--------------Einträge für die map.i3d---------------
SICHERUNGSKOPIE EURER MAP MACHEN!!!


<File fileId="1000" filename="map01/unkraut_density.png" relativePath="true"/>
<File fileId="1001" filename="../foliage/foliage_unkraut_diffuse.png" relativePath="true"/>

	
<Material name="foliage_unkraut_mat" materialId="1002" ambientColor="1 1 1" customShaderId="<#######-----mus angepasst werden,am besten die von Weizen nehmen---------########">
<Texture fileId="1001"/>
<CustomParameter name="alphaBlendStartEnd" value="80 100 0 0"/>
<CustomParameter name="frequencyAndScale" value="0.3 0.2 0 0"/>
<CustomParameter name="plantRotate" value="0.4363 1.57 0 0"/>
<CustomParameter name="cellSizeTerrainSizeScaleXZScaleY" value="16 2048 2 255"/>
</Material>


<FoliageMultiLayer densityMapId="1000" numChannels="1" numTypeIndexChannels="0">
<FoliageSubLayer name="Unkraut" numDensityMapChannels="1" materialId="1002" cellSize="8" viewDistance="80" objectMask="65520" decalLayer="0" atlasSize="8" atlasOffsets="0.125 0" numBlocksPerUnitDefault="1" numBlocksPerUnitMin="1" numBlocksPerUnitMax="1" width="1.6" height="1.3" widthVariance="0.1" heightVariance="0.2" horizontalPositionVariance="0.7"/>
</FoliageMultiLayer>


--------------------------------------------------




<File fileId="2000" filename="map01/unterholz_density.png" relativePath="true"/>
<File fileId="2001" filename="../foliage/foliage_unterholz_diffuse.png" relativePath="true"/>

<FoliageMultiLayer densityMapId="2000" numChannels="1" numTypeIndexChannels="0">
<FoliageSubLayer name="Unterholz" numDensityMapChannels="1" materialId="2002" cellSize="8" viewDistance="80" objectMask="65520" decalLayer="0" atlasSize="8" atlasOffsets="0.125 0" numBlocksPerUnitDefault="1" numBlocksPerUnitMin="1" numBlocksPerUnitMax="1" width="1.8" height="1.7" widthVariance="0.3" heightVariance="0.3" horizontalPositionVariance="0.3"/>
</FoliageMultiLayer>

<Material name="foliage_unterholz_mat" materialId="2002" ambientColor="1 1 1" customShaderId="#######-----mus angepasst werden,am besten die von Weizen nehmen---------########">
<Texture fileId="2001"/>
<CustomParameter name="alphaBlendStartEnd" value="80 100 0 0"/>
<CustomParameter name="frequencyAndScale" value="0.3 0.2 0 0"/>
<CustomParameter name="plantRotate" value="0.4363 1.57 0 0"/>
<CustomParameter name="cellSizeTerrainSizeScaleXZScaleY" value="16 2048 2 255"/>
</Material>


------------------------------------------------------------



<File fileId="3000" filename="map01/brennnessel_density.png" relativePath="true"/>
<File fileId="3001" filename="../foliage/foliage_brennnessel_diffuse.png" relativePath="true"/>

<FoliageMultiLayer densityMapId="3000" numChannels="1" numTypeIndexChannels="0">
<FoliageSubLayer name="Brennnessel" numDensityMapChannels="1" materialId="3002" cellSize="8" viewDistance="80" objectMask="65520" decalLayer="0" atlasSize="8" atlasOffsets="0.125 0" numBlocksPerUnitDefault="1" numBlocksPerUnitMin="1" numBlocksPerUnitMax="1" width="1.5" height="1.5" widthVariance="0.3" heightVariance="0.3" horizontalPositionVariance="0.5"/>
</FoliageMultiLayer>

<Material name="foliage_brennnessel_mat" materialId="3002" ambientColor="1 1 1" customShaderId="#######-----mus angepasst werden,am besten die von Weizen nehmen---------########">
<Texture fileId="3001"/>
<CustomParameter name="alphaBlendStartEnd" value="80 100 0 0"/>
<CustomParameter name="frequencyAndScale" value="0.3 0.2 0 0"/>
<CustomParameter name="plantRotate" value="0.4363 1.57 0 0"/>
<CustomParameter name="cellSizeTerrainSizeScaleXZScaleY" value="16 2048 2 255"/>
</Material>
	
	
	
	---------------------------------------------------------------------
	
	
<File fileId="4000" filename="map01/treebushes.png" relativePath="true"/>
<File fileId="4001" filename="../foliage/foliage_bushLaub1_diffuse.png" relativePath="true"/>
	
<FoliageMultiLayer densityMapId="4000" numChannels="1" numTypeIndexChannels="0">
<FoliageSubLayer name="bushsmall" numDensityMapChannels="1" materialId="4002" cellSize="8" viewDistance="250" objectMask="65520" decalLayer="0" atlasSize="2" atlasOffsets="0.5 0" numBlocksPerUnitDefault="0.5" numBlocksPerUnitMin="0.5" numBlocksPerUnitMax="0.5" width="6" height="2" widthVariance="1" heightVariance="1" horizontalPositionVariance="1"/>
</FoliageMultiLayer>
		
<Material name="foliage_bushes_mat" materialId="4002" ambientColor="0.5 0.5 0.5" customShaderId="#######-----mus angepasst werden,am besten die von Weizen nehmen---------########">
<Texture fileId="4001"/>
<CustomParameter name="alphaBlendStartEnd" value="270 275 0 0"/>
<CustomParameter name="frequencyAndScale" value="0.3 0.1 0 0"/>
<CustomParameter name="plantRotate" value="0.4363 1.57 0 0"/>
<CustomParameter name="cellSizeTerrainSizeScaleXZScaleY" value="16 2048 2 255"/>
</Material>


-------------------------------------------------------


<File fileId="5000" filename="map01/bush1_density.png" relativePath="true"/>
<File fileId="5001" filename="../foliage/bush1_diffuse.png" relativePath="true"/>


<Material name="foliage_bush1_mat" materialId="5002" ambientColor="1 1 1" customShaderId="#######-----mus angepasst werden,am besten die von Weizen nehmen---------########">
<Texture fileId="5001"/>
<CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
<CustomParameter name="frequencyAndScale" value="0.3 0.1 0 0"/>
<CustomParameter name="plantRotate" value="0.4363 1.57 0 0"/>
<CustomParameter name="cellSizeTerrainSizeScaleXZScaleY" value="16 2048 2 255"/>
</Material>

<FoliageMultiLayer densityMapId="5000" numChannels="1" numTypeIndexChannels="0">
<FoliageSubLayer name="Bush01" numDensityMapChannels="1" materialId="5002" cellSize="8" viewDistance="80" objectMask="16711935" decalLayer="0" atlasSize="1" atlasOffsets="1 0" numBlocksPerUnitDefault="1" numBlocksPerUnitMin="1" numBlocksPerUnitMax="1" width="1.65" height="1.9" widthVariance="0.7" heightVariance="0.7" horizontalPositionVariance="0.6"/>
</FoliageMultiLayer>



---------------------------------------------------



<File fileId="6000" filename="map01/bush2_density.png" relativePath="true"/>
<File fileId="6001" filename="../foliage/bush2_diffuse.png" relativePath="true"/>


<Material name="foliage_bush2_mat" materialId="6002" ambientColor="1 1 1" customShaderId="#######-----mus angepasst werden,am besten die von Weizen nehmen---------########">
      <Texture fileId="6001"/>
      <CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
      <CustomParameter name="frequencyAndScale" value="0.3 0.1 0 0"/>
      <CustomParameter name="plantRotate" value="0.4363 1.57 0 0"/>
      <CustomParameter name="cellSizeTerrainSizeScaleXZScaleY" value="16 2048 2 255"/>
</Material>

<FoliageMultiLayer densityMapId="6000" numChannels="1" numTypeIndexChannels="0">
<FoliageSubLayer name="Bush02" numDensityMapChannels="1" materialId="6002" cellSize="8" viewDistance="80" objectMask="16711935" decalLayer="0" atlasSize="1" atlasOffsets="1 0" numBlocksPerUnitDefault="1" numBlocksPerUnitMin="1" numBlocksPerUnitMax="1" width="1.2" height="1.3" widthVariance="0.5" heightVariance="0.5" horizontalPositionVariance="0.5"/>
</FoliageMultiLayer>




---------------------------------------------------


<File fileId="7000" filename="map01/bush3_density.png" relativePath="true"/>
<File fileId="7001" filename="../foliage/bush3_diffuse.png" relativePath="true"/>


<Material name="foliage_bush3_mat" materialId="7002" ambientColor="1 1 1" customShaderId="#######-----mus angepasst werden,am besten die von Weizen nehmen---------########">
      <Texture fileId="7001"/>
      <CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
      <CustomParameter name="frequencyAndScale" value="0.3 0.1 0 0"/>
      <CustomParameter name="plantRotate" value="0.4363 1.57 0 0"/>
      <CustomParameter name="cellSizeTerrainSizeScaleXZScaleY" value="16 2048 2 255"/>
</Material>

<FoliageMultiLayer densityMapId="7000" numChannels="1" numTypeIndexChannels="0">
<FoliageSubLayer name="Bush03" numDensityMapChannels="1" materialId="7002" cellSize="8" viewDistance="80" objectMask="16711935" decalLayer="0" atlasSize="1" atlasOffsets="1 0" numBlocksPerUnitDefault="1" numBlocksPerUnitMin="1" numBlocksPerUnitMax="1" width="1.2" height="1.5" widthVariance="0.5" heightVariance="0.5" horizontalPositionVariance="0.5"/>
</FoliageMultiLayer>


-----------------------------------------------

<File fileId="8000" filename="map01/bush4_density.png" relativePath="true"/>
<File fileId="8001" filename="../foliage/bush4_diffuse.png" relativePath="true"/>


<Material name="foliage_bush4_mat" materialId="8002" ambientColor="1 1 1" customShaderId="#######-----mus angepasst werden,am besten die von Weizen nehmen---------########">
      <Texture fileId="8001"/>
      <CustomParameter name="alphaBlendStartEnd" value="80 100 0 0"/>
      <CustomParameter name="frequencyAndScale" value="0.3 0.1 0 0"/>
      <CustomParameter name="plantRotate" value="0.4363 1.57 0 0"/>
      <CustomParameter name="cellSizeTerrainSizeScaleXZScaleY" value="16 2048 2 255"/>
</Material>
	
<FoliageMultiLayer densityMapId="8000" numChannels="1" numTypeIndexChannels="0">
<FoliageSubLayer name="Bush04" numDensityMapChannels="1" materialId="8002" cellSize="8" viewDistance="80" objectMask="16711935" decalLayer="0" atlasSize="8" atlasOffsets="0.125 0" numBlocksPerUnitDefault="1" numBlocksPerUnitMin="1" numBlocksPerUnitMax="1" width="1.8" height="1.7" widthVariance="0" heightVariance="0" horizontalPositionVariance="0"/>
</FoliageMultiLayer>

-------------------------------------------------------------------



	<File fileId="9000" filename="map01/grass1_density.png" relativePath="true"/>
    <File fileId="9001" filename="../foliage/grass1_diffuse.png" relativePath="true"/>


   <Material name="foliage_grass1_mat" materialId="9002" ambientColor="1 1 1" customShaderId="#######-----mus angepasst werden,am besten die von Weizen nehmen---------########">
      <Texture fileId="9001"/>
      <CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
      <CustomParameter name="frequencyAndScale" value="0.05 0.05 0 0"/>
      <CustomParameter name="plantRotate" value="0.4363 1.57 0 0"/>
      <CustomParameter name="cellSizeTerrainSizeScaleXZScaleY" value="16 2048 2 255"/>
    </Material>

	
	<FoliageMultiLayer densityMapId="9000" numChannels="1" numTypeIndexChannels="0">
          <FoliageSubLayer name="Grass01" numDensityMapChannels="1" materialId="9002" cellSize="8" viewDistance="80" objectMask="16711935" decalLayer="0" atlasSize="8" atlasOffsets="0.125 0" numBlocksPerUnitDefault="1" numBlocksPerUnitMin="1" numBlocksPerUnitMax="1" width="1" height="1" widthVariance="0.5" heightVariance="1" horizontalPositionVariance="0.5"/>
   </FoliageMultiLayer>

---------------------------------------------------------------------------------------------------------

 <File fileId="10000" filename="map01/grass2_density.png" relativePath="true"/>
 <File fileId="10001" filename="../foliage/grass2_diffuse.png" relativePath="true"/>
 
 <Material name="foliage_grass2_mat" materialId="10002" ambientColor="1 1 1" customShaderId="#######-----mus angepasst werden,am besten die von Weizen nehmen---------########">
      <Texture fileId="10001"/>
      <CustomParameter name="alphaBlendStartEnd" value="80 100 0 0"/>
      <CustomParameter name="frequencyAndScale" value="0.3 0.1 0 0"/>
      <CustomParameter name="plantRotate" value="0.4363 1.57 0 0"/>
      <CustomParameter name="cellSizeTerrainSizeScaleXZScaleY" value="16 2048 2 255"/>
    </Material>
	
	<FoliageMultiLayer densityMapId="10000" numChannels="1" numTypeIndexChannels="0">
      <FoliageSubLayer name="Grass02" numDensityMapChannels="1" materialId="10002" cellSize="8" viewDistance="80" objectMask="16711935" decalLayer="0" atlasSize="8" atlasOffsets="0.125 0" numBlocksPerUnitDefault="1" numBlocksPerUnitMin="1" numBlocksPerUnitMax="1" width="1.8" height="1" widthVariance="0.3" heightVariance="0.3" horizontalPositionVariance="0.3"/>
    </FoliageMultiLayer>
 
 -------------------------------------------------------------------------------------------------------------
 
 
 
 <File fileId="11000" filename="map01/grass3_density.png" relativePath="true"/>
 <File fileId="11001" filename="../foliage/grass3_diffuse.png" relativePath="true"/>
	
	<Material name="foliage_grass3_mat" materialId="11002" ambientColor="1 1 1" customShaderId="#######-----mus angepasst werden,am besten die von Weizen nehmen---------########">
      <Texture fileId="11001"/>
      <CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
      <CustomParameter name="frequencyAndScale" value="0.3 0.1 0 0"/>
      <CustomParameter name="plantRotate" value="0.4363 1.57 0 0"/>
      <CustomParameter name="cellSizeTerrainSizeScaleXZScaleY" value="16 2048 2 255"/>
    </Material>


   <FoliageMultiLayer densityMapId="11000" numChannels="1" numTypeIndexChannels="0">
    <FoliageSubLayer name="Grass03" numDensityMapChannels="1" materialId="11002" cellSize="8" viewDistance="80" objectMask="16711935" decalLayer="0" atlasSize="1" atlasOffsets="1 0" numBlocksPerUnitDefault="2" numBlocksPerUnitMin="2" numBlocksPerUnitMax="2" width="1" height="0.35" widthVariance="0.4" heightVariance="0.4" horizontalPositionVariance="0.35"/>
   </FoliageMultiLayer>
	
	
	------------------------------------------------------------------------------------------------------------------------
	

    <File fileId="12000" filename="map01/forestPlants_density.dds" relativePath="true"/>
	<File fileId="12001" filename="../foliage/forestPlants_diffuse.png" relativePath="true"/>	

	
	
		
<Material name="foliageForestPlants_mat" materialId="12002" ambientColor="1 1 1" customShaderId="#######-----mus angepasst werden,am besten die von Weizen nehmen---------########">
      <Texture fileId="12001"/>
      <CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
      <CustomParameter name="frequencyAndScale" value="0.3 0.1 0 0"/>
      <CustomParameter name="plantRotate" value="0.4363 1.57 0 0"/>
      <CustomParameter name="cellSizeTerrainSizeScaleXZScaleY" value="16 1024 2 255"/>
    </Material>		

	
		
	<FoliageMultiLayer densityMapId="12000" numChannels="1" numTypeIndexChannels="0">
          <FoliageSubLayer name="forestPlants" numDensityMapChannels="1" materialId="12002" cellSize="8" viewDistance="60" objectMask="16711935" decalLayer="0" atlasSize="8" atlasOffsets="0.125 0" numBlocksPerUnitDefault="0.8" numBlocksPerUnitMin="0.4" numBlocksPerUnitMax="1.2" width="1.2" height="1.9" widthVariance="0.2" heightVariance="0.2" horizontalPositionVariance="0.75"/>
        </FoliageMultiLayer>		

	
	

	

	