.45" />

    <motorStopSound file="sound/engine1_stop.ogg" pitchOffset="1" volume="1.5" />
    <compressedAirSound file="sound/air_brake1.ogg" pitchOffset="1" volume="1.25"/>
    <compressionSound file="sound/air_brake2.ogg" pitchOffset="1" volume="1.5"/>
    <honkSound file="$data/vehicles/shared/hornBig.wav" volume="1" radius="70" innerRadius="10" />

    <driveGroundParticleSystems>
    <driveGroundParticleSystem node="0>" position="-0.906 0 -2.192" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3"/>
    <driveGroundParticleSystem node="0>" position="0.906 0 -2.192" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4"/>
    <driveGroundParticleSystem node="0>" position="-1.07 0 1.437" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
    <driveGroundParticleSystem node="0>" position="1.074 0 1.437" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
    <driveGroundParticleSystem node="0>" position="-1.07 0 1.437" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="5" />
    <driveGroundParticleSystem node="0>" position="1.074 0 1.437" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="6" />

    </driveGroundParticleSystems>

    <washable dirtDuration="90" washDuration="1" workMultiplier="4" />

    <mouseControls>
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/arm1_rotX.png" axis="AXIS_FRONTLOADER_ARM" />
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/arm1_rotY.png" axis="AXIS_FRONTLOADER_ARM2" />
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/arm2_rot.png" axis="AXIS_FRONTLOADER_TOOL" />
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/arm2_trans.png" axis="AXIS_FRONTLOADER_TOOL2" />
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/grab_rotY.png" axis="AXIS_FRONTLOADER_TOOL3" />
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/grab_rotX.png" axis="AXIS_FRONTLOADER_TOOL4" />
    </mouseControls>

    <movingTools>
    <!-- attacher bar -->
    <movingTool index="0>4|0" inputAttacherJoint="true" rotSpeed="20" rotAcceleration="170" rotMax="40" rotMin="-40" rotationAxis="2" axis="AXIS_FRONTLOADER_TOOL5" invertAxis="true" mouseAxis="AXIS_FRONTLOADER_TOOL5" invertMouseAxis="true" speedFactor="1" >
    <dependentPart index="0>4|1" />
    <dependentPart index="0>4|2" />
    <dependentPart index="0>4|0|2" />
    </movingTool>

    <!-- main arm -->
    <movingTool index="0>23" componentJointIndex="0" anchorActor="0" rotSpeed="20" rotAcceleration="170" rotMax="160" rotMin="-160" rotationAxis="2" axis="AXIS_FRONTLOADER_TOOL" invertAxis="true" mouseAxis="AXIS_FRONTLOADER_TOOL" invertMouseAxis="true" speedFactor="1">
    <dependentPart index="0>23|0" />
    <dependentPart index="0>23|0|0" />
    </movingTool>
    <!-- second arm -->
    <movingTool index="0>23|0" componentJointIndex="0" anchorActor="0" rotSpeed="20" rotAcceleration="170" rotMax="0" rotMin="-110" rotationAxis="1" axis="AXIS_FRONTLOADER_ARM" invertAxis="false" mouseAxis="AXIS_FRONTLOADER_ARM" invertMouseAxis="false" speedFactor="1">
    <dependentPart index="0>23|0" />
    <dependentPart index="0>23|0|0" />
    <dependentPart index="0>23|1" />
    </movingTool>
    <!-- third arm -->
    <movingTool index="0>23|0|0" componentJointIndex="0" anchorActor="0" rotSpeed="20" rotAcceleration="170" rotMax="77" rotMin="-69.54" rotationAxis="1" axis="AXIS_FRONTLOADER_ARM2" invertAxis="false" mouseAxis="AXIS_FRONTLOADER_ARM" invertMouseAxis="false" speedFactor="1">
    <dependentPart index="0>23|0|0" />
    <dependentPart index="0>23|0|1" />
    </movingTool>
    <!-- fourth arm -->
    <movingTool index="0>23|0|0|0" componentJointIndex="0" anchorActor="0" transSpeed="0.7" transAcceleration="1.8" transMax="-0.78" transMin="-2.48" translationAxis="3" axis="AXIS_FRONTLOADER_TOOL2" invertAxis="false" mouseAxis="AXIS_FRONTLOADER_TOOL2" invertMouseAxis="false" speedFactor="1" >
    <dependentPart index="0>23|0|0|0|1" />
    </movingTool>
    <movingTool index="0>23|0|0|0|0" componentJointIndex="0" anchorActor="0" transSpeed="0.7" transAcceleration="1.8" transMax="0" transMin="-1.7" translationAxis="3" axis="AXIS_FRONTLOADER_TOOL2" invertAxis="false" mouseAxis="AXIS_FRONTLOADER_TOOL2" invertMouseAxis="false" speedFactor="1">
    </movingTool>

    <!-- claw rotation -->
    <movingTool index="1>2" componentJointIndex="0" anchorActor="1" rotSpeed="-80" rotAcceleration="160" rotationAxis="2" axis="AXIS_FRONTLOADER_TOOL3" invertAxis="true" mouseAxis="AXIS_FRONTLOADER_TOOL3" invertMouseAxis="true" speedFactor="1"/>

    <!-- left/right claw -->
    <movingTool index="1>0" componentJointIndex="1" anchorActor="0" rotSpeed="80" rotAcceleration="160" rotMax="0" rotMin="-100" rotationAxis="3" axis="AXIS_FRONTLOADER_TOOL4" invertAxis="false" mouseAxis="AXIS_FRONTLOADER_TOOL4" invertMouseAxis="false" speedFactor="1">
    <!--dependentPart index="0>23|0|0|0|0|1|0|0|0|0"/--> <!-- better to be activeDirty -->
    </movingTool>
    <movingTool index="1>1" componentJointIndex="2" anchorActor="0" rotSpeed="-80" rotAcceleration="160" rotMax="100" rotMin="0" rotationAxis="3" axis="AXIS_FRONTLOADER_TOOL4" invertAxis="false" mouseAxis="AXIS_FRONTLOADER_TOOL4" invertMouseAxis="false" speedFactor="1">
    <!--dependentPart index="0>23|0|0|0|0|1|0|0|0|1"/-->
    </movingTool>
    </movingTools>

    <movingParts>
    <movingPart index="0>23|1" referencePoint="0>23|0|3" referenceFrame="0>23|3" >
    <translatingPart index="0>23|1|0" />
    </movingPart>

    <movingPart index="0>23|0|1" localReferencePoint="0>23|0|1|0" referencePoint="0>23|0|0|2" referenceFrame="0>23|0|0" >
    <dependentPart index="0>23|0|1|0" />
    <dependentPart index="0>23|0|2" />
    </movingPart>
    <movingPart index="0>23|0|1|0" referencePoint="0>23|0|0|2" referenceFrame="0>23|0|0|2" scaleZ="true" playSound="false" />
    <movingPart index="0>23|0|2" referencePoint="0>23|0|1|0" referenceFrame="0>23|0|4" playSound="false" >
    <translatingPart index="0>23|0|2|0" />
    </movingPart>
    <!-- rope -->
    <movingPart index="0>23|0|0|0|1" referencePoint="0>23|0|0|1" referenceFrame="0>23|0|0|1" scaleZ="true" />

    <!-- claw-arm connection -->
    <movingPart index="0>23|0|0|0|0|1" referencePoint="1>" referenceFrame="0>23|0|0|0|0|2" limitedAxis="1" isActiveDirty="true" playSound="false">
    <dependentPart index="0>23|0|0|0|0|1|0" />
    </movingPart>
    <movingPart index="0>23|0|0|0|0|1|0" referencePoint="1>" referenceFrame="0>23|0|0|0|0|1|1" limitedAxis="1" playSound="false" />

    <!-- visible claw root -->
    <movingPart index="0>23|0|0|0|0|1|0|0|0" referencePoint="1>3" referenceFrame="1>3" limitedAxis="2" isActiveDirty="true" playSound="false" />

    <!-- claws -->
    <movingPart index="0>23|0|0|0|0|1|0|0|0|0" referencePoint="2>4" referenceFrame="2>4" isActiveDirty="true" playSound="false" limitedAxis="3" >
    <dependentPart index="0>23|0|0|0|0|1|0|0|0|0|1"/>
    <dependentPart index="0>23|0|0|0|0|1|0|0|0|0|0"/>
    </movingPart>
    <movingPart index="0>23|0|0|0|0|1|0|0|0|1" referencePoint="3>4" referenceFrame="3>4" isActiveDirty="true" playSound="false" limitedAxis="3" />
    <!-- claw arm -->
    <movingPart index="0>23|0|0|0|0|1|0|0|0|0|1" referencePoint="0>23|0|0|0|0|1|0|0|0|1|0" referenceFrame="0>23|0|0|0|0|1|0|0|0" scaleZ="true" playSound="false"/>
    <!-- claw cylinder -->
    <movingPart index="0>23|0|0|0|0|1|0|0|0|0|0" referencePoint="0>23|0|0|0|0|1|0|0|0|1|1" referenceFrame="0>23|0|0|0|0|1|0|0|0" playSound="false">
    <translatingPart index="0>23|0|0|0|0|1|0|0|0|0|0|0" />
    </movingPart>

    <!-- camera -->
    <movingPart index="0>23|4" referencePoint="0>23|0|0|0|0|3" referenceFrame="0>" invertZ="true" isActiveDirty="true" />

    </movingParts>

    <PartiAnimate>
    <ParteAnimata index="0>24|1" id="STEP_2" showHelp="true" transMin="0.68902701 1.49399996 -3.67699981" transMax="1.4489826 1.49399996 -3.67699981" moveTime="6" />
    <ParteAnimata index="0>24|1|0" id="STEP_2" rotMin="0 0 0" rotMax="0 0 -179" moveTime="3" />
    <ParteAnimata index="0>24|1|0|0" id="STEP_2" transMin="0.00471071 0.50999999 0.0141599" transMax="0.00471071 1 0.0141599" moveTime="8" />

    <ParteAnimata index="0>24|2" id="STEP_2" transMin="-0.70077497 1.48699999 -3.67731977" transMax="-1.48053598 1.48699999 -3.67731977" moveTime="6" />
    <ParteAnimata index="0>24|2|0" id="STEP_2" rotMin="0 0 0" rotMax="0 0 179" moveTime="3" />
    <ParteAnimata index="0>24|2|0|0" id="STEP_2" transMin="0.00471071 0.50999999 0.0141599" transMax="0.00471071 1 0.0141599" moveTime="8" />

    <ParteAnimata index="0>22" id="BODY_UP_2" showHelp="true" rotMin="0 0 -50" rotMax="0 0 0" moveTime="8" />
    <ParteAnimata index="0>22|0|0" id="BODY_UP_2" transMin="0.331 0.35100001 1.7254498" transMax="0.331 0.35100001 -0.06" moveTime="0.01" />
    <ParteAnimata index="0>22|1|0" id="BODY_UP_2" transMin="0.331 0.35100001 -1.79052246" transMax="0.331 0.35100001 -0.06" moveTime="0.01" />

    <ParteAnimata index="0>22|0" id="ROLDS2" showHelp="true" transMin="0 0 0.35" transMax="0 0 0" moveTime="0.1" />
    <ParteAnimata index="0>22|1" id="ROLDS2" transMin="0 0 -2.6" transMax="0 0 -2.145" moveTime="0.1" />
    </PartiAnimate>

    <components count="4">
    <component1 centerOfMass="0 0.4 -1.8" solverIterationCount="20" /> <!-- main -->
    <component2 centerOfMass="0 -0.1 0" solverIterationCount="15" /> <!-- claw -->
    <component3 centerOfMass="0 0 0" solverIterationCount="15" /> <!-- claw left -->
    <component4 centerOfMass="0 0 0" solverIterationCount="15" /> <!-- claw right -->

    <!-- claw base -->
    <joint component1="0" component2="1" index="0>23|0|0|0|0|0" indexActor1="1>2|0" zRotationNode="0>23|0|0|0|0|0|0" enableCollision="true" rotLimit="0 70 70" transLimit="0 0 0" rotDriveVelocity="0 0 0" maxRotDriveForce="0.4 0.4 0.4" transLimitSpring="3 3 3" transLimitDamping="4 4 4" />
    <!-- left/right claw -->
    <joint component1="1" component2="2" index="1>0" enableCollision="false" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="0 0 0.3" rotLimitDamping="0 0 0.5" />
    <joint component1="1" component2="3" index="1>1" enableCollision="false" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="0 0 0.3" rotLimitDamping="0 0 0.5" />

    <collisionPair component1="2" component2="3" enabled="false" />
    </components>

    <schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    </schemaOverlay>

    </vehicle>

    [/xml]

    Hallo Community!

    Ich habe mir den Scania 730 von Modhoster LS 15: Scania 730 mit Trailern v 1.2 Scania Mod für Landwirtschafts Simulator 15
    | modhoster.de
    heruntergeladen und wollte den Standard Kran von Stepa einfügen.
    Es gibt nun Probleme mit dem Greifer!

    1. DIe Collisons sind am Anfang an der falschen Stelle. Wenn man den Kran bewegt sind sie dann Richtig plaziert (Bild2).

    2. Wenn man den Greifer schließt, greift nur die linke Seite und nicht beide. Und das drehen funktioniert gar nicht. :(

    Meine Vorgehensweise:

    Ich habe vom originalen Stepakran den Kran und die drei clawCol exportiert und im Scania importiert.
    Danach musste ich den Kran um 180° drehen, damit die Richtung passt (Ich denke hier liegt eventuell das Problem, bin mir aber nicht sicher).
    Dann habe ich die Einträge von der Stepa XML in die Scania XML kopiert und die Indexe ausgebessert (mittels Notepad++ und der Suchen und Ersetzen Funktion).

    Log ist Fehlerfrei!

    Habt ihr Tipps wie ich das Lösen kann?

    +++ EDIT +++

    WIe gedacht! Wenn ich den Kran "richtig" einbaue funktioniert alles ohne Probleme!

    Wie bekomm ich den Kran jetzt an den richtigen Platz?

    LG
    Johni7530

    Danke für die schnellen Antworten.
    In der Log waren bis jetzt nur Fehler wegen den Dirttexturen, die habe ich jetzt behoben und folgende rot markierten teile rausgelöscht.

    <Material name="Material.001" materialId="11" diffuseColor="0.192157 0.192157 0.192157 1" ambientColor="1 1 1">
    </Material>
    <Material name="collisione" materialId="12" ambientColor="1 1 1">
    </Material>
    <Material name="BENNA " materialId="17" ambientColor="1 1 1" cosPower="50" specularColor="0.754265 0.829 0.753561" customShaderId="3">
    <Texture fileId="1"/>
    <Glossmap fileId="2"/>
    <Custommap name="dirtTexture" fileId="4"/>
    <CustomParameter name="dirtScale" value="0 0 0 0"/>
    </Material>

    Und mit mehr Glück als Verstand hat es funktioniert! Jetzt muss ich nur noch den attacherJoint anpassen und dann sollte alles so weit passen.

    Hey Communtiy!

    ich hab mal den Fendt Cargo 5x90 heruntergeladen und hab mir den für ls13 umgeschrieben nach den Tut's die ich gefunden habe.
    Ich kann ihn in ls13 problemlos kaufen, nur kann ich ihn nicht sehen!
    Im GE seh ich auch nur die grünen Linien wenn ich ihn Auswähle.
    Ein Bild Im GE:
    [gallery]4829[/gallery]

    Ich hoffe das mir jemand helfen kann.

    MfG johni7530

    hey community!

    Ich hab mein erstes Maya Objekt fast fertig und da hab ich mir die Polygonwerte einblenden lassen und die scheinen mir sehr hoch.
    Nun meine Frage an euch: Sind die Werte hoch? Und wenn ja. Wie kann ich sie verringern?
    Bild

    Danke johni7530