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<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
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    <File fileId="2" filename="Grundtextur.png" relativePath="true"/>
    <File fileId="3" filename="HELL_Leuchte.dds" relativePath="true"/>
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    <Material name="Sockel" materialId="9" ambientColor="1 1 1">
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  <Shapes externalShapesFile="KL7000_LED.i3d.shapes">
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  <Dynamics>
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  <Scene>
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    <Light name="light" rotation="-40 0 -30" nodeId="17" type="directional" diffuseColor="1 1 1" emitDiffuse="true" specularColor="1 1 1" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistancesParameter="0.4" decayRate="4" range="500"/>
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</i3D>
