GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jan 14 2016) Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2015 Main System CPU: Intel(R) Xeon(R) CPU W3530 @ 2.80GHz Memory: 8183 MB OS: Windows NT 6.1 64-bit Physics System Version: 5.9.4 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Max. sources: 256 Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GTX 660/PCIe/SSE2 Version: 4.5.0 NVIDIA 355.60 Shader Version: 4.50 NVIDIA max_texture_layers: 16 OpenGL initialization successful Hardware Profile Level: High (forced) View Distance Factor: 1.100000 Shadow Quality: 1.000000 Skip Mipmaps: 0 LOD Distance Factor: 1.100000 Terrain LOD Distance Factor: 1.500000 Foliage View Distance Factor: 1.400000 Volume Mesh Tessellation Factor: 0.850000 Tyre Tracks Segments Factor: 2.000000 Farming Simulator 15 INT Version: 1.4.2.0 1.4.2RC1 Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr Language: de Game vehicle types loaded Mod directory: C:/Users/Tobias/Documents/My Games/FarmingSimulator2015/mods/ Load mod: FS15_newHollandLoaderPack Load dlc: pdlc_jcbPack Load mod: FlieglTDK160Pack Register vehicle type: FlieglTDK160Pack.fliegl dataS/cameraPath01.i3d (0.16 ms) dataS/cameraPath02.i3d (0.18 ms) dataS/cameraPath03.i3d (0.13 ms) data/sky/sky_day_night.i3d (5.35 ms) data/sky/rain.i3d (0.74 ms) data/sky/hail.i3d (0.58 ms) data/sky/dust.i3d (0.34 ms) data/maps/map01.i3d (7817.72 ms) D:/Games/steamapps/common/Farming Simulator 15/pdlc/jcbPack/jcb/jcbFastrac3000.i3d (459.04 ms) dataS2/character/player/player.i3d (373.63 ms) data/maps/models/objects/roundbales/roundbaleStraw_w112_d130.i3d (2.73 ms) dataS/character/player/playerCCT.i3d (11.25 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2015/mods//FlieglTDK160Pack/holzaufbau.i3d (217.96 ms) Error: index out of range LUA call stack: D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(49) : checkChildIndex =C:/Users/Tobias/Documents/My Games/FarmingSimulator2015/mods//FlieglTDK160Pack/scripts/WarningSigns.lua(28) : indexToObject D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1174) D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(105) : loadFinished D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(660) : load D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(754) : loadVehicle D:/code/lsim2015/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(83) : loadVehicleAtPlace D:/code/lsim2015/build/finalbin/dataS/scripts/network/Connection.lua(53) : run D:/code/lsim2015/build/finalbin/dataS/scripts/gui/ShopScreen.lua(913) : sendEvent D:/code/lsim2015/build/finalbin/dataS/scripts/gui/Gui.lua(301) : update D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1436) : update Index: 0>7|9|0 [Error::WarningSigns] node for 0>7|9|0 does not exist