<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="db8000" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="7.0.5"/>
  </Asset>

  <Files>
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    <File fileId="14" filename="db8000Decals_specular.dds" relativePath="true"/>
    <File fileId="16" filename="db8000Grate_diffuse.dds" relativePath="true"/>
    <File fileId="17" filename="db8000Grate_normal.dds" relativePath="true"/>
    <File fileId="18" filename="db8000Grate_specular.dds" relativePath="true"/>
    <File fileId="2" filename="db8000_diffuse.dds" relativePath="true"/>
    <File fileId="3" filename="db8000_normal.dds" relativePath="true"/>
    <File fileId="4" filename="db8000_specular.dds" relativePath="true"/>
    <File fileId="15" filename="oehlerZDK120_decal.dds" relativePath="true"/>
    <File fileId="8" filename="shaders/emissiveLightsShader.xml" relativePath="true"/>
    <File fileId="5" filename="shaders/vehicleShader.xml" relativePath="true"/>
    <File fileId="9" filename="shared/coronaOrange_diffuse.dds" relativePath="true"/>
    <File fileId="11" filename="shared/coronaRed_diffuse.dds" relativePath="true"/>
    <File fileId="10" filename="shared/coronaWhite_diffuse.dds" relativePath="true"/>
    <File fileId="13" filename="shared/default_normal.dds" relativePath="true"/>
    <File fileId="7" filename="shared/lightPattern/square2_diffuse.dds" relativePath="true"/>
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      <Emissivemap fileId="10"/>
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    </Material>
    <Material name="lambert1" materialId="10" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="db8000_mat" materialId="11" ambientColor="1 1 1" cosPower="20" specularColor="0.8 0.8 0.8" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <CustomParameter name="RDT" value="1 1 40 40"/>
    </Material>
    <Material name="db8000Grate_mat" materialId="7" ambientColor="1 1 1" cosPower="20" specularColor="0.8 0.8 0.8" customShaderId="5">
      <Texture fileId="16"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
      <CustomParameter name="RDT" value="1 1 10 10"/>
    </Material>
    <Material name="db8000Decals_mat" materialId="17" ambientColor="1 1 1" cosPower="20" specularColor="0.8 0.8 0.8" alphaBlending="true" customShaderId="5" customShaderVariation="Decal">
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      <Normalmap fileId="13"/>
      <Glossmap fileId="14"/>
      <CustomParameter name="RDT" value="1 1 4 4"/>
    </Material>
    <Material name="turnLight1" materialId="12" ambientColor="1 1 1" cosPower="20" specularColor="0.5 0.5 0.5" alphaBlending="true" customShaderId="8" customShaderVariation="STATIC_TURNLIGHT_PATTERN">
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      <CustomParameter name="blinkOffset" value="0 0 0 0"/>
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    <Material name="coronaRed_mat" materialId="15" ambientColor="1 1 1" alphaBlending="true" customShaderId="8" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="11"/>
      <CustomParameter name="blinkOffset" value="0 0 0 0"/>
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  <Shapes externalShapesFile="oehlerZDK120_3.i3d.shapes">
  </Shapes>


  <Dynamics>
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                </Shape>
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            </Shape>
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