<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="biso" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="5.0.1"/>
  </Asset>

  <Files>
    <File fileId="1" filename="corona_rot.dds" relativePath="true"/>
    <File fileId="2" filename="emissiveBillboardShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="whiteCorona_mat" materialId="8" ambientColor="1 1 1" cosPower="20" specularColor="0.5 0.5 0.5" alphaBlending="true" customShaderId="2">
      <Emissivemap fileId="1"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="coronaBack" shapeId="1" bvCenter="1.65254e-008 0 -7.62939e-008" bvRadius="0.315016" isOptimized="true">
      <Vertices count="4" normal="true" uv0="true">
        <v p="0.22275 0.22275 -1.52588e-007" n="0 3.42509e-007 1" t0="0.000499785 0.9995"/>
        <v p="-0.22275 0.22275 -1.52588e-007" n="0 3.42509e-007 1" t0="0.9995 0.9995"/>
        <v p="0.22275 -0.22275 0" n="0 3.42509e-007 1" t0="0.000499547 0.000499785"/>
        <v p="-0.22275 -0.22275 0" n="0 3.42509e-007 1" t0="0.9995 0.000499547"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="2 1 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape name="corona_ws" translation="0.31528 0.00606661 -6.26107" rotation="0 -90 0" scale="0.55 0.55 0.55" nodeId="27" materialIds="8" shapeId="1"/>
  </Scene>

</i3D>
