	
	
	Wenn man den Forstkäfig mit Heckkraftheber benutzen will muss folgendes in die Unimog XML eingetragen werden:


	Das hier muss man ganz unten bei den fillUnitConfigurations eintragen werden:


			<fillUnitConfiguration name="$l10n_hydraulik1" price="0" >
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="0">
                        <exactFillRootNode node="exactFillRootNode1" />
                        <autoAimTargetNode node="fillAutoAimTarget1" startZ="-0.258" endZ="-1.8" invert="false" fillUnitIndex="1" startPercentage="10"/>
                    </fillUnit>
                    <fillUnit capacity="130" unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel">
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" groups="MOTOR_ACTIVE" />					
                    </fillUnit>
                    <fillUnit capacity="2000" unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="air" >
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="barDisplay" groups="MOTOR_ACTIVE" />	
					</fillUnit>
                </fillUnits>
				<objectChange node="body" visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="hydraulik" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="oberlenker" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="hydraulicBody" visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="exactFillRootNode1" visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="fillVolume1" visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="doorBack" visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="bolzen_back" visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="bodenausschnitt" visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="ICout_boardwandLeft_visibal" translationActive="0.001 0.372 0.828" />
				<objectChange node="ICout_boardwandRight_visibal" translationActive="0.001 0.369 0.824" />	
				<objectChange node="colliFloor" scaleActive="1 1 1" scaleInactive="0 0 0"/>
				<objectChange node="colliBoardWallFront" scaleActive="1 1 1" scaleInactive="0 0 0"/>

				<objectChange node="0>1|0|0|0|1|0" compoundChildActive="false" compoundChildInactive="true"/>
				<objectChange node="0>1|0|0|0|1|1" compoundChildActive="false" compoundChildInactive="true"/>
				<objectChange node="0>1|0|0|0|1|4|2" compoundChildActive="false" compoundChildInactive="true"/>
				<objectChange node="0>1|0|0|0|1|7|1" compoundChildActive="false" compoundChildInactive="true"/>
				<objectChange node="0>1|0|0|0|2|0" compoundChildActive="false" compoundChildInactive="true"/>
				<objectChange node="0>1|0|0|0|3|0" compoundChildActive="false" compoundChildInactive="true"/>
				<objectChange node="0>1|0|0|0|4|0" compoundChildActive="false" compoundChildInactive="true"/>
				<objectChange node="0>1|0|0|0|4|5|0" compoundChildActive="false" compoundChildInactive="true"/>				
            </fillUnitConfiguration>
			
			
	Das hier muss ganz unten bei den Confuigurationsets eingetragen werden:


			<configurationSet name="$l10n_hydraulik1">
				<configuration name="fillUnit"     index="8" />
				<configuration name="fillVolume"   index="2" />			
				<configuration name="trailer"      index="2" />	
				<configuration name="tensionBelts" index="1" />			
			</configurationSet>
			
		
	Und das Hier muss in der moddesc.xml unter l10n eingetragen werden:


			<text name="hydraulik1">
				<en>back hydraulic without platform</en>
				<de>Heck-Kraftheber ohne pritsche</de>
			</text>