i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.2.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 0.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Anwender\Documents\My Games\FarmingSimulator2022\mods\FS22_DumpTruck\wheels\Tiefladerfelgen.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [RimTwin_L] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [RimTwin_L] Filling out basic attributes, {name='RimTwin_L', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCircle.016] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCircle.016] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [BezierCircle.016] Filling out basic attributes, {name='BezierCircle.016', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [BezierCircle.016] Has material 'RimsMat.004'
i3dio.i3d.I3D:add_material:DEBUG: [Tiefladerfelgen] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [RimsMat.004] Filling out basic attributes, {name='RimsMat.004', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [RimsMat.004] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [RimsMat.004] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [RimsMat.004] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [BezierCircle.016] Subset with index [0] based on material 'RimsMat.004'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCircle.016] Processing subset: materialId="1" numTriangles="5444" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCircle.016] Has subset 'RimsMat.004' with '5444' triangles and materialId="1" numTriangles="5444" firstIndex="0" firstVertex="0" numIndices="16332" numVertices="4693"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [BezierCircle.016] Has '1' subsets, '5444' triangles and '4693' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [RimTwin_L] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [RimTwin_L] transforming to new transform-basis with <Matrix 4x4 (-1.0000, 0.0000, -0.0000, 0.0000)
            ( 0.0000, 1.0000,  0.0000, 0.0000)
            ( 0.0000, 0.0000, -1.0000, 0.0000)
            ( 0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [RimTwin_L] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [RimTwin_L] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [RimTwin_L] has rotation(degrees): [-0 -180 -0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [RimTwin_L] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [RimTwin_L] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [RimTwin_L] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [RimTwin_R] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [RimTwin_R] Filling out basic attributes, {name='RimTwin_R', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCircle.004] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCircle.004] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [BezierCircle.004] Filling out basic attributes, {name='BezierCircle.004', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [BezierCircle.004] Has material 'RimsMat'
i3dio.i3d.I3D:add_material:DEBUG: [Tiefladerfelgen] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [RimsMat] Filling out basic attributes, {name='RimsMat', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [RimsMat] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [RimsMat] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [RimsMat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [BezierCircle.004] Subset with index [0] based on material 'RimsMat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCircle.004] Processing subset: materialId="2" numTriangles="5444" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCircle.004] Has subset 'RimsMat' with '5444' triangles and materialId="2" numTriangles="5444" firstIndex="0" firstVertex="0" numIndices="16332" numVertices="4693"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [BezierCircle.004] Has '1' subsets, '5444' triangles and '4693' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [RimTwin_R] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [RimTwin_R] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [RimTwin_R] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [RimTwin_R] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [RimTwin_R] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [RimTwin_R] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [RimTwin_R] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R15_3_L] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Rim_R15_3_L] Filling out basic attributes, {name='Rim_R15_3_L', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCircle.013] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCircle.013] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [BezierCircle.013] Filling out basic attributes, {name='BezierCircle.013', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [BezierCircle.013] Has material 'RimsMat.001'
i3dio.i3d.I3D:add_material:DEBUG: [Tiefladerfelgen] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [RimsMat.001] Filling out basic attributes, {name='RimsMat.001', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [RimsMat.001] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [RimsMat.001] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [RimsMat.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [BezierCircle.013] Subset with index [0] based on material 'RimsMat.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCircle.013] Processing subset: materialId="3" numTriangles="2738" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCircle.013] Has subset 'RimsMat.001' with '2738' triangles and materialId="3" numTriangles="2738" firstIndex="0" firstVertex="0" numIndices="8214" numVertices="2317"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [BezierCircle.013] Has '1' subsets, '2738' triangles and '2317' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Rim_R15_3_L] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R15_3_L] transforming to new transform-basis with <Matrix 4x4 (-0.9000, 0.0000, -0.0000, 0.0000)
            ( 0.0000, 0.9000,  0.0000, 0.0000)
            ( 0.0000, 0.0000, -0.9000, 0.0000)
            ( 0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R15_3_L] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R15_3_L] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R15_3_L] has rotation(degrees): [-0 -180 -0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R15_3_L] has scale: [0.9 0.9 0.9]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Rim_R15_3_L] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R15_3_L] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R15_3_L] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R15_3_R] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Rim_R15_3_R] Filling out basic attributes, {name='Rim_R15_3_R', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCircle.007] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCircle.007] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [BezierCircle.007] Filling out basic attributes, {name='BezierCircle.007', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [BezierCircle.007] Has material 'RimsMat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [BezierCircle.007] Subset with index [0] based on material 'RimsMat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCircle.007] Processing subset: materialId="2" numTriangles="2738" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCircle.007] Has subset 'RimsMat' with '2738' triangles and materialId="2" numTriangles="2738" firstIndex="0" firstVertex="0" numIndices="8214" numVertices="2317"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [BezierCircle.007] Has '1' subsets, '2738' triangles and '2317' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Rim_R15_3_R] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R15_3_R] transforming to new transform-basis with <Matrix 4x4 (0.9000, 0.0000, 0.0000, 0.0000)
            (0.0000, 0.9000, 0.0000, 0.0000)
            (0.0000, 0.0000, 0.9000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R15_3_R] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R15_3_R] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R15_3_R] has scale: [0.9 0.9 0.9]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Rim_R15_3_R] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R15_3_R] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R15_3_R] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R16_L] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Rim_R16_L] Filling out basic attributes, {name='Rim_R16_L', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCircle.014] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCircle.014] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [BezierCircle.014] Filling out basic attributes, {name='BezierCircle.014', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [BezierCircle.014] Has material 'RimsMat.002'
i3dio.i3d.I3D:add_material:DEBUG: [Tiefladerfelgen] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [RimsMat.002] Filling out basic attributes, {name='RimsMat.002', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [RimsMat.002] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [RimsMat.002] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [RimsMat.002] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [BezierCircle.014] Subset with index [0] based on material 'RimsMat.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCircle.014] Processing subset: materialId="4" numTriangles="2738" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCircle.014] Has subset 'RimsMat.002' with '2738' triangles and materialId="4" numTriangles="2738" firstIndex="0" firstVertex="0" numIndices="8214" numVertices="2340"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [BezierCircle.014] Has '1' subsets, '2738' triangles and '2340' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Rim_R16_L] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R16_L] transforming to new transform-basis with <Matrix 4x4 (-0.9000, 0.0000, -0.0000, 0.0000)
            ( 0.0000, 0.9000,  0.0000, 0.0000)
            ( 0.0000, 0.0000, -0.9000, 0.0000)
            ( 0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R16_L] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R16_L] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R16_L] has rotation(degrees): [-0 -180 -0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R16_L] has scale: [0.9 0.9 0.9]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Rim_R16_L] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R16_L] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R16_L] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R16_R] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Rim_R16_R] Filling out basic attributes, {name='Rim_R16_R', nodeId='6'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCircle.009] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCircle.009] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [BezierCircle.009] Filling out basic attributes, {name='BezierCircle.009', nodeId='6'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [BezierCircle.009] Has material 'RimsMat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [BezierCircle.009] Subset with index [0] based on material 'RimsMat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCircle.009] Processing subset: materialId="2" numTriangles="2738" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCircle.009] Has subset 'RimsMat' with '2738' triangles and materialId="2" numTriangles="2738" firstIndex="0" firstVertex="0" numIndices="8214" numVertices="2340"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [BezierCircle.009] Has '1' subsets, '2738' triangles and '2340' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Rim_R16_R] has shape ID '6'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R16_R] transforming to new transform-basis with <Matrix 4x4 (0.9000, 0.0000, 0.0000, 0.0000)
            (0.0000, 0.9000, 0.0000, 0.0000)
            (0.0000, 0.0000, 0.9000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R16_R] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R16_R] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R16_R] has scale: [0.9 0.9 0.9]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Rim_R16_R] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R16_R] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R16_R] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R17_L] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Rim_R17_L] Filling out basic attributes, {name='Rim_R17_L', nodeId='7'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCircle.015] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCircle.015] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [BezierCircle.015] Filling out basic attributes, {name='BezierCircle.015', nodeId='7'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [BezierCircle.015] Has material 'RimsMat.003'
i3dio.i3d.I3D:add_material:DEBUG: [Tiefladerfelgen] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [RimsMat.003] Filling out basic attributes, {name='RimsMat.003', nodeId='5'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [RimsMat.003] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [RimsMat.003] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [RimsMat.003] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [BezierCircle.015] Subset with index [0] based on material 'RimsMat.003'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCircle.015] Processing subset: materialId="5" numTriangles="2738" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCircle.015] Has subset 'RimsMat.003' with '2738' triangles and materialId="5" numTriangles="2738" firstIndex="0" firstVertex="0" numIndices="8214" numVertices="2340"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [BezierCircle.015] Has '1' subsets, '2738' triangles and '2340' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Rim_R17_L] has shape ID '7'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R17_L] transforming to new transform-basis with <Matrix 4x4 (-0.9000, 0.0000, -0.0000, 0.0000)
            ( 0.0000, 0.9000,  0.0000, 0.0000)
            ( 0.0000, 0.0000, -0.9000, 0.0000)
            ( 0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R17_L] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R17_L] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R17_L] has rotation(degrees): [-0 -180 -0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R17_L] has scale: [0.9 0.9 0.9]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Rim_R17_L] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R17_L] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R17_L] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R17_R] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Rim_R17_R] Filling out basic attributes, {name='Rim_R17_R', nodeId='8'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCircle.011] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BezierCircle.011] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [BezierCircle.011] Filling out basic attributes, {name='BezierCircle.011', nodeId='8'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [BezierCircle.011] Has material 'RimsMat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [BezierCircle.011] Subset with index [0] based on material 'RimsMat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCircle.011] Processing subset: materialId="2" numTriangles="2738" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BezierCircle.011] Has subset 'RimsMat' with '2738' triangles and materialId="2" numTriangles="2738" firstIndex="0" firstVertex="0" numIndices="8214" numVertices="2340"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [BezierCircle.011] Has '1' subsets, '2738' triangles and '2340' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Rim_R17_R] has shape ID '8'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R17_R] transforming to new transform-basis with <Matrix 4x4 (0.9000, 0.0000, 0.0000, 0.0000)
            (0.0000, 0.9000, 0.0000, 0.0000)
            (0.0000, 0.0000, 0.9000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R17_R] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R17_R] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Rim_R17_R] has scale: [0.9 0.9 0.9]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Rim_R17_R] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R17_R] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Rim_R17_R] no more children to process in object
