<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
    <storeData>
        <name>$l10n_animalPen_cow2</name>
        <image>$data/placeables/animalHusbandry/store_husbandryCowLarge.png</image>
        <price>300000</price>
        <functions>
            <function>$l10n_function_animalPenCow</function>
        </functions>
        <lifetime>1000</lifetime>
        <dailyUpkeep>0</dailyUpkeep>
        <rotation>0</rotation>
        <brand>Lizard</brand>
        <species>placeable</species>
        <category>animalpens</category>
        <vertexBufferMemoryUsage>1221784</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>147174</indexBufferMemoryUsage>
        <textureMemoryUsage>25116168</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <placeableType>husbandry</placeableType>
    <filename>maps/placeables/husbandryCowLarge.i3d</filename>
    <placement testSizeX="36.0" testSizeZ="36.0" sizeX="30" sizeZ="30" useRandomYRotation="false" useManualYRotation="true" placementRotationSnapAngle="90" placementPositionSnapSize="0.5" placementPositionSnapOffset="0.25"/>

    <clearAreas>
        <clearArea startNode="0|10|0" widthNode="0|10|0|0" heightNode="0|10|0|1"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="0|11|0" widthNode="0|11|0|0" heightNode="0|11|0|1" groundType="grass"/>
            <levelArea startNode="0|11|1" widthNode="0|11|1|0" heightNode="0|11|1|1" groundType="dirt"/>
            <levelArea startNode="0|11|2" widthNode="0|11|2|0" heightNode="0|11|2|1" groundType="asphalt"/>
            <levelArea startNode="0|11|3" widthNode="0|11|3|0" heightNode="0|11|3|1" groundType="dirt"/>
            <levelArea startNode="0|11|4" widthNode="0|11|4|0" heightNode="0|11|4|1" groundType="dirt"/>
            <levelArea startNode="0|11|5" widthNode="0|11|5|0" heightNode="0|11|5|1" groundType="dirt"/>
            <levelArea startNode="0|11|6" widthNode="0|11|6|0" heightNode="0|11|6|1" groundType="dirt"/>
            <levelArea startNode="0|11|7" widthNode="0|11|7|0" heightNode="0|11|7|1" groundType="dirt"/>
        </levelAreas>
        <rampAreas> <!-- Deprecated! no longer used in script -->
            <rampArea maxSlope="75" rootNode="0|12|0" startNode="0|12|0" widthNode="0|12|0|0" heightNode="0|12|0|1" groundType="grass"/>
            <rampArea maxSlope="75" rootNode="0|12|1" startNode="0|12|1" widthNode="0|12|1|0" heightNode="0|12|1|1" groundType="grass"/>
            <rampArea maxSlope="75" rootNode="0|12|2" startNode="0|12|2" widthNode="0|12|2|0" heightNode="0|12|2|1" groundType="grass"/>
            <rampArea maxSlope="75" rootNode="0|12|3" startNode="0|12|3" widthNode="0|12|3|0" heightNode="0|12|3|1" groundType="grass"/>
        </rampAreas>
    </leveling>

    <foliageAreas>
        <foliageArea fruitType="grass" rootNode="0|13|0" />
    </foliageAreas>

    <triggerMarkers>
        <triggerMarker node="0|14" />
    </triggerMarkers>

    <hotspots>
        <hotspot name="Cow barn" fullName="$l10n_animals_cowPasture" imageName="COW_BARN" hidable="true" category="CATEGORY_TRIGGERS" />
    </hotspots>

    <animatedObjects>
        <animatedObject saveId="gate_01" >
            <animation duration="1.5">
                <part node="0|9|1|0|0">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -120 0"/>
                </part>
                <part node="0|9|1|0|1">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 120 0"/>
                </part>
            </animation>
            <controls triggerNode="0|15" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="maps/sounds/gate/gate_loop.wav" loops="0" linkNode="0|9|1|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="maps/sounds/gate/gate_opened.wav" linkNode="0|9|1|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="maps/sounds/gate/gate_closed.wav" linkNode="0|9|1|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
    </animatedObjects>

    <husbandry saveId="Animals_COW" hasStatistics="false">
        <modules>
            <module name="animals">
                <config type="COW" navmeshNode="0|8" animalLoadTriggerNode="0|0" maxNumAnimals="200" husbandryFileName="$dataS/character/cowAnimalHusbandry.xml" placementRaycastDistance="2.0" carryingCapacity="50" rideableDeliveryStartNode="0|6|0" rideableDeliveryWidthNode="0|6|0|0" rideableDeliveryHeightNode="0|6|0|0" />
            </module>
            <module name="food">
                <config node="0|1|0" exactFillRootNode="0" baleTriggerNode="3" animalPlacesNode="1" >
                    <fillPlane node="0|1|1" minY="0.125" maxY="0.4" colorChange="true" />
                </config>
            </module>
            <module name="water">
                <config node="0|2|0" exactFillRootNode="0" fillTypes="WATER" acceptedToolTypes="undefined trailer">
                    <fillPlane node="0|2|1" minY="0.06" maxY="0.275" colorChange="true" />
                </config>
            </module>
            <module name="liquidManure">
                <config node="0|3|0" fillTypes="LIQUIDMANURE" triggerNode="0">
                    <fillPlane node="0|3|0|1" minY="0.02" maxY="0.5" />
                </config>
            </module>
            <module name="manure">
                <config startNode="0|4|1|0" widthNode="0|4|1|0|0" heightNode="0|4|1|0|1" fillType="MANURE"/>
            </module>
            <module name="foodSpillage">
                <config fillType="SILAGE">
                    <area startNode="0|1|0|2|0" widthNode="0|1|0|2|0|0" heightNode="0|1|0|2|0|1" />
                    <area startNode="0|1|0|2|1" widthNode="0|1|0|2|1|0" heightNode="0|1|0|2|1|1" />
                    <area startNode="0|1|0|2|2" widthNode="0|1|0|2|2|0" heightNode="0|1|0|2|2|1" />
                    <area startNode="0|1|0|2|3" widthNode="0|1|0|2|3|0" heightNode="0|1|0|2|3|1" />
                </config>
            </module>
            <module name="milk">
                <config node="0|7" fillTypes="MILK" triggerNode="0" />
            </module>
            <module name="straw">
                <config node="0|5" exactFillRootNode="0" fillTypes="STRAW">
                    <fillPlane node="0|5|1" minY="-0.27" maxY="0.0" colorChange="false" />
                </config>
            </module>
        </modules>
        <placementRaycast distance="2" />
    </husbandry>

    <tipOcclusionUpdateArea sizeX="62" sizeZ="60" />

</placeable>
