<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>
			<de>DKS 22</de>
			<en>DKS 22</en>
		</name>
		<functions>
			<function>
				<en>This platform is mostly used to transport bales and other small equipment.</en>
				<de>Diese Platform wird hauptsächlich zum Transport von Ballen oder anderen kleinen Gerätschaften genutzt.</de>
			</function>			
			<function>by HoFFi - www.modding-welt.com</function>
		</functions>
        <specs>
            <combination>FZ 30 / FZ 60</combination>
        </specs>
        <image>Store/store_DKS22.dds</image>
        <price>4100</price>
		<dailyUpkeep>3</dailyUpkeep>
        <lifetime>600</lifetime>
        <rotation>180</rotation>
        <brand>FLIEGL</brand>
        <category>Misc</category>
    </storeData>

    <base>
        <typeDesc>Platform</typeDesc>
        <filename>i3d/DKS22.i3d</filename>
        <size width="2.5" length="2"/>
        <supportsPickUp>false</supportsPickUp>
        <components>
            <component centerOfMass="0 0 -0.3" solverIterationCount="10" mass="525" />
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        </schemaOverlay>
    </base>
	
	<lights>
		<sharedLight linkNode="sideMarker_06Orange1"  filename="$data/shared/assets/lights/lizard/sideMarker_06Orange.xml" />
		<sharedLight linkNode="sideMarker_06Orange2"  filename="$data/shared/assets/lights/lizard/sideMarker_06Orange.xml" />
		<sharedLight linkNode="sideMarker_06Orange3"  filename="$data/shared/assets/lights/lizard/sideMarker_06Orange.xml" />
		<sharedLight linkNode="sideMarker_06Orange4"  filename="$data/shared/assets/lights/lizard/sideMarker_06Orange.xml" />
		<sharedLight linkNode="sideMarker_06Orange5"  filename="$data/shared/assets/lights/lizard/sideMarker_06Orange.xml" />
		<sharedLight linkNode="sideMarker_06Orange6"  filename="$data/shared/assets/lights/lizard/sideMarker_06Orange.xml" />
    </lights>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherjoint" jointType="frontloader"/>
			<inputAttacherJoint node="attacherjoint1" jointType="implement" topReferenceNode="top" lowerRotLimitScale="0 0 0" upperRotationOffset="3" lowerRotationOffset="0">
                <distanceToGround lower="0.2" upper="1.32"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>
	
	<connectionHoses>
        <hose inputAttacherJointIndices="1 2" type="hydraulicIn"     	node="HydConnectorLink2"     	length="0.55" diameter="0.022"  straighteningFactor="2.5">
           <objectChange node="Hydraulic_detached" visibilityActive="false" visibilityInactive="true"/>
           <objectChange node="Hydraulic_con_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>
	
	<dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="2|3" linkNode="HydConnector2"  			filename="$data/shared/connectionHoses/connectors.i3d" />
        <!-- <dynamicallyLoadedPart node="1>0" linkNode="Hydraulic_con_detached"  	filename="$data/shared/connectionHoses/connectors.i3d" /> -->
    </dynamicallyLoadedParts>
	
	<fillUnit>
	<fillUnitConfigurations>
		<fillUnitConfiguration name="$l10n_configuration_valueExtension" price="400" params="2200">
			<fillUnits>
                <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="2200" >
                    <exactFillRootNode node="exactFillRootNode1" />
					<autoAimTargetNode node="fillAutoAimTarget1" startZ="0" endZ="0" invert="false" startPercentage="25"/>
                </fillUnit>
            </fillUnits>
		</fillUnitConfiguration>
		<fillUnitConfiguration name="$l10n_configuration_valueExtension" price="750" params="3100">
			<fillUnits>
                <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="3100" >
                    <exactFillRootNode node="exactFillRootNode1" />
					<autoAimTargetNode node="fillAutoAimTarget1" startZ="0" endZ="0" invert="false" startPercentage="25"/>
                </fillUnit>
            </fillUnits>
			<objectChange node="Zusatzwand" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="colDoorBack4" rigidBodyTypeActive="Static" 	rigidBodyTypeInactive="NoRigidBody" compoundChildActive="true" compoundChildInactive="false" />
		</fillUnitConfiguration>
		<fillUnitConfiguration name="$l10n_configuration_valueDefault" price="0">
			<fillUnits>
				<fillUnit unit="$l10n_unit_bale" fillTypes="roundBale squareBale" capacity="2" params="2"/>
            </fillUnits>
			<objectChange node="effects" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="posts_back" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="Lock_compent" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="Dubler_DoorLeftRot" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="Dubler_DoorRightRot" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="Dubles_DoorBackRot" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="exactFillRootNode1" rigidBodyTypeActive="NoRigidBody" compoundChildActive="false" />
			<objectChange node="colDoorLeft" rigidBodyTypeActive="NoRigidBody" 	rigidBodyTypeInactive="Static" compoundChildActive="false" compoundChildInactive="true" />
			<objectChange node="colDoorRight" rigidBodyTypeActive="NoRigidBody" 	rigidBodyTypeInactive="Static" compoundChildActive="false" compoundChildInactive="true" />
			<objectChange node="colDoorBack" rigidBodyTypeActive="NoRigidBody" 	rigidBodyTypeInactive="Static" compoundChildActive="false" compoundChildInactive="true" />
		</fillUnitConfiguration>
	</fillUnitConfigurations>
	</fillUnit>
	
	<fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume1" maxDelta="0.23" maxAllowedHeapAngle="5" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
			<fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume2" maxDelta="0.23" maxAllowedHeapAngle="5" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
			<fillVolumeConfiguration />
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo01" width="1.0" length="1.7" />
            </unloadInfo>
        </unloadInfos>

    </fillVolume>

	<animations>
        <animation name="tipRight">
			<part node="Latch_left"		startTime="0" endTime="0.3"   startRot="0 0 0"   endRot="0 0 -38" />
			<part node="Handler_left"   startTime="0" endTime="0.3"   startRot="0 0 -76" endRot="0 0 -38" />
			<part node="Link_left"		startTime="0" endTime="0.3"   startRot="0 90 -54" endRot="0 90 0" />
            <part node="tipRight"		startTime="0.8" endTime="10.8"   startRot="0 0 0"   endRot="0 0 -38" />
			<part node="particleLeft"   startTime="0.8" endTime="10.8"   startRot="0 0 0" endRot="0 0 38" />
            <part node="doorLeft" direction="1"   startTime="0.3" endTime="0.8"    startRot="0 0 0"   endRot="0 0 7" />
            <part node="doorLeft" direction="1"   startTime="1.0" endTime="10.8"   startRot="0 0 7"  endRot="0 0 38" />
            <part node="doorLeft" direction="-1"  startTime="0"   endTime="10.8"   startRot="0 0 0"   endRot="0 0 38" />
        </animation>
		<animation name="tipLeft">
			<part node="Latch_right"	startTime="0" endTime="0.3"   startRot="0 0 0"   endRot="0 0 38" />
			<part node="Handler_right"	startTime="0" endTime="0.3"   startRot="0 0 76" endRot="0 0 38" />
			<part node="Link_right"		startTime="0" endTime="0.3"   startRot="0 -90 -56.225" endRot="0 -90 0" />
            <part node="tipLeft"		startTime="0.8" endTime="10.8"   startRot="0 0 0"   endRot="0 0 38" />
            <part node="particleRight"  startTime="0.8" endTime="10.8"   startRot="0 0 0"  	endRot="0 0 -38" />
            <part node="doorRight" direction="1"   startTime="0.3" endTime="0.8"    startRot="0 0 0"   	endRot="0 0 -7" />
            <part node="doorRight" direction="1"   startTime="1.0" endTime="10.8"   startRot="0 0 -7"  endRot="0 0 -38" />
            <part node="doorRight" direction="-1"  startTime="0"   endTime="10.8"   startRot="0 0 0"  	endRot="0 0 -38" />
        </animation>
        <animation name="tipFront">
			<part node="Latch_back"		startTime="0" endTime="0.3"   startRot="0 0 0"   endRot="-38 0 0" />
			<part node="Handler_back"	startTime="0" endTime="0.3"   startRot="0 0 -9.221" endRot="0 0 -29.221" />
			<part node="Link_back"		startTime="0" endTime="0.3"   startRot="22.952 0 0" endRot="45 0 0" />
            <part node="tipFront"		startTime="0.8" endTime="10.8"   startRot="0 0 0"   endRot="-38 0 0" />
            <part node="particleBack"  startTime="1.0" endTime="10.8"    startRot="0 0 0"   endRot="45 0 0" />
            <part node="doorBack"      startTime="0.4" endTime="0.8"  direction="1"  startRot="0 0 0"  endRot="7 0 0" />
            <part node="doorBack"      startTime="1.0" endTime="10.8" direction="1"  startRot="7 0 0" endRot="45 0 0" />
            <part node="doorBack"      startTime="0"   endTime="10.8" direction="-1" startRot="0 0 0"  endRot="45 0 0" />
        </animation>
        <animation name="grainDoor">
            <part node="tipFront"		startTime="0.8" endTime="10.8"	startRot="0 0 0"   endRot="-38 0 0" />
            <part node="particleDoor"	startTime="1.0" endTime="10.8"	startRot="0 0 0"   endRot="45 0 0" />
            <part node="grainDoor"		startTime="0.3" endTime="2.0"	startTrans="0 0 0"   endTrans="0 0.190 0" />
        </animation>
    </animations>
	
    <cylindered>
        <movingTools>
            <movingTool node="tipRight"  playSound="true">
                <dependentPart node="Hydraulik"/>
				<dependentPart node="Halter"/>
            </movingTool>
			<movingTool node="tipLeft"  playSound="true">
                <dependentPart node="Hydraulik"/>
				<dependentPart node="Halter"/>
            </movingTool>
			<movingTool node="tipFront"  playSound="true">
                <dependentPart node="Hydraulik"/>
				<dependentPart node="Halter"/>				
            </movingTool>
        <!-- grain door -->
			<movingTool node="grainDoor">
                <dependentPart node="openerArm" />
                <dependentPart node="Hydraulik"/>
				<dependentPart node="Halter"/>				
            </movingTool>
		</movingTools>
		
		<movingParts>
            <movingPart node="Hydraulik" referencePoint="zylinderRef" referenceFrame="zylinderRef" isActiveDirty="true">
                <!-- Drawbar cylinder -->
                <translatingPart node="Zylinder"/>
            </movingPart>
			<movingPart node="Halter" referencePoint="Hydraulik" referenceFrame="Hydraulik" isActiveDirty="true"/>

            <movingPart node="openerArm" localReferencePoint="openerPart" referencePoint="grainDoor" referenceFrame="grainDoor" >
                <dependentPart node="openerPart" />
            </movingPart>
            <movingPart node="openerPart" referencePoint="grainDoor" referenceFrame="openerPartFrame" />

        </movingParts>

        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="Body"/>
        </sounds>
    </cylindered>
	
	<configurationSets>
        <configurationSet name="$l10n_configuration_valueLoadingWagon" isDefault="true">
            <configuration name="fillVolume"   		index="2" />
            <configuration name="fillUnit"     		index="3" />
            <configuration name="trailer"      		index="2" />
			<configuration name="tensionBelts"      index="2" />
        </configurationSet>
        <configurationSet name="$l10n_configuration_capacityX" params="2200">
            <configuration name="fillVolume"   		index="1" />
            <configuration name="fillUnit"     		index="1" />
            <configuration name="trailer"      		index="1" />
			<configuration name="tensionBelts"      index="1" />
        </configurationSet>
		<configurationSet name="$l10n_configuration_capacityX" params="3100">
            <configuration name="fillVolume"   		index="2" />
            <configuration name="fillUnit"     		index="2" />
            <configuration name="trailer"      		index="1" />
			<configuration name="tensionBelts"      index="3" />
        </configurationSet>
    </configurationSets>
	
	<tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="belts" jointNode="Body" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="5">
                    <tensionBelt startNode="beltStart1" endNode="beltEnd1" offsetLeft="1.3"/>
                    <tensionBelt startNode="beltStart2" endNode="beltEnd2"/>
                    <tensionBelt startNode="beltStart3" endNode="beltEnd3" offsetRight="1.2"/>
                </tensionBelts>
            </tensionBeltsConfiguration>
			<tensionBeltsConfiguration>
                <tensionBelts linkNode="belts" jointNode="Body" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="5">
                    <tensionBelt startNode="beltStart4" endNode="beltEnd4" offsetLeft="1.3"/>
                    <tensionBelt startNode="beltStart5" endNode="beltEnd5"/>
                    <tensionBelt startNode="beltStart6" endNode="beltEnd6" offsetRight="1.2"/>
                </tensionBelts>
            </tensionBeltsConfiguration>
			<tensionBeltsConfiguration>
                <tensionBelts linkNode="belts" jointNode="Body" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="5">
                    <tensionBelt startNode="beltStart7" endNode="beltEnd7" offsetLeft="1.3"/>
                    <tensionBelt startNode="beltStart8" endNode="beltEnd8"/>
                    <tensionBelt startNode="beltStart9" endNode="beltEnd9" offsetRight="1.2"/>
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>
	
	<trailer>
        <trailerConfigurations>
			<trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipFront" speedScale="2.0" startTipTime="0.15"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="2">
                        <animation name="tipLeft" speedScale="2.0" startTipTime="0.1"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="3">
                        <animation name="tipRight" speedScale="2.0" startTipTime="0.1"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideBackGrainDoor" dischargeNodeIndex="4">
                        <animation name="grainDoor" speedScale="2.0" startTipTime="0.01" />
                        <doorAnimation name="tipAnimationGrainDoor2" speedScale="1.0" />
                    </tipSide>
                </trailer>
            </trailerConfiguration>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipFront" speedScale="2.0" startTipTime="0.15"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="2">
                        <animation name="tipLeft" speedScale="2.0" startTipTime="0.1"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="3">
                        <animation name="tipRight" speedScale="2.0" startTipTime="0.1"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideBackGrainDoor" dischargeNodeIndex="4">
                        <animation name="grainDoor" speedScale="2.0" startTipTime="0.01" />
                        <doorAnimation name="tipAnimationGrainDoor2" speedScale="1.0" />
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>
	
	<dischargeable>
        <dischargeNode node="dischargeNodeBack" emptySpeed="550" fillUnitIndex="1" unloadInfoIndex="1">
            <info width="2.5" length="0.5" zOffset="0.5"/>
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleBack" effectClass="ParticleEffect" />
                    <effectNode effectNode="effectGrainBack" materialType="unloading" materialTypeId="1" fadeTime="0.5" extraDistanceNode="dischargeNodeBack" extraDistance="0.2"/>
                </effectNode>
                <effectNode effectNode="effectSmokeBack" materialType="smoke"     materialTypeId="1" fadeTime="0.5" />
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeRight" emptySpeed="450" fillUnitIndex="1" unloadInfoIndex="2" >
            <info width="4" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleRight" effectClass="ParticleEffect" />
                    <effectNode effectNode="effectGrainRight" materialType="unloading" materialTypeId="1" fadeTime="0.5" extraDistanceNode="dischargeNodeRight" extraDistance="0.2"/>
                </effectNode>
                <effectNode effectNode="effectSmokeRight" materialType="smoke"     materialTypeId="1" fadeTime="0.5" />
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeLeft" emptySpeed="450" fillUnitIndex="1" unloadInfoIndex="3" >
            <info width="4" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleLeft" effectClass="ParticleEffect" />
                    <effectNode effectNode="effectGrainLeft" materialType="unloading" materialTypeId="1" fadeTime="0.5" extraDistanceNode="dischargeNodeLeft" extraDistance="0.2"/>
                </effectNode>
                <effectNode effectNode="effectSmokeLeft" materialType="smoke"     materialTypeId="1" fadeTime="0.5" />
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeDoor" emptySpeed="350" fillUnitIndex="1" unloadInfoIndex="4">
            <info width="0.3" length="0.5" zOffset="0.5"/>
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleDoor" effectClass="ParticleEffect" />
                    <effectNode effectNode="effectGrainDoor" materialType="unloading" materialTypeId="1" fadeTime="0.5" extraDistanceNode="dischargeNodeDoor" extraDistance="0.2"/>
                </effectNode>
                <effectNode effectNode="effectSmokeDoor" materialType="smoke"     materialTypeId="1" fadeTime="0.5" />
            </effects>
        </dischargeNode>
    </dischargeable>


    <baseMaterial>
        <material name="Rahmen" baseNode="main">
            <shaderParameter name="colorMat0" value="0.9 0.9 0.9 4"/>
        </material>
		<material name="Aufbau2" baseNode="Unterbau">
            <shaderParameter name="colorMat1" value="0.9 0.9 0.9 4"/>
        </material>
		<material name="Aufbau" baseNode="Platform">
            <shaderParameter name="colorMat0" value="0.9 0.9 0.9 4"/>
			<shaderParameter name="colorMat2" value="0.9 0.9 0.9 4"/>
        </material>
		<material name="Hydraulik" baseNode="Halter">
            <shaderParameter name="colorMat0" value="0.8 0.018 0.016 1"/>
        </material>
    </baseMaterial>

    <baseMaterialConfigurations price="200" useDefaultColors="true">
        <baseMaterialConfiguration name="ZINC" material="4" color="0.94 0.94 0.9 4"/>
        <baseMaterialConfiguration name="STEEL" material="8" color="0.94 0.94 0.9 8"/>
        <material name="Rahmen" shaderParameter="colorMat0" />
		<material name="Aufbau2" shaderParameter="colorMat1" />
    </baseMaterialConfigurations>
	
	<designMaterialConfigurations price="200" useDefaultColors="true">
		<designMaterialConfiguration name="ZINC" material="4" color="0.94 0.94 0.9 4"/>
		<designMaterialConfiguration name="STEEL" material="8" color="0.94 0.94 0.9 8"/>
        <material name="Aufbau" shaderParameter="colorMat0" />
		<material name="Aufbau" shaderParameter="colorMat2" />
    </designMaterialConfigurations>
	
	<!--
	<customMaterialConfigurations price="200" useDefaultColors="true" title="CustomConfig1">
		<customMaterialConfiguration name="ZINC" material="4" color="0.94 0.94 0.9 4"/>
		<customMaterialConfiguration name="STEEL" material="8" color="0.94 0.94 0.9 8"/>
		<material name="Aufbau" shaderParameter="colorMat0" />
		<material name="Aufbau" shaderParameter="colorMat2" />
    </customMaterialConfigurations>
	-->
	

    <wearable wearDuration="2480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="290" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
		<i3dMapping id="Body" node="0>" />
		<i3dMapping id="attacherjoint" node="0>0" />
		<i3dMapping id="attacherjoint1" node="0>1" />
		<i3dMapping id="top" node="0>2" />
		<i3dMapping id="decalsingle" node="0>3" />
		<i3dMapping id="decalsingle1" node="0>4" />
		<i3dMapping id="support" node="0>5" />
		<i3dMapping id="Unterbau" node="0>6" />
		<i3dMapping id="VerschlussV2" node="0>7" />
		<i3dMapping id="main" node="0>8" />
		<i3dMapping id="base" node="0>9" />
		<i3dMapping id="tipRight" node="0>9|0" />
		<i3dMapping id="tipLeft" node="0>9|0|0" />
		<i3dMapping id="tipFront" node="0>9|0|0|0" />
		<i3dMapping id="vis" node="0>9|0|0|0|0" />
		<i3dMapping id="VerschlussV" node="0>9|0|0|0|0|0" />
		<i3dMapping id="VerschlussH" node="0>9|0|0|0|0|1" />
		<i3dMapping id="Platform" node="0>9|0|0|0|0|2" />
		<i3dMapping id="Bordwand" node="0>9|0|0|0|0|3" />
		<i3dMapping id="dischargeNodes" node="0>9|0|0|0|0|4" />
		<i3dMapping id="dischargeNodeLeft" node="0>9|0|0|0|0|4|1" />
		<i3dMapping id="dischargeNodeRight" node="0>9|0|0|0|0|4|0" />
		<i3dMapping id="dischargeNodeBack" node="0>9|0|0|0|0|4|2" />
		<i3dMapping id="fillVolumes" node="0>9|0|0|0|0|5" />
		<i3dMapping id="exactFillRootNode1" node="0>9|0|0|0|0|5|0" />
		<i3dMapping id="fillAutoAimTarget1" node="0>9|0|0|0|0|5|1" />
		<i3dMapping id="fillVolume1" node="0>9|0|0|0|0|5|2" />
		<i3dMapping id="unloadInfo01" node="0>9|0|0|0|0|5|3" />
		<i3dMapping id="fillVolume2" node="0>9|0|0|0|0|5|4" />
		<i3dMapping id="effects" node="0>9|0|0|0|0|6" />
		<i3dMapping id="particleBack" node="0>9|0|0|0|0|6|0" />
		<i3dMapping id="effectNodesBack" node="0>9|0|0|0|0|6|0|0" />
		<i3dMapping id="effectGrainBack" node="0>9|0|0|0|0|6|0|0|0" />
		<i3dMapping id="effectSmokeBack" node="0>9|0|0|0|0|6|0|0|1" />
		<i3dMapping id="particleNodeBack" node="0>9|0|0|0|0|6|0|1" />
		<i3dMapping id="effectParticleBack" node="0>9|0|0|0|0|6|0|1|0" />
<!-- grainDoor -->
		<i3dMapping id="particleDoor" node="0>9|0|0|0|0|6|3" />
		<i3dMapping id="effectNodesDoor" node="0>9|0|0|0|0|6|3|0" />
		<i3dMapping id="effectGrainDoor" node="0>9|0|0|0|0|6|3|0|0" />
		<i3dMapping id="effectSmokeDoor" node="0>9|0|0|0|0|6|3|0|1" />
		<i3dMapping id="particleNodeDoor" node="0>9|0|0|0|0|6|3|1" />
		<i3dMapping id="effectParticleDoor" node="0>9|0|0|0|0|6|3|1|0" />
		<i3dMapping id="dischargeNodeDoor" node="0>9|0|0|0|0|4|3" />
		<i3dMapping id="backDoorSmall" node="0>9|0|0|0|0|11|0|0" />
		<i3dMapping id="grainDoor" node="0>9|0|0|0|0|11|0|0|0" />
		<i3dMapping id="openerArm" node="0>9|0|0|0|0|11|0|0|1" />
		<i3dMapping id="openerPart" node="0>9|0|0|0|0|11|0|0|1|0" />
		<i3dMapping id="openerPartFrame" node="0>9|0|0|0|0|11|0|0|2" />
<!-- grainDoor -->
		<i3dMapping id="particleLeft" node="0>9|0|0|0|0|6|1" />
		<i3dMapping id="effectNodesLeft" node="0>9|0|0|0|0|6|1|0" />
		<i3dMapping id="effectGrainLeft" node="0>9|0|0|0|0|6|1|0|0" />
		<i3dMapping id="effectSmokeLeft" node="0>9|0|0|0|0|6|1|0|1" />
		<i3dMapping id="particleNodeLeft" node="0>9|0|0|0|0|6|1|1" />
		<i3dMapping id="effectParticleLeft" node="0>9|0|0|0|0|6|1|1|0" />
		<i3dMapping id="particleRight" node="0>9|0|0|0|0|6|2" />
		<i3dMapping id="effectNodesRight" node="0>9|0|0|0|0|6|2|0" />
		<i3dMapping id="effectGrainRight" node="0>9|0|0|0|0|6|2|0|0" />
		<i3dMapping id="effectSmokeRight" node="0>9|0|0|0|0|6|2|0|1" />
		<i3dMapping id="particleNodeRight" node="0>9|0|0|0|0|6|2|1" />
		<i3dMapping id="effectParticleRight" node="0>9|0|0|0|0|6|2|1|0" />
		<i3dMapping id="posts_back" node="0>9|0|0|0|0|7" />
		<i3dMapping id="Lock_compent" node="0>9|0|0|0|0|8" />
		<i3dMapping id="Latch_left" node="0>9|0|0|0|0|8|0" />
		<i3dMapping id="Link_RightRef" node="0>9|0|0|0|0|8|0|0" />
		<i3dMapping id="Latch_right" node="0>9|0|0|0|0|8|1" />
		<i3dMapping id="Link_LeftRef" node="0>9|0|0|0|0|8|1|0" />
		<i3dMapping id="Latch_back" node="0>9|0|0|0|0|8|2" />
		<i3dMapping id="Link_BackRef" node="0>9|0|0|0|0|8|2|0" />
		<i3dMapping id="Handler_left" node="0>9|0|0|0|0|8|3" />
		<i3dMapping id="Link_left" node="0>9|0|0|0|0|8|3|0" />
		<i3dMapping id="Handler_right" node="0>9|0|0|0|0|8|4" />
		<i3dMapping id="Link_right" node="0>9|0|0|0|0|8|4|0" />
		<i3dMapping id="Handler_back" node="0>9|0|0|0|0|8|5" />
		<i3dMapping id="Link_back" node="0>9|0|0|0|0|8|5|0" />
		<i3dMapping id="Dubler_DoorLeftRot" node="0>9|0|0|0|0|9" />
		<i3dMapping id="doorLeft" node="0>9|0|0|0|0|9|0" />
		<i3dMapping id="decalsLeft" node="0>9|0|0|0|0|9|0|0" />
		<i3dMapping id="colDoorLeft" node="0>9|0|0|0|0|9|0|1" />
		<i3dMapping id="Dubler_DoorRightRot" node="0>9|0|0|0|0|10" />
		<i3dMapping id="doorRight" node="0>9|0|0|0|0|10|0" />
		<i3dMapping id="decalsRight" node="0>9|0|0|0|0|10|0|0" />
		<i3dMapping id="colDoorRight" node="0>9|0|0|0|0|10|0|1" />
		<i3dMapping id="Dubles_DoorBackRot" node="0>9|0|0|0|0|11" />
		<i3dMapping id="doorBack" node="0>9|0|0|0|0|11|0" />
		<i3dMapping id="colDoorBack" node="0>9|0|0|0|0|11|0|1" />
		<i3dMapping id="decalsBack" node="0>9|0|0|0|0|11|0|2" />
		<i3dMapping id="colDoorBack2" node="0>9|0|0|0|0|12" />
		<i3dMapping id="colDoorBack3" node="0>9|0|0|0|0|13" />
		<i3dMapping id="belts" node="0>9|0|0|0|0|14" />
		<i3dMapping id="beltStart1" node="0>9|0|0|0|0|14|0" />
		<i3dMapping id="beltEnd1" node="0>9|0|0|0|0|14|0|0" />
		<i3dMapping id="beltStart2" node="0>9|0|0|0|0|14|1" />
		<i3dMapping id="beltEnd2" node="0>9|0|0|0|0|14|1|0" />
		<i3dMapping id="beltStart3" node="0>9|0|0|0|0|14|2" />
		<i3dMapping id="beltEnd3" node="0>9|0|0|0|0|14|2|0" />
		<i3dMapping id="beltStart4" node="0>9|0|0|0|0|14|3" />
		<i3dMapping id="beltEnd4" node="0>9|0|0|0|0|14|3|0" />
		<i3dMapping id="beltStart5" node="0>9|0|0|0|0|14|4" />
		<i3dMapping id="beltEnd5" node="0>9|0|0|0|0|14|4|0" />
		<i3dMapping id="beltStart6" node="0>9|0|0|0|0|14|5" />
		<i3dMapping id="beltEnd6" node="0>9|0|0|0|0|14|5|0" />
		<i3dMapping id="beltStart7" node="0>9|0|0|0|0|14|6" />
		<i3dMapping id="beltEnd7" node="0>9|0|0|0|0|14|6|0" />
		<i3dMapping id="beltStart8" node="0>9|0|0|0|0|14|7" />
		<i3dMapping id="beltEnd8" node="0>9|0|0|0|0|14|7|0" />
		<i3dMapping id="beltStart9" node="0>9|0|0|0|0|14|8" />
		<i3dMapping id="beltEnd9" node="0>9|0|0|0|0|14|8|0" />
		<i3dMapping id="zylinderRef" node="0>9|0|0|0|0|15" />
		<i3dMapping id="Halter" node="0>9|0|0|0|0|15" />
		<i3dMapping id="Hydraulik" node="0>9|0|0|0|0|15|0" />
		<i3dMapping id="Zylinder" node="0>9|0|0|0|0|15|0|0" />
		<i3dMapping id="Zusatzwand" node="0>9|0|0|0|0|16" />
		<i3dMapping id="DreieckswandL" node="0>9|0|0|0|0|16|0" />
		<i3dMapping id="DreieckswandR" node="0>9|0|0|0|0|16|1" />
		<i3dMapping id="BordwandZus" node="0>9|0|0|0|0|16|2" />
		<i3dMapping id="colDoorBack4" node="0>9|0|0|0|0|16|3" />
		<i3dMapping id="zylinderRef" node="0>10" />
		<i3dMapping id="HydRef" node="0>9|0|0|0|0|15|0|2" />
		<i3dMapping id="sideMarker_06Orange1" node="0>9|0|0|0|0|9|0|2" />
		<i3dMapping id="sideMarker_06Orange2" node="0>9|0|0|0|0|9|0|3" />
		<i3dMapping id="sideMarker_06Orange3" node="0>9|0|0|0|0|10|0|2" />
		<i3dMapping id="sideMarker_06Orange4" node="0>9|0|0|0|0|10|0|3" />
		<i3dMapping id="sideMarker_06Orange5" node="0>9|0|0|0|0|11|0|3" />
		<i3dMapping id="sideMarker_06Orange6" node="0>9|0|0|0|0|11|0|4" />

		<i3dMapping id="HydConnector2" node="0>8|0" />
		<i3dMapping id="HydConnectorLink2" node="0>8|0|0" />
		<i3dMapping id="Hydraulic_detached" node="0>8|0|2" />
		<i3dMapping id="Hydraulic_con_detached" node="0>8|0|2|0" />

	</i3dMappings>
</vehicle>
