Nach speichern kann Maya Projekt nicht mehr geöffnet werden

  • Ich hab vorhin mein Modell in Maya 14 fertig gemacht und Abgespeichert. Dann hab ich es abgespeichert und eine Sicherung gemacht. Bin da jetzt heute Abend bestimmt nochmal 3 Stunden dran gewesen und hab viele Heilige vom Himmel geholt :D
    Dann hab ich das ganze geschlossen und hab es dann 5 Minuten später öffnen wollen um ein Render zu machen und dann kamen diese Fehler in der log und der Bildschirm blieb grau. :ugly:

    Spoiler anzeigen

    # mental ray for Maya 2014
    // Mental ray for Maya: using startup file D:/Program Files (x86)/Autodesk/mentalrayForMaya2014//maya.rayrc.
    # mental ray for Maya: setup
    # mental ray for Maya: initialize
    # mental ray for Maya: register extensions
    // mental ray Node Factory: loaded
    # mental ray for Maya: successfully registered
    # mental ray for Maya: loading startup file: D:/Program Files (x86)/Autodesk/mentalrayForMaya2014//maya.rayrc
    // parsing D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/include/abcimport.mi
    // loading D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/abcimport.dll
    // generating Maya nodes...
    // parsing D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/include/AdskShaderSDKWrappers.mi
    // generating Maya nodes...
    // parsing D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/include/architectural.mi
    // loading D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/architectural.dll
    // generating Maya nodes...
    // parsing D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/include/base.mi
    // loading D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/base.dll
    // generating Maya nodes...
    // parsing D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/include/builtin_bsdf.mi
    // generating Maya nodes...
    // parsing D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/include/contour.mi
    // loading D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/contour.dll
    // generating Maya nodes...
    // parsing D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/include/paint.mi
    // loading D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/paint.dll
    // generating Maya nodes...
    // parsing D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/include/physics.mi
    // loading D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/physics.dll
    // generating Maya nodes...
    // parsing D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/include/production.mi
    // loading D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/production.dll
    // generating Maya nodes...
    // parsing D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/include/ptex.mi
    // loading D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/ptex.dll
    // generating Maya nodes...
    // parsing D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/include/subsurface.mi
    // loading D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/subsurface.dll
    // generating Maya nodes...
    // parsing D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/include/surfaceSampler.mi
    // loading D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/surfaceSampler.dll
    // generating Maya nodes...
    // parsing D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/include/userdata.mi
    // loading D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/userdata.dll
    // generating Maya nodes...
    // parsing D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/include/useribl.mi
    // loading D:/Program Files (x86)/Autodesk/mentalrayForMaya2014/shaders/useribl.dll
    // generating Maya nodes...
    // File read in 0 seconds.
    // Warning: line 710: The renderer ('base_OpenGL_Renderer') is not a registered renderer. Renderer will not be set. //
    // Error: file: D:/Program Files (x86)/Autodesk/Maya2014/scripts/paintEffects/dynPaintPanel.mel line 93: No object matches name: strokeGlobals.wrapH //
    // Error: line 1669: scriptedPanel: Object 'Stereo' not found. //
    // Warning: line 0: Can't perform polySplit59 on selection //
    // Warning: line 0: Can't perform polySplit61 on selection //
    // Warning: line 0: Can't perform polySplit68 on selection //
    // Warning: line 0: Can't perform polySplit69 on selection //
    // Warning: line 0: Can't perform polySplit70 on selection //
    // Warning: line 0: Can't perform polySplit75 on selection //
    // Warning: line 0: Can't perform polySplit76 on selection //
    // Warning: line 0: Can't perform polySplit86 on selection //
    // Warning: line 0: Can't perform polySplit105 on selection //
    // Warning: line 0: Can't perform polySplit106 on selection //
    // Warning: line 0: Can't perform polySplit107 on selection //
    // Warning: line 0: Can't perform polySplit108 on selection //
    // Warning: line 0: Can't perform polySplit109 on selection //
    // Warning: line 0: Can't perform polySplit115 on selection //
    // Warning: line 0: Can't perform polySplit116 on selection //
    // Warning: line 0: Can't perform polySplit117 on selection //
    // Warning: line 0: Can't perform polySplit118 on selection //
    // Warning: line 0: Can't perform polySplit119 on selection //
    // Warning: line 0: Can't perform polySplit120 on selection //
    // Warning: line 0: Can't perform polySplit125 on selection //
    // Warning: line 0: Can't perform polySplit139 on selection //
    // Warning: line 0: Can't perform polySplit140 on selection //
    // Warning: line 0: Can't perform polySplit141 on selection //
    // Warning: line 0: Can't perform polySplit166 on selection //
    // Warning: line 0: Can't perform polySplit167 on selection //
    // Warning: line 0: Can't perform polySplit206 on selection //
    // Warning: line 0: Can't perform polySplit227 on selection //
    // Warning: line 0: Can't perform polySplit228 on selection //
    commandPort -securityWarning -name commandportDefault;
    updateRendererUI;
    // AbcImport v1.0 using Alembic 1.1.2 (built Oct 22 2012 17:06:34)
    // AbcExport v1.0 using Alembic 1.1.2 (built Oct 22 2012 17:06:34)
    // Error: line 1: Cannot find procedure "rebuildShowMenu". //
    updateRendererUI;

    Kann ich die Fehler irgendwie rausmachen ohne am Modell arbeiten zu können?

    Sind die Hühner platt wie Teller, war mein Schlüter wieder schneller

  • Crouwler 26. April 2020 um 02:37

    Hat das Thema geschlossen.