ls savegame

  • :moin: :@ alle psychos :vain:
    ich habe ein problem und zwar sind bei mir bei paar mal speichern alle geräte verschwunden die log lässt mir nur diesen fehler zurück

    Code
    Error: C:/Users/admin/Documents/My Games/FarmingSimulator2015/savegame1/vehicles.xml(65). Error parsing Element..


    ich habe alles versucht und egal auf welcher map ich zocke es kommt immer wieder woran könnte das liegen :?:

  • Das könnte z.B. an einem Mod liegen der die vehicles.xml des Spielstandes zerschießt. Wenn du uns die mal hochladen möchtest sehen wir sicher mehr. Vollständige Log Datei wäre auch immer hilfreich.

    Wer immer nur das tut, was er bereits kann - wird auch immer nur das bleiben, was er bereits ist

  • Für den Anfang nicht schlecht, nur bräuchte ich die Log Datei und vehicles.xml zum Spielstand mit dem Fehler, also die Dateien die du direkt nach dem Fehler hast. Irgendeine Log bringt nichts, und die du geschickt hast passt nicht zu den anderen beiden. Career Savegame kannst du übrigens weglassen.

    Wer immer nur das tut, was er bereits kann - wird auch immer nur das bleiben, was er bereits ist

  • Erstmal suche ich nichts. Du brauchst Hilfe, nicht ich.

    Irgendetwas stimmt aber auch hier nicht.

    Fehler in der Log:

    Error: C:/Users/admin/Documents/My Games/FarmingSimulator2015/savegame1/vehicles.xml(65). Error parsing Element..

    Also einen Fehler in Zeile 65.

    Spoiler anzeigen

    GIANTS Engine Runtime 6.0.2 64bit (Build Date: Dec 8 2014)
    Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2015
    Main System
    CPU: AMD FX(tm)-4300 Quad-Core Processor
    Memory: 8174 MB
    OS: Windows NT 6.1 64-bit
    Physics System
    Version: 5.9.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GT 730/PCIe/SSE2
    Version: 4.4.0 NVIDIA 344.75
    Shader Version: 4.40 NVIDIA via Cg compiler
    max_texture_layers: 16
    OpenGL initialization successful
    Hardware Profile
    Level: Medium (auto)
    View Distance Factor: 1.000000
    Shadow Quality: 1.000000
    Skip Mipmaps: 1
    LOD Distance Factor: 1.000000
    Terrain LOD Distance Factor: 1.000000
    Foliage View Distance Factor: 1.000000
    Volume Mesh Tessellation Factor: 1.000000
    Tyre Tracks Segments Factor: 1.000000
    Farming Simulator 15
    Version: 1.2.0.0 1.2 RC6
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/admin/Documents/My Games/FarmingSimulator2015/mods/
    Load mod: AhwiFM700H
    Load mod: AnimationMapTrigger
    Load mod: Bergmoor2K15_V1
    Load mod: DeutzFahr_M640
    Warning: Missing l10n for button FH in DeutzFahr_M640
    Warning: Missing l10n for button ArbeitslichtHinten in DeutzFahr_M640
    Warning: Missing l10n for button ArbeitslichtVorne in DeutzFahr_M640
    Load mod: DT75B
    Load mod: FS15CasePuma145
    Load mod: FS15SameVexatio300V1
    Load mod: FS15_Brantneraufbau_E8041
    Load mod: FS15_brantnerTandemMK
    Load mod: FS15_creinaCV3200_CebuljCek
    Load mod: FS15_FendtFarmer310LSA
    Load mod: FS15_Fendt_1050
    Warning: Missing l10n for button ExtraWeights in FS15_Fendt_1050
    Load mod: FS15_flieglVFW10600
    Load mod: FS15_gorencBalesHandlePack_CebuljCek
    Load mod: FS15_kuhnVB2190
    Load mod: FS15_MAN_TGS_18480
    Load mod: FS15_marshallPack
    Load mod: FS15_NewHollandT4_75
    Warning: Missing l10n for button attacherJointFrontArmBottom3 in FS15_NewHollandT4_75
    Load mod: FS15_OekoPlusRGB_Double
    Load mod: FS15_PoettingerEuroboss330
    Load mod: FS15_poettingerEuroboss330Tandem
    Load mod: FS15_PoettingerJumboCombiline6610
    Load mod: FS15_Schlueter_TVL1250_rot
    Load mod: FS_15MachineryRental
    Load mod: FS_15VeenhuisW400
    Load mod: GruberSM450
    Load mod: GuelleMistMod
    Load mod: Holzhausen15
    Load mod: HydracEK1200
    Warning: Missing l10n for axis AXIS_FRONTLOADER_ARM1 in HydracEK1200
    Warning: Missing l10n for axis AXIS_FRONTLOADER_TOOL1 in HydracEK1200
    Load mod: IHC_1455
    Load mod: IHC_1455_FH
    Load mod: IHC_Wheels_Trelleborg
    Load mod: JohnDeere678
    Load mod: Kirchner6500
    Load mod: Krone_Big_X_Crusher_V2
    Load mod: kuhn12
    Load mod: LamborghiniGrandPrix874_90
    Load mod: LamborghiniR2_90
    Load mod: LamborghiniR6_160
    Load mod: LS15DeutzAgroStarReihe_PumaFBM
    Load mod: MachineryRental
    Load mod: MapBuyableObject
    Load mod: MengeleGarant5402
    Load mod: MerloP417TurbofarmerV3
    Load mod: MixerWagonBaleGrab
    Load mod: NewHolland
    Load mod: PoettingerLion3002v1
    Load mod: PoettingerNovaAlpin266T
    Load mod: Puehringer_Kipper_Mais
    Warning: Missing l10n for axis AXIS_MOVE_TRAILER in Puehringer_Kipper_Mais
    Load mod: SameDorado3_90
    Load mod: SameExplorer2_90
    Load mod: SameFortis190
    Load mod: SauterEquipment
    Warning: Missing l10n for button RAILATTACHMENT_LOWATTACHER in SauterEquipment
    Load mod: schild
    Load mod: Steyr8090aTurbo_SK1
    Load mod: Steyr8090aTurbo_SK2_Electronic
    Load mod: SteyrKompakt4095
    Warning: Missing l10n for button RUL in SteyrKompakt4095
    Load mod: TancoAutowrap1510EH
    Load mod: Wiesenegge
    Load mod: Zwillingsreifen_Schneeketten
    Load mod: ZZZfastForward
    Load mod: ZZZ_baleExtension
    Load mod: ZZZ_ChoppedStraw
    Load mod: ZZZ_complexBGA
    Load mod: ZZZ_greenDirectCut
    Load mod: ZZZ_improvedSilageBunker
    Load mod: ZZZ_multiMowing
    Register vehicle type: AhwiFM700H.Woodgrinder
    Script SchweineZucht v3.2.7 by Marhu loaded! Support on Marhu.net - HOME
    Register vehicle type: DeutzFahr_M640.mk3
    Register vehicle type: DT75B.T150
    Register vehicle type: FS15CasePuma145.CasePuma145
    Register vehicle type: FS15SameVexatio300V1.SameVexatio300
    Register vehicle type: FS15_Brantneraufbau_E8041.Brantnertrailer
    Register vehicle type: FS15_creinaCV3200_CebuljCek.creinaCV3200
    ......LOADING FENDT FARMER 310 LSA BY RIVALBOMB......
    Register vehicle type: FS15_FendtFarmer310LSA.FendtFarmer310LSA
    Register vehicle type: FS15_Fendt_1050.Fendt1050
    Register vehicle type: FS15_gorencBalesHandlePack_CebuljCek.WOB_ZT
    Register vehicle type: FS15_MAN_TGS_18480.tractor
    Register vehicle type: FS15_marshallPack.rotorManureSpreader
    Register vehicle type: FS15_marshallPack.manureSpreaderPlaneMover
    Register vehicle type: FS15_NewHollandT4_75.T4
    Register vehicle type: FS15_OekoPlusRGB_Double.oekoPlusRGBDouble
    Register vehicle type: FS15_PoettingerEuroboss330.EuroBoss330T
    Register vehicle type: FS15_poettingerEuroboss330Tandem.Poetinger_Euroboss_330T
    Register vehicle type: FS15_Schlueter_TVL1250_rot.Schlueter_TVL1250_Compact
    Register vehicle type: HydracEK1200.HydracFL
    Register vehicle type: IHC_1455.IHC_1455A
    Register vehicle type: IHC_1455_FH.IHC_1455A
    Register vehicle type: JohnDeere678.JD
    Register vehicle type: JohnDeere678.johnwiper
    Register vehicle type: Krone_Big_X_Crusher_V2.Krone_Crusher
    Register vehicle type: LamborghiniGrandPrix874_90.GrandPrix
    Register vehicle type: LamborghiniR2_90.R2
    ......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB......
    Register vehicle type: LamborghiniR6_160.lambo6
    Register vehicle type: LS15DeutzAgroStarReihe_PumaFBM.deutzAgroStarGPuma
    Map: Buyable Objects(Buyable) v3.1 by Bluebaby210 loaded!
    Map: Buyable Objects(Icon) v3.1 by Bluebaby210 loaded!
    Map: Buyable Objects(Master) v3.1 by Bluebaby210 loaded!
    Register vehicle type: MengeleGarant5402.MengeleGarant5402
    Register vehicle type: MengeleGarant5402.SilageAdditivesTank
    Register vehicle type: MengeleGarant5402.BuyableBlades
    Register vehicle type: MerloP417TurbofarmerV3.MerloP417
    Register vehicle type: NewHolland.NewHolland
    Register vehicle type: PoettingerLion3002v1.PoettingerLion3002
    Register vehicle type: Puehringer_Kipper_Mais.puehringer
    Register vehicle type: SameDorado3_90.Dorado
    Register vehicle type: SameExplorer2_90.Explorer
    ......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB......
    Register vehicle type: SameFortis190.SameFortis
    Register vehicle type: SauterEquipment.SauterFastCoupler
    Register vehicle type: SauterEquipment.SauterRailAttachment
    Register vehicle type: SauterEquipment.SauterBumper
    Register vehicle type: schild.otval
    Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(0))
    Register vehicle type: Steyr8090aTurbo_SK1.steyr8090SK1
    ......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB......
    Register vehicle type: Steyr8090aTurbo_SK2_Electronic.steyr8090
    Register vehicle type: Steyr8090aTurbo_SK2_Electronic.BuyableTwinWheels
    Register vehicle type: SteyrKompakt4095.4085
    Register vehicle type: TancoAutowrap1510EH.Wrapper
    Register vehicle type: Wiesenegge.egge
    Register vehicle type: Zwillingsreifen_Schneeketten.BuyableTwinWheels
    BaleExtension V2.2 (by upsidedown) registering C:/Users/admin/Documents/My Games/FarmingSimulator2015/mods//ZZZ_baleExtension/bales/roundbaleGrass_w112_d130.i3d
    --- loading greenDirectCut mod V2.0 --- (by upsidedown)
    data/sky/sky_day_night.i3d (101.16 ms)
    data/sky/rain.i3d (24.32 ms)
    data/sky/hail.i3d (4.66 ms)
    data/sky/dust.i3d (3.79 ms)
    Bergmoor2K15V1: Register Fill type: Schwein,
    C:/Users/admin/Documents/My Games/FarmingSimulator2015/mods//Bergmoor2K15_V1/map/map01.i3d (26658.65 ms)
    *** ChoppedStraw v15.0.03 specialization loading ***
    --- loading complexBGA mod V3.0 --- (by upsidedown)
    --- loading biogas residues tool as part of BGAextension mod V3.0 ---
    --- loading siloExtension mod V2.0 --- (by upsidedown)
    --- loading multiMowing mod V3.1 --- (by upsidedown)
    Disabled withering for: wheat, barley, rape, maize, sugarBeet
    Error: C:/Users/admin/Documents/My Games/FarmingSimulator2015/savegame1/vehicles.xml(65). Error parsing Element..
    dataS/character/player/playerCCT.i3d (350.35 ms)
    data/sky/sky_day_night.i3d (5.66 ms)
    data/sky/rain.i3d (1.35 ms)
    data/sky/hail.i3d (0.86 ms)
    data/sky/dust.i3d (0.71 ms)
    Bergmoor2K15V1: Register Fill type: Schwein,
    C:/Users/admin/Documents/My Games/FarmingSimulator2015/mods//Bergmoor2K15_V1/map/map01.i3d (23766.20 ms)
    --- loading complexBGA mod V3.0 --- (by upsidedown)
    --- loading siloExtension mod V2.0 --- (by upsidedown)
    --- loading multiMowing mod V3.1 --- (by upsidedown)
    Disabled withering for: wheat, barley, rape, maize, sugarBeet
    dataS/character/player/playerCCT.i3d (212.48 ms)

    Deine vehicles.xml hat aber nur 58 Programmzeilen.

    Spoiler anzeigen

    <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <careerVehicles>
    <onCreateLoadedObject id="1" numAnimals0="0" numAnimals1="0" liquidManureFillLevel="0" manureHeapFillLevel="0">
    <tipTriggerFillLevel fillType="silage" tipTriggerIndex="1" fillLevel="0" />
    <tipTriggerFillLevel fillType="silage" tipTriggerIndex="2" fillLevel="0" />
    <tipTriggerFillLevel fillType="silage" tipTriggerIndex="3" fillLevel="0" />
    <tipTriggerFillLevel fillType="forage" tipTriggerIndex="1" fillLevel="0" />
    <tipTriggerFillLevel fillType="forage" tipTriggerIndex="2" fillLevel="0" />
    <tipTriggerFillLevel fillType="forage" tipTriggerIndex="3" fillLevel="0" />
    <tipTriggerFillLevel fillType="wheat_windrow" tipTriggerIndex="4" fillLevel="0" />
    <tipTriggerFillLevel fillType="wheat_windrow" tipTriggerIndex="5" fillLevel="0" />
    <tipTriggerFillLevel fillType="grass_windrow" tipTriggerIndex="1" fillLevel="0" />
    <tipTriggerFillLevel fillType="grass_windrow" tipTriggerIndex="2" fillLevel="0" />
    <tipTriggerFillLevel fillType="grass_windrow" tipTriggerIndex="3" fillLevel="0" />
    <fillLevelMilk fillLevel="0" />
    </onCreateLoadedObject>
    <onCreateLoadedObject id="2" numAnimals0="0" numAnimals1="0">
    <tipTriggerFillLevel fillType="forage" tipTriggerIndex="1" fillLevel="0" />
    </onCreateLoadedObject>
    <onCreateLoadedObject id="3" numAnimals0="0" numAnimals1="1" numActivePickupObjects="0"/>
    <onCreateLoadedObject id="4" state="0" compactedFillLevel="0" fermentingTime="0" silagePlaneMoveAlpha="0" silagePlaneMoveAlphaMax="1">
    <movingPlane1 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    <movingPlane2 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    <movingPlane3 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    <movingPlane4 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    <movingPlane5 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    </onCreateLoadedObject>
    <onCreateLoadedObject id="5" state="0" compactedFillLevel="0" fermentingTime="0" silagePlaneMoveAlpha="0" silagePlaneMoveAlphaMax="1">
    <movingPlane1 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    <movingPlane2 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    <movingPlane3 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    <movingPlane4 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    <movingPlane5 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    </onCreateLoadedObject>
    <onCreateLoadedObject id="6" state="0" compactedFillLevel="0" fermentingTime="0" silagePlaneMoveAlpha="0" silagePlaneMoveAlphaMax="1">
    <movingPlane1 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    <movingPlane2 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    <movingPlane3 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    <movingPlane4 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    <movingPlane5 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    </onCreateLoadedObject>
    <onCreateLoadedObject id="7" liquidManureSiloFillLevel="0" bunkerFillLevel="0" fermenterTS="0" fermenterQuality="0" fermenterSpeed="1" bunkerTS="0.3" bunkerQuality="350.13333333333" bunkerSpeed="1" bunkerFeedFx="1" fermenter_bioOK="false" BGA_Bonus="0" BGA_sizeFx="1"/>
    <onCreateLoadedObject id="8" state="0" compactedFillLevel="0" fermentingTime="0" silagePlaneMoveAlpha="0" silagePlaneMoveAlphaMax="1">
    <movingPlane1 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    <movingPlane2 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    <movingPlane3 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    <movingPlane4 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    <movingPlane5 fillLevel="0" compactFillLevel="0" isRotten="false" randomCheckDone="false" fractionGrass="0" fractionPotato="0" />
    </onCreateLoadedObject>
    <onCreateLoadedObject id="9" manure="0" liquidManure="0" Schweine="0" nextSchwein="0" numPig="0">
    <FillType Typ="1" Lvl="0"/>
    <FillType Typ="2" Lvl="0"/>
    <FillType Typ="3" Lvl="0"/>
    <FillType Typ="4" Lvl="0"/>
    <FillType Typ="5" Lvl="0"/>
    <FillType Typ="6" Lvl="0"/>
    </onCreateLoadedObject>
    </careerVehicles>

    Wer immer nur das tut, was er bereits kann - wird auch immer nur das bleiben, was er bereits ist

  • Da hast du z.B. etwas doppelt was schon ein Verursacher des Fehlers sein kann(nicht muss):

    Load mod: FS_15MachineryRental
    Load mod: MachineryRental

    Also einen von beiden raus.

    Wer immer nur das tut, was er bereits kann - wird auch immer nur das bleiben, was er bereits ist

  • Crouwler 26. April 2020 um 02:14

    Hat das Thema geschlossen.