Beiträge von Alex2084

    Die log sagt folgendes:

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    GIANTS Engine Runtime (build date: Feb 2 2011)
    (C) 2003-2011, GIANTS Software GmbH (GIANTS Software: News), All Rights Reserved.
    Application: FarmingSimulator2011
    Main System
    Core(s): 4 @ 3.4 GHZ
    OS: Windows NT 6.1 64-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.3
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    EFX extensions initialized
    Generated 1 Aux Effect Slot(s)
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GTX 560 Ti/PCIe/SSE2
    Version: 4.2.0
    GL_ATI_fragment_shader not supported
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: High
    View Distance Coeff: 1.5
    Shadow Quality: 1
    Skip Mipmaps: 0
    Terrain LOD Distance Coeff: 1.5
    Farming Simulator 2011
    Version: 1.022 (Patch 2.2) RC5
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Alex/Documents/My Games/FarmingSimulator2011/mods
    Load mod: addonPackage2
    Load mod: dlcPack1
    Load mod: dlcPack2
    Load mod: dlcPack3
    Load mod: ProFarm1
    Load mod: map02
    Load mod: MapDoorTrigger
    Register vehicle type: pdlc_addonPackage2.waterTrailer
    Register vehicle type: pdlc_addonPackage2.dlcPlough
    Register vehicle type: pdlc_addonPackage2.sowingMachine_animated
    Register vehicle type: pdlc_addonPackage2.mower_animated
    Register vehicle type: pdlc_addonPackage2.amazoneZA
    Register vehicle type: pdlc_addonPackage2.windrower_animated
    Register vehicle type: pdlc_addonPackage2.tractor_cylindered
    Register vehicle type: pdlc_addonPackage2.frontloader_cylindered
    Register vehicle type: pdlc_addonPackage2.tedder_animated
    Register vehicle type: pdlc_addonPackage2.dlcCombine
    Register vehicle type: pdlc_addonPackage2.selfPropelledForageWagon
    Register vehicle type: pdlc_addonPackage2.combine_attachable
    Register vehicle type: pdlc_addonPackage2.dlcManureSpreader
    Register vehicle type: pdlc_dlcPack1.fuelTrailer
    Register vehicle type: pdlc_dlcPack1.poettingerTop1252
    Register vehicle type: pdlc_dlcPack1.kroneZX550GD
    Register vehicle type: pdlc_dlcPack1.poettingerHit130A
    Register vehicle type: pdlc_dlcPack2.fertilizerTrailer
    Register vehicle type: pdlc_dlcPack2.silageFork
    Register vehicle type: pdlc_dlcPack2.garantVTL19500
    Register vehicle type: pdlc_dlcPack2.articulatedAxis
    Register vehicle type: pdlc_dlcPack3.bergmannHTW65
    Register vehicle type: pdlc_dlcPack3.poettingerJumbo10010CL
    Register vehicle type: pdlc_dlcPack3.amazoneZGB8200
    Register vehicle type: pdlc_dlcPack3.waterTrailer
    Register vehicle type: pdlc_dlcPack3.dlcPlough
    Register vehicle type: pdlc_dlcPack3.dlc3SowingMachine
    Register vehicle type: pdlc_dlcPack3.kroneZX450GD
    Register vehicle type: pdlc_ProFarm1.profarmASW
    Register vehicle type: pdlc_ProFarm1.profarmStreuwerk
    Register vehicle type: pdlc_ProFarm1.profarmUeberlader
    Register vehicle type: pdlc_ProFarm1.profarmDolly
    Register vehicle type: pdlc_ProFarm1.profarmTractor
    Register vehicle type: pdlc_ProFarm1.vaderstadSpirit600SXL
    Register vehicle type: pdlc_ProFarm1.newHollandCombine
    Register vehicle type: pdlc_ProFarm1.newHollandCutter
    Register vehicle type: pdlc_ProFarm1.greenTipper
    Register vehicle type: pdlc_ProFarm1.NewHollandTrailerAddon
    Register vehicle type: pdlc_ProFarm1.cutter_profarm
    data/sky/sky_day_night.i3d (0.01mb in 39.06 ms)
    data/sky/rain.i3d (0.00mb in 1.20 ms)
    data/sky/hail.i3d (0.00mb in 0.59 ms)
    C:/Users/Alex/Documents/My Games/FarmingSimulator2011/mods/map02/map01.i3d (21.17mb in 12540.68 ms)
    Lua: Unknown entity id: 0 method name: getAnimCharacterSet
    Call Stack:
    C:/Users/Alex/Documents/My Games/FarmingSimulator2011/mods/MapDoorTrigger/MapDoorTrigger.lua(243) : getAnimCharacterSet
    C:/Users/Alex/Documents/My Games/FarmingSimulator2011/mods/MapDoorTrigger/MapDoorTrigger.lua(206) : load
    =[C](-1)
    D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(275) : loadI3DFile
    C:/Users/Alex/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/MapLoader.lua(53) : baseMission_loadMap_old
    D:/code/lsim2011/build/finalbin/dataS/scripts/FSBaseMission.lua(637) : loadMap
    C:/Users/Alex/Documents/My Games/FarmingSimulator2011/mods/map02/SampleModMap.lua(27) : loadMap
    D:/code/lsim2011/build/finalbin/dataS/scripts/FSBaseMission.lua(366) : load
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(34) : onConnectionRequestAcceptedLoad
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(294) : update
    D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(739) : update
    Error: Can't find animationClip in MapDoorTrigger: rollDoorTrigger2 with clipSource: barnXXL_rollDoor2ClipSource
    Lua: Unknown entity id: 0 method name: getAnimCharacterSet
    Call Stack:
    C:/Users/Alex/Documents/My Games/FarmingSimulator2011/mods/MapDoorTrigger/MapDoorTrigger.lua(243) : getAnimCharacterSet
    C:/Users/Alex/Documents/My Games/FarmingSimulator2011/mods/MapDoorTrigger/MapDoorTrigger.lua(206) : load
    =[C](-1)
    D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(275) : loadI3DFile
    C:/Users/Alex/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/MapLoader.lua(53) : baseMission_loadMap_old
    D:/code/lsim2011/build/finalbin/dataS/scripts/FSBaseMission.lua(637) : loadMap
    C:/Users/Alex/Documents/My Games/FarmingSimulator2011/mods/map02/SampleModMap.lua(27) : loadMap
    D:/code/lsim2011/build/finalbin/dataS/scripts/FSBaseMission.lua(366) : load
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(34) : onConnectionRequestAcceptedLoad
    D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(294) : update
    D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(739) : update
    Error: Can't find animationClip in MapDoorTrigger: rollDoorTrigger1 with clipSource: barnXXL_rollDoor1ClipSource
    C:/Users/Alex/Documents/My Games/FarmingSimulator2011/mods/map02/map01/paths/trafficPaths.i3d (0.04mb in 3.59 ms)
    C:/Users/Alex/Documents/My Games/FarmingSimulator2011/mods/map02/map01/paths/pedestrianPaths.i3d (0.01mb in 1.83 ms)
    dataS2/character/pedestrians/casual02.i3d (0.31mb in 28.48 ms)
    dataS2/character/pedestrians/casual08.i3d (0.53mb in 48.27 ms)
    dataS2/character/pedestrians/casual07.i3d (0.33mb in 29.42 ms)
    dataS2/character/pedestrians/casual03.i3d (0.33mb in 29.40 ms)
    dataS2/character/pedestrians/executive03.i3d (0.27mb in 22.13 ms)
    data/maps/missions/CattleMeadow.i3d (0.64mb in 31.94 ms)
    dataS2/character/cow/cowAnimation.i3d (16.80mb in 747.64 ms)
    data/vehicles/steerable/lizard/lizard422.i3d (3.87mb in 241.02 ms)
    data/vehicles/steerable/lizard/lizard58.i3d (3.88mb in 242.94 ms)
    data/vehicles/cutters/lizard/lizard58Cutter.i3d (0.74mb in 30.45 ms)
    data/vehicles/trailers/smallTipper.i3d (0.54mb in 22.16 ms)
    data/vehicles/tools/cultivator01.i3d (0.37mb in 20.24 ms)
    data/vehicles/tools/sowingMachine01.i3d (0.48mb in 27.13 ms)
    data/vehicles/tools/plough01.i3d (0.17mb in 6.59 ms)
    data/vehicles/tools/triton200.i3d (0.13mb in 6.40 ms)
    data/vehicles/steerable/lizard/lizard2850.i3d (3.09mb in 158.04 ms)
    data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 197.58 ms)
    data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 21.36 ms)
    data/character/farmer/farmer_player.i3d (2.40mb in 117.94 ms)
    data/vehicles/trucks/milktruck.i3d (2.11mb in 190.46 ms)
    data/vehicles/cars/car2.i3d (0.41mb in 30.29 ms)
    data/vehicles/cars/car3.i3d (0.39mb in 25.52 ms)
    data/vehicles/cars/car6.i3d (0.38mb in 27.24 ms)
    data/vehicles/cars/car5.i3d (0.37mb in 27.09 ms)
    data/vehicles/cars/car9.i3d (0.43mb in 36.56 ms)
    data/vehicles/cars/car7.i3d (0.47mb in 35.05 ms)

    So Liebe MW Gemeinde ich hab mal wieder eine verrückte Idee gehabt.
    Wie einige hier ja wissen bau ich und viele andere ja gerade ja eine Map. Ihr kennt ja auch alle die Forst Maps, doch bisher hat es noch niemand hinbekommen den komplettten Ablauf vom Sähen bis zum Ernten auf einer Map zu packen.
    Deshalb meine Idee ob man Bäume nicht als Frucht verbauen könnte.
    Es Könnte ja verschiedene Bäume Geben für die man verschieden viel Geld bekommt (Kiefer, Fichte, Buche etc.).

    Aus Diesen Mods könnte man ja mit etwas Arbeit vielleicht was zusammen bauen oder zumindest etwas als Anregung Finden:
    LS 2011: Profi Forstmap v 1.1 Maps Mod für Landwirtschafts Simulator 2011
    | modhoster.de

    LS 2011: Landwirtschaft-Forst-Map v 1.0 Standard Map erw. Mod für Landwirtschafts Simulator 2011
    | modhoster.de

    LS 2011: Standart Map mit 6 Bäumen zum sähen v 2.2 Maps Mod für Landwirtschafts Simulator 2011
    | modhoster.de

    LS 2011: Leere Map mit 9 verschiedenen Bäumen zum Anpflanzen v 1.0 multifruit Maps Mod für Landwirtschafts Simulator 2011
    | modhoster.de

    Mal ein Video das interessant sein könnte:

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    Üner die Maschinen zum Sähen und ernten sollte man anschliesend nachdenken.
    Zum Ernten Habe ich mir überlegt um man nicht Für nen Bagger oder FL eine Säge basteln kann?

    Würde mich freuen wenn sich das hier irgendwie verwirklichen liese. :thumbup:

    Danke

    euer Alex