<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="threshingCutterMiddleParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="4.1.9"/>
  </Asset>

  <Files>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
    <File fileId="1" filename="threshingParticle.dds" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="11" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="lambert2" materialId="14" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
      <CustomParameter name="alphaScale" value="1 0 0 1"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="planex:pPlaneShape2Shape" shapeId="2" bvCenter="0 0 0" bvRadius="0.18868">
      <Vertices count="4" normal="true" uv0="true">
        <v p="0.16 -0.1 0" n="1.22465e-016 2.22045e-016 -1" t0="0 0"/>
        <v p="-0.16 -0.1 0" n="1.22465e-016 2.22045e-016 -1" t0="1 0"/>
        <v p="-0.16 0.1 0" n="1.22465e-016 2.22045e-016 -1" t0="1 0.122944"/>
        <v p="0.16 0.1 0" n="1.22465e-016 2.22045e-016 -1" t0="0 0.122944"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 2 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="emitter1Ref" dynamicId="1" type="sprite" rate="0.03" lifespan="550" maxCount="30" speed="0" speedRandom="0" tangentSpeed="0.001" normalSpeed="1" spriteScaleX="0.9" spriteScaleY="0.9" spriteScaleXGain="0.002" spriteScaleYGain="0.002" blendFactor="0.3" blendInFactor="0.2" blendOutFactor="0.9" randomInitRotation="true" deltaRotateMin="0.00139627" deltaRotateMax="-0.00139626" textureAtlasSize="2">
      <Gravity force="0 0.1 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="snowDust" clipDistance="200" nodeId="21" materialIds="14" dynamicId="1" emitterShapeNodeId="22">
      <Shape name="pPlaneShape2" nodeId="22" materialIds="11" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
