Beiträge von Reiner X1

    Hallo zusammen.

    Ich habe mir denn Hof Bergmann auf Moddingwelr runtergeladen hab alles gemacht wie es dort stand.

    Aber wenn ich denn LS17 starte zeigt es mir die Map nicht an aber unter denn Mods bei der Kategorie Installiert sieht die Map drin aber wenn ich einen Spielstand eröffnen möchte zeigt es mir die Map nicht an.

    Ich hoffe mir kann jemand helfen.

    Danke im voraus

    Wenn ich das lese, brennen mir die Augen....... :zuviel:

    Also es liegt an der Schaufel und nicht am Silo. Habe mir gerade noch eine Trigger Schaufel runtergeladen und damit funktioniert es. ?(
    Ich verstehe allerdings nicht warum es mit anderen Silos funktioniert. Naja egal. :rolleyes:
    Um nochmal auf das "exactFillRootNode und autoAimFillTargetNode einbauen" zurückzukommen, ist das schwer? Muß ich das in der i3d machen?

    Das ist der original Giants Holmer T4-40.
    <vehicle type="combine_animated_articulatedAxis">

    Ich hab das jetzt auf der Sosnovka ausprobiert, da funktioniert die Mod. Kann es sein dass es auch Map abhängig nicht klappt?:hmm:

    Ich hab gestern irgendwas falsch gemacht, heute funktioniert alles mit der Mod auf allen meinen Karten. Nur noch 1 Schneidwerk für Kartoffeln und Rüben yeeeiiiiiihhh
    Vielen vielen Dank @Ifko[nator], dte4779 und Zetor6245 für eure Hilfe und natürlich die Mod!!

    Kann geschlossen werden. :)

    Hallo zusammen!

    Ich hoffe daß ich hier Hilfe bekomme. Ich möchte mit dem Holmer HR12 Zuckerrüben UND Kartoffeln ernten, aber irgendwie funktioniert das nicht. ;(
    Ich habe in der .xml überall wo "Fruit" steht sugarBeet potato eingetragen aber leider kann ich nicht ernten. Bei meinem 2ten Schneidwerk mit den Fruchtsorten Möhren, Salat, Rot und Weißkohl und Zwiebeln hat es funktioniert.
    Ich hoffe es kann mir jemand weiterhelfen. :/

    Spoiler anzeigen

    <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="defoliater_cutter_animated">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
    <name>HR 12</name>
    <specs>
    <workingWidth>5.5</workingWidth>
    <combination>Terra Dos T4-40, T4-30</combination>
    </specs>
    <functions>
    <function>$l10n_function_cutter</function>
    </functions>
    <image>store_holmerHR12.png</image>
    <price>30000</price>
    <dailyUpkeep>95</dailyUpkeep>
    <lifetime>600</lifetime>
    <rotation>0</rotation>
    <brand>HOLMER</brand>
    <category>beetHarvesting</category>
    <vertexBufferMemoryUsage>3928892</vertexBufferMemoryUsage>
    <indexBufferMemoryUsage>543228</indexBufferMemoryUsage>
    <textureMemoryUsage>8804192</textureMemoryUsage>
    <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
    <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <fieldJob sizeCategory="2" typeCategory="potatoHarvesting sugarBeetHarvesting" >
    <dependency filename="$data/vehicles/steerable/holmer/holmerTerraDosT4_40.xml" />
    </fieldJob>
    <typeDesc>$l10n_typeDesc_cutter</typeDesc>
    <filename>holmer/holmerHR12.i3d</filename>

    <size width="5.55" length="5" lengthOffset="1" />

    <speedLimit value="12" />
    <powerConsumer ptoRpm="540" neededPtoPower="150"/>

    <dynamicallyLoadedWheels>
    <dynamicallyLoadedWheel linkNode="0>4|1|1|2|0|0" filename="$data/vehicles/wheels/trelleborg/T510_3_50R8.xml" isLeft="false" />
    <dynamicallyLoadedWheel linkNode="0>4|1|1|3|0|0" filename="$data/vehicles/wheels/trelleborg/T510_3_50R8.xml" isLeft="true" />
    </dynamicallyLoadedWheels>

    <brakeForce>0.2</brakeForce>

    <lights>
    <low>
    <light realLights="0>2|1" decoration="0>2|0" lightTypes="0 3" />
    </low>
    <high>
    <light realLights="0>2|2" decoration="0>2|0" lightTypes="0 3" />
    </high>
    </lights>

    <inputAttacherJoints>
    <inputAttacherJoint index="0>0" jointType="cutter" rootNode="0>" lowerDistanceToGround="0.8" upperDistanceToGround="1.1" upperRotationOffset="0" forceSelectionOnAttach="false"/>
    </inputAttacherJoints>

    <workAreas>
    <workArea startIndex="0>1|0" widthIndex="0>1|0|0" heightIndex="0>1|0|1" foldMinLimit="0" foldMaxLimit="0.1" type="fruitPreparer" />
    <workArea startIndex="0>1|1" widthIndex="0>1|1|0" heightIndex="0>1|1|1" foldMinLimit="0" foldMaxLimit="0.1" type="cutter" />
    </workAreas>

    <aiLeftMarker index="0>1|0|0" />
    <aiRightMarker index="0>1|0" />

    <groundReferenceNodes>
    <groundReferenceNode index="0>" threshold="0.4" />
    </groundReferenceNodes>

    <fruitPreparer fruitType="potato sugarBeet" useReelStateToTurnOn="true" />

    <foldingParts turnOnFoldDirection="-1" turnOnFoldMaxLimit="0.1" turnOnFoldMinLimit="0" turnOffOnFold="true" >
    <foldingPart animationName="folding" speedScale="1" />
    </foldingParts>

    <animations>
    <animation name="folding">
    <!-- defoliatorArm -->
    <part node="0>4" startTime="0" endTime="3" startRot="0 0 0" endRot="-90 0 0" />
    <!-- defoliatorArm2 -->
    <part node="0>4|1" startTime="0" endTime="3" startRot="-24 0 0" endRot="-20 0 0" />
    <!-- defoliator -->
    <part node="0>4|1|1" startTime="0" endTime="3" startRot="24 0 0" endRot="-68 0 0" />
    </animation>
    </animations>

    <movingTools>
    <!-- blades -->
    <movingTool index="0>6|2">
    <dependentPart index="0>6|1|2"/>
    <dependentPart index="0>6|1|8"/>
    </movingTool>
    <movingTool index="0>6|3">
    <dependentPart index="0>6|1|3"/>
    <dependentPart index="0>6|1|9"/>
    </movingTool>
    <movingTool index="0>6|4">
    <dependentPart index="0>6|1|4"/>
    <dependentPart index="0>6|1|10"/>
    </movingTool>
    <movingTool index="0>6|5">
    <dependentPart index="0>6|1|5"/>
    <dependentPart index="0>6|1|11"/>
    </movingTool>
    <movingTool index="0>6|6">
    <dependentPart index="0>6|1|6"/>
    <dependentPart index="0>6|1|12"/>
    </movingTool>
    <movingTool index="0>6|7">
    <dependentPart index="0>6|1|7"/>
    <dependentPart index="0>6|1|13"/>
    </movingTool>

    <!-- defoliatorArm -->
    <movingTool index="0>4">
    <dependentPart index="0>5"/>
    </movingTool>
    <!-- defoliatorArm2 -->
    <movingTool index="0>4|1">
    <dependentPart index="0>4|2"/>
    <dependentPart index="0>4|3"/>
    </movingTool>
    <!-- defoliator -->
    <movingTool index="0>4|1|1">
    <dependentPart index="0>4|2"/>
    </movingTool>
    </movingTools>

    <movingParts>
    <!-- blades left -->
    <movingPart index="0>6|1|2" localReferencePoint="0>6|1|2|0" referencePoint="0>6|2|0" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|2|0"/>
    </movingPart>
    <movingPart index="0>6|1|2|0" referencePoint="0>6|2|0" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|3" localReferencePoint="0>6|1|3|0" referencePoint="0>6|3|0" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|3|0"/>
    </movingPart>
    <movingPart index="0>6|1|3|0" referencePoint="0>6|3|0" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|4" localReferencePoint="0>6|1|4|0" referencePoint="0>6|4|0" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|4|0"/>
    </movingPart>
    <movingPart index="0>6|1|4|0" referencePoint="0>6|4|0" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|5" localReferencePoint="0>6|1|5|0" referencePoint="0>6|5|0" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|5|0"/>
    </movingPart>
    <movingPart index="0>6|1|5|0" referencePoint="0>6|5|0" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|6" localReferencePoint="0>6|1|6|0" referencePoint="0>6|6|0" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|6|0"/>
    </movingPart>
    <movingPart index="0>6|1|6|0" referencePoint="0>6|6|0" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|7" localReferencePoint="0>6|1|7|0" referencePoint="0>6|7|0" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|7|0"/>
    </movingPart>
    <movingPart index="0>6|1|7|0" referencePoint="0>6|7|0" referenceFrame="0>6|1|1" playSound="false" />


    <!-- blades right -->
    <movingPart index="0>6|1|8" localReferencePoint="0>6|1|8|0" referencePoint="0>6|2|1" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|8|0"/>
    </movingPart>
    <movingPart index="0>6|1|8|0" referencePoint="0>6|2|1" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|9" localReferencePoint="0>6|1|9|0" referencePoint="0>6|3|1" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|9|0"/>
    </movingPart>
    <movingPart index="0>6|1|9|0" referencePoint="0>6|3|1" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|10" localReferencePoint="0>6|1|10|0" referencePoint="0>6|4|1" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|10|0"/>
    </movingPart>
    <movingPart index="0>6|1|10|0" referencePoint="0>6|4|1" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|11" localReferencePoint="0>6|1|11|0" referencePoint="0>6|5|1" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|11|0"/>
    </movingPart>
    <movingPart index="0>6|1|11|0" referencePoint="0>6|5|1" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|12" localReferencePoint="0>6|1|12|0" referencePoint="0>6|6|1" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|12|0"/>
    </movingPart>
    <movingPart index="0>6|1|12|0" referencePoint="0>6|6|1" referenceFrame="0>6|1|1" playSound="false" />

    <movingPart index="0>6|1|13" localReferencePoint="0>6|1|13|0" referencePoint="0>6|7|1" referenceFrame="0>6|1|0" playSound="false" >
    <dependentPart index="0>6|1|13|0"/>
    </movingPart>
    <movingPart index="0>6|1|13|0" referencePoint="0>6|7|1" referenceFrame="0>6|1|1" playSound="false" />


    <!-- hydraulicMain -->
    <movingPart index="0>5" referencePoint="0>4|0" referenceFrame="0>" >
    <translatingPart index="0>5|0" />
    </movingPart>
    <!-- hydraulicFrontBottom -->
    <movingPart index="0>4|2" referencePoint="0>4|1|1|0" referenceFrame="0>4" >
    <translatingPart index="0>4|2|0" />
    </movingPart>
    <movingPart index="0>4|3" referencePoint="0>4|1|0" referenceFrame="0>4|1|0" >
    <translatingPart index="0>4|3|0" />
    </movingPart>

    <!-- joints for skinning -->
    <movingPart index="0>10|0" referenceFrame="0>4|1|1" moveToReferenceFrame="true" isActiveDirty="true" />

    <movingPart index="0>7|0" referenceFrame="0>6|1|2|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|1" referenceFrame="0>6|1|3|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|2" referenceFrame="0>6|1|4|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|3" referenceFrame="0>6|1|5|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|4" referenceFrame="0>6|1|6|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|5" referenceFrame="0>6|1|7|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|6" referenceFrame="0>6|1|2|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|7" referenceFrame="0>6|1|3|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|8" referenceFrame="0>6|1|4|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|9" referenceFrame="0>6|1|5|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|10" referenceFrame="0>6|1|6|0" moveToReferenceFrame="true" isActiveDirty="true" />
    <movingPart index="0>7|11" referenceFrame="0>6|1|7|0" moveToReferenceFrame="true" isActiveDirty="true" />

    <!-- headers -->
    <movingPart index="0>4|1|1|4|5|0" localReferencePoint="0>4|1|1|4|5|0|0" referencePoint="0>4|1|1|4|0" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" playSound="false" >
    <dependentPart index="0>4|1|1|4|5|0|0"/>
    <dependentPart index="0>4|1|1|4|5|1"/>
    </movingPart>
    <movingPart index="0>4|1|1|4|5|0|0" referencePoint="0>4|1|1|4|0" referenceFrame="0>4|1|1" playSound="false" />
    <movingPart index="0>4|1|1|4|5|1" referencePoint="0>4|1|1|4|5|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />


    <movingPart index="0>4|1|1|4|6|0" localReferencePoint="0>4|1|1|4|6|0|0" referencePoint="0>4|1|1|4|1" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
    <dependentPart index="0>4|1|1|4|6|0|0"/>
    <dependentPart index="0>4|1|1|4|6|1"/>
    </movingPart>
    <movingPart index="0>4|1|1|4|6|0|0" referencePoint="0>4|1|1|4|1" referenceFrame="0>4|1|1" playSound="false" />
    <movingPart index="0>4|1|1|4|6|1" referencePoint="0>4|1|1|4|6|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />


    <movingPart index="0>4|1|1|4|7|0" localReferencePoint="0>4|1|1|4|7|0|0" referencePoint="0>4|1|1|4|2" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
    <dependentPart index="0>4|1|1|4|7|0|0"/>
    <dependentPart index="0>4|1|1|4|7|1"/>
    </movingPart>
    <movingPart index="0>4|1|1|4|7|0|0" referencePoint="0>4|1|1|4|2" referenceFrame="0>4|1|1" playSound="false" />
    <movingPart index="0>4|1|1|4|7|1" referencePoint="0>4|1|1|4|7|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />


    <movingPart index="0>4|1|1|4|8|0" localReferencePoint="0>4|1|1|4|8|0|0" referencePoint="0>4|1|1|4|3" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
    <dependentPart index="0>4|1|1|4|8|0|0"/>
    <dependentPart index="0>4|1|1|4|8|1"/>
    </movingPart>
    <movingPart index="0>4|1|1|4|8|0|0" referencePoint="0>4|1|1|4|3" referenceFrame="0>4|1|1" playSound="false" />
    <movingPart index="0>4|1|1|4|8|1" referencePoint="0>4|1|1|4|8|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />


    <movingPart index="0>4|1|1|4|9|0" localReferencePoint="0>4|1|1|4|9|0|0" referencePoint="0>4|1|1|4|4" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
    <dependentPart index="0>4|1|1|4|9|0|0"/>
    <dependentPart index="0>4|1|1|4|9|1"/>
    </movingPart>
    <movingPart index="0>4|1|1|4|9|0|0" referencePoint="0>4|1|1|4|4" referenceFrame="0>4|1|1" playSound="false" />
    <movingPart index="0>4|1|1|4|9|1" referencePoint="0>4|1|1|4|9|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />


    <movingPart index="0>4|1|1|4|13|0" localReferencePoint="0>4|1|1|4|13|0|0" referencePoint="0>4|1|1|4|10" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
    <dependentPart index="0>4|1|1|4|13|0|0"/>
    <dependentPart index="0>4|1|1|4|13|1"/>
    </movingPart>
    <movingPart index="0>4|1|1|4|13|0|0" referencePoint="0>4|1|1|4|10" referenceFrame="0>4|1|1" playSound="false" />
    <movingPart index="0>4|1|1|4|13|1" referencePoint="0>4|1|1|4|13|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />

    <movingPart index="0>4|1|1|4|14|0" localReferencePoint="0>4|1|1|4|14|0|0" referencePoint="0>4|1|1|4|11" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
    <dependentPart index="0>4|1|1|4|14|0|0"/>
    <dependentPart index="0>4|1|1|4|14|1"/>
    </movingPart>
    <movingPart index="0>4|1|1|4|14|0|0" referencePoint="0>4|1|1|4|11" referenceFrame="0>4|1|1" playSound="false" />
    <movingPart index="0>4|1|1|4|14|1" referencePoint="0>4|1|1|4|14|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />

    <movingPart index="0>4|1|1|4|15|0" localReferencePoint="0>4|1|1|4|15|0|0" referencePoint="0>4|1|1|4|12" referenceFrame="0>4|1|1|4|0" isActiveDirty="true" >
    <dependentPart index="0>4|1|1|4|15|0|0"/>
    <dependentPart index="0>4|1|1|4|15|1"/>
    </movingPart>
    <movingPart index="0>4|1|1|4|15|0|0" referencePoint="0>4|1|1|4|12" referenceFrame="0>4|1|1" playSound="false" />
    <movingPart index="0>4|1|1|4|15|1" referencePoint="0>4|1|1|4|15|0|0|0" referenceFrame="0>4|1|1|4|0" playSound="false" />

    </movingParts>

    <speedRotatingParts>
    <speedRotatingPart index="0>6|0" radius="0.38" foldMinLimit="0" foldMaxLimit="0.1" refNodeIndex="0" />
    <speedRotatingPart index="0>4|1|1|2|0" driveNode="0>4|1|1|2|0|0" radius="0.32" foldMinLimit="0" foldMaxLimit="0.1" versatileYRot="true" minYRot="-80" maxYRot="80" refNodeIndex="0"/>
    <speedRotatingPart index="0>4|1|1|3|0" driveNode="0>4|1|1|3|0|0" radius="0.32" foldMinLimit="0" foldMaxLimit="0.1" versatileYRot="true" minYRot="-80" maxYRot="80" refNodeIndex="0"/>
    </speedRotatingParts>

    <turnedOnRotationNodes>
    <turnedOnRotationNode index="0>6|2" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />
    <turnedOnRotationNode index="0>6|3" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />
    <turnedOnRotationNode index="0>6|4" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />
    <turnedOnRotationNode index="0>6|5" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />
    <turnedOnRotationNode index="0>6|6" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />
    <turnedOnRotationNode index="0>6|7" type="cutter" rotAxis="1" rotSpeed="1600" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="800" />


    <turnedOnRotationNode index="0>3|0" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|1" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|2" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|3" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|4" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|5" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|6" type="cutter" rotAxis="1" rotSpeed="800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|7" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|8" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>3|9" type="cutter" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    <turnedOnRotationNode index="0>4|1|1|1" type="fruitPreparer" rotAxis="1" rotSpeed="800" turnOnFadeTime="2" turnOffFadeTime="2" turnOnOffVariance="200" />
    </turnedOnRotationNodes>
    <cylinderedHydraulicSound file="$data/sounds/cultivatorHydraulic.wav" pitchOffset="1.00" volume="1.10" indoorVolumeFactor="0.80" />

    <!-- harvesting speed of 13km/h (3.61 m/s) and distance between fruits of 0.45m -->
    <!-- => 0.45 / 3.61 = 0.1246 s, but the distance in the default maps is much larger ... -->
    <randomlyMovingParts >
    <randomlyMovingPart index="0>4|1|1|4|5" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
    <randomlyMovingPart index="0>4|1|1|4|6" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
    <randomlyMovingPart index="0>4|1|1|4|7" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
    <randomlyMovingPart index="0>4|1|1|4|8" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
    <randomlyMovingPart index="0>4|1|1|4|9" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
    <randomlyMovingPart index="0>4|1|1|4|13" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
    <randomlyMovingPart index="0>4|1|1|4|14" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
    <randomlyMovingPart index="0>4|1|1|4|15" rotAxis="1" rotMean="25 0" rotVariance="5 2" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="0" moveOnlyIfCutted="true" />
    </randomlyMovingParts>

    <ai>
    <areaMarkers leftIndex="0>9|0|0" rightIndex="0>9|0|1" backIndex="0>9|0|2" />
    <sizeMarkers leftIndex="0>9|1|0" rightIndex="0>9|1|1" backIndex="0>9|1|2" />
    <trafficCollisionTrigger index="0>9|2" />
    </ai>

    <cutter fruitTypes="potato sugarBeet">
    <threshingParticleSystems>
    <emitterShape node="0>4|4|0" particleType="PREPARE_FRUIT" fillType="potato sugarBeet" />
    <emitterShape node="0>6|8|0" particleType="SOIL_HARVESTING" fillType="potato sugarBeet" />
    </threshingParticleSystems>

    <fillEffect>
    <effectNode effectClass="MorphPositionEffect" effectNode="0>6|8|1" materialType="belt" delay="0" fadeTime="1" scrollLength="2" scrollSpeed="0.8" />
    </fillEffect>
    </cutter>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" />
    <components count="1">
    <component1 centerOfMass="0 0 0" solverIterationCount="10" />
    </components>

    <schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" fileTurnedOn="$dataS2/menu/schemas/implementSchemaTurnedOn.png" fileSelectedTurnedOn="$dataS2/menu/schemas/implementSchemaSelectedTurnedOn.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>

    </vehicle>

    VG
    Reiner