﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
    <storeData>
        <name>
            <en>Biomass Heating Plant</en>
            <de>Biomasseheizwerk</de>
		</name>
        <functions>
            <function>
				<en>Serves as a wood chip bunker and as a wood chip sale</en>
				<de>Dient als Hackgutbunker, sowie als Hackgutverkauf</de>
			</function>
        </functions>
		<specs>
            <fillTypes>woodChips</fillTypes>
        </specs>
        <image>store_BiomassHeatingPlant.dds</image>
        <price>20000</price>
        <dailyUpkeep>10</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>Lizard</brand>
        <species>placeable</species>
        <category>placeableMisc</category>
        <vertexBufferMemoryUsage>749740</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>121848</indexBufferMemoryUsage>
        <textureMemoryUsage>39636752</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    
    <filename>BiomassHeatingPlant.i3d</filename>
    <placeableType>sellingStation</placeableType>
    <placement testSizeX="16" testSizeZ="6" sizeX="15" sizeZ="5" useRandomYRotation="false" useManualYRotation="true"/>
    
     <clearAreas>
        <clearArea startNode="1|0" widthNode="1|0|0" heightNode="1|0|1"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="6" maxSlope="30" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="1|0" widthNode="1|0|0" heightNode="1|0|1" groundType="dirt"/>
        </levelAreas>
    </leveling>	
	
    <seasons>
    <maskAreas>
            <maskArea startNode="1|0" widthNode="1|0|0" heightNode="1|0|1" />
    </maskAreas>
	<admirers>
            <snowAdmirer node="0|2"/>
    </admirers>
    </seasons>
	
	<animatedObjects>
        <animatedObject saveId="lights" >
            <animation duration="0.1">
                <part node="0|3|0|0">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
                <part node="0|3|1|0">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
            </animation>
            <controls triggerNode="0|3|2" posAction="ACTIVATE_HANDTOOL" posText="action_lightSwitchON" negText="action_lightSwitchOFF" />
        </animatedObject>
    </animatedObjects>
	
	<sellingStation stationName="Heating Plant" appearsOnPDA="true" storageRadius="0" litersForFullPriceDrop="90" fullPriceRecoverHours="48">
        <unloadTrigger exactFillRootNode="0|5|0" baleTriggerNode="0|5|1"/>
        <unloadTrigger                               baleTriggerNode="0|5|2"/>
        <fillType name="woodChips" priceScale="1.3" supportsGreatDemand="true" disablePriceDrop="true" />
    </sellingStation>
	     <slot capacity="15000" litersPersecond="1" >
		  <fillTye fillTyes="woodChips" scale="0.2" pricePerliter="o.2"/>
		  <display baseNode="1|2|3" />
		 </slot> 
	<dayNightObjects>
        <dayNightObject node="0|4|11|0|1" visibleDay="false" visibleNight="true" />
    </dayNightObjects>
	
    <tipOcclusionUpdateArea sizeX="15" sizeZ="5"/>
</placeable>
