<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Ifkonator_Krone_Emsland_Ballenwagen">
	<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
        <en>Krone Emsland Ballenwagen</en>
        <de>Krone Emsland Ballenwagen</de>
    </name>
	<typeDesc>
		<en>Krone Emsland Ballenwagen</en>
        <de>Krone Emsland Ballenwagen</de>
	</typeDesc>
    <filename>kroneEmslandBallenwagen.i3d</filename>

    <size width="3.5" length="7" lengthOffset="0.5" />

    <wheels autoRotateBackSpeed="2.0">
        <wheel driveMode="0" repr="0>1" driveNode="0>1|0" radius="0.5" deltaY="0.07" suspTravel="0.15" spring="20" damper="80" mass="0.15" lateralStiffness="1" />
        <wheel driveMode="0" repr="0>2" driveNode="0>2|0" radius="0.5" deltaY="0.07" suspTravel="0.15" spring="20" damper="80" mass="0.15" lateralStiffness="1" />
        <wheel driveMode="0" repr="1>0" driveNode="1>0|0" radius="0.5" deltaY="0.07" suspTravel="0.15" spring="20" damper="80" mass="0.15" lateralStiffness="0.5" />
        <wheel driveMode="0" repr="1>1" driveNode="1>1|0" radius="0.5" deltaY="0.07" suspTravel="0.15" spring="20" damper="80" mass="0.15" lateralStiffness="0.5" />
    </wheels>
    <brakeForce>0.5</brakeForce>
	<downForce>3</downForce>
	
	<mooringblocks>
		<enabled>		
			<mooringblock node="0>1|1"/>
		</enabled>		
		<disabled>		
			<mooringblock node="0>0|10"/>
		</disabled>	
	</mooringblocks>

	<lightCoronas>
		<lightCorona index="0>0|2|1" />
	</lightCoronas>
	
	<lightsaddon lightsStayOn="true">
		<light type="dirLeft" index="0>0|2|3|0" />
		<light type="dirRight" index="0>0|2|3|1" />
		<light type="brake" index="0>0|2|2" />
	</lightsaddon>

	<attacherJoint index="2>0" jointType="trailer" rootNode="2>"/>

	<trailerAttacherJoints>
        <trailerAttacherJoint index="0>0|4" low="false" maxRotLimit="10 80 80" />
    </trailerAttacherJoints>

    <components count="3">
        <component1 centerOfMass="0 0 -0.5" solverIterationCount="35" />
        <component2 centerOfMass="0 -0.65 0" solverIterationCount="35" />
        <component3 centerOfMass="0 -0.15 0" solverIterationCount="35" />
        <joint component1="0" component2="1" index="1>2" rotLimit="0 120 0" transLimit="0 0 0" />
        <joint component1="1" component2="2" index="2>1" rotLimit="25 0 0" transLimit="0 0 0" />
    </components>

	<schemaOverlay file="Schemas/KroneEmslandBallenwagenUnSelected.png" fileSelected="Schemas/KroneEmslandBallenwagenSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0">
        <attacherJoint position="1 0" rotation="0" invertX="false" />
    </schemaOverlay>
	
	<wheelParticleSystems file="Reifenstaub/wheelParticleSystem.i3d" >
        <wheelParticleSystem node="0>0|8|0"  />
        <wheelParticleSystem node="0>0|8|1"  />
        <wheelParticleSystem node="0>0|8|2"  />
	    <wheelParticleSystem node="0>0|8|3"  />
    </wheelParticleSystems>
	
	<drivingParticles threshold="0.005">
        <drivingParticle position=" 1.06 0.04 -2.07" rotation="0 0 0" file="Reifenstaub/dustParticleSystem.i3d" wheel="1" minSpeed="10" maxSpeed="50"/>
        <drivingParticle position="-1.06 0.04 -2.07" rotation="0 0 0" file="Reifenstaub/dustParticleSystem.i3d" wheel="2" minSpeed="10" maxSpeed="50"/>
		<drivingParticle position=" 1.06 0.04  2.07" rotation="0 0 0" file="Reifenstaub/dustParticleSystem.i3d" wheel="3" minSpeed="10" maxSpeed="50"/>
        <drivingParticle position="-1.06 0.04  2.07" rotation="0 0 0" file="Reifenstaub/dustParticleSystem.i3d" wheel="4" minSpeed="10" maxSpeed="50"/>
	</drivingParticles>
	
	<unloadLeft index="0>0|11|3"/>
	<unloadRight index="0>0|11|4"/>
	<unloadBack index="0>0|11|5"/>
	<attacherParts count="4" />

	<Attachers1 count="10" index="0>0|11|0" type="BALETYP_ROUND">
	    <objectAttacher1 index="0>0|11|0|0" />
		<objectAttacher2 index="0>0|11|0|1" />
		<objectAttacher3 index="0>0|11|0|2" />
		<objectAttacher4 index="0>0|11|0|3" />
		<objectAttacher5 index="0>0|11|0|4" />
		<objectAttacher6 index="0>0|11|0|5" />
		<objectAttacher7 index="0>0|11|0|6" />
		<objectAttacher8 index="0>0|11|0|7" />
		<objectAttacher9 index="0>0|11|0|8" />
		<objectAttacher10 index="0>0|11|0|9" />
	</Attachers1>
	<Attachers2 count="15" index="0>0|11|1" type="BALETYP_NORMAL">
		<objectAttacher1 index="0>0|11|1|0" />
		<objectAttacher2 index="0>0|11|1|1" />
		<objectAttacher3 index="0>0|11|1|2" />
		<objectAttacher4 index="0>0|11|1|3" />
		<objectAttacher5 index="0>0|11|1|4" />
		<objectAttacher6 index="0>0|11|1|5" />
		<objectAttacher7 index="0>0|11|1|6" />
		<objectAttacher8 index="0>0|11|1|7" />
		<objectAttacher9 index="0>0|11|1|8" />
		<objectAttacher10 index="0>0|11|1|9" />
		<objectAttacher11 index="0>0|11|1|10" />
		<objectAttacher12 index="0>0|11|1|11" />
		<objectAttacher13 index="0>0|11|1|12" />
		<objectAttacher14 index="0>0|11|1|13" />
		<objectAttacher15 index="0>0|11|1|14" />
	</Attachers2>
	<Attachers3 count="6" index="0>0|11|2" type="WOOLPALLET">
		<objectAttacher1 index="0>0|11|2|0" />
		<objectAttacher2 index="0>0|11|2|1" />
		<objectAttacher3 index="0>0|11|2|2" />
		<objectAttacher4 index="0>0|11|2|3" />
		<objectAttacher5 index="0>0|11|2|4" />
		<objectAttacher6 index="0>0|11|2|5" />
	</Attachers3>
	<Attachers4 count="6" index="0>0|11|2" type="SEEDLINGPALLET">
		<objectAttacher1 index="0>0|11|2|0" />
		<objectAttacher2 index="0>0|11|2|1" />
		<objectAttacher3 index="0>0|11|2|2" />
		<objectAttacher4 index="0>0|11|2|3" />
		<objectAttacher5 index="0>0|11|2|4" />
		<objectAttacher6 index="0>0|11|2|5" />
	</Attachers4>
	
	<animParts>
		<animPart index="0>0|3|0" id="Links" showHelp="true" rotMin="0 0 0" rotMax="0 0 -180" moveTime="4" />
		<animPart index="0>0|3|1" id="Rechts" showHelp="true" rotMin="0 0 0" rotMax="0 0 180" moveTime="4" />
	</animParts>
</vehicle>