﻿<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cutter">
    <storeData>
        <name>Geringhoff Harvest Star HV660</name>
        <specs>
            <workingWidth>6.56</workingWidth>
            <combination>Universal</combination>
        </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>geringhoff.png</image>
        <price>41000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>GERINGHOFF</brand>
        <category>cutters</category>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>geringhoff_harvest_star.i3d</filename>
        <size width="7" length="3"/>
        <speedLimit value="10"/>
        <components>
            <component centerOfMass="0 0 -0.5" solverIterationCount="4" mass="2000"/>
            <component centerOfMass="0 0 0" solverIterationCount="4" mass="100"/>
            <joint component1="1" component2="2" node="0>0|1|0" rotLimit="0 0 0" transLimit="0 0 0"/>
            <joint component1="1" component2="3" node="0>0|2|0" rotLimit="0 0 0" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        </schemaOverlay>
    </base>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="0>0|5" jointType="cutter" topReferenceNode="0>0|11">
                <distanceToGround lower="0.75" upper="1.25"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>
    <attacherJoints>
        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>"/>
        </sounds>
    </attacherJoints>
	
    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" threshold="0.7" />
    </groundReferenceNodes>
	
    <!--<lights>
        <realLights>
            <low>
                <light lightTypes="0"/>
            </low>
            <high>
                <light lightTypes="0"/>
            </high>
        </realLights>
        <beaconLights>
            <beaconLight node="0>0|0|8|1"/>
            <beaconLight node="0>0|0|8|2"/>
        </beaconLights>
    </lights>-->
    <workAreas>
        <workArea type="cutter">
            <area startNode="0>0|6" widthNode="0>0|7" heightNode="0>0|8"/>
            <folding minLimit="0.9" maxLimit="1"/>
			<groundReferenceNode index="1" />
        </workArea>
    </workAreas>
    <foldable>
        <foldingParts posDirectionText="unfold_OBJECT" negDirectionText="fold_OBJECT" turnOnFoldMinLimit="0.9" turnOnFoldMaxLimit="1">
            <foldingPart animationName="leftFold" speedScale="0.6" componentJointIndex="1" anchorActor="0"/>
            <foldingPart animationName="rightFold" speedScale="0.6" componentJointIndex="2" anchorActor="0"/>
            <foldingPart animationName="middle" speedScale="0.6" componentJointIndex="0" anchorActor="0"/>
        </foldingParts>
    </foldable>
    <animations>
        <animation name="leftFold">
            <part node="0>0|1|0" startTime="0" endTime="7" startRot="0 0 -180" endRot="-5 0 -0"/>
            <part node="0>0|1|0|1" startTime="7" endTime="8" startRot="-2 0 0" endRot="25 0 0"/>
            <part node="0>0|1|0|5" startTime="3" endTime="8" startRot="0 0 0" endRot="9 0 0"/>
        </animation>
        <animation name="rightFold">
            <part node="0>0|2|0" startTime="0" endTime="7" startRot="0 0 180" endRot="-5 0 0"/>
            <part node="0>0|2|0|1" startTime="7" endTime="8" startRot="-2 0 0" endRot="25 0 0"/>
            <part node="0>0|2|0|5" startTime="3" endTime="8" startRot="0 0 0" endRot="9 0 0"/>
        </animation>
        <animation name="middle">
            <part node="0>0|3" startTime="0" endTime="7" startTrans="0 0 -0.1" endTrans="0 0 -0.1" visibility="false"/>
            <part node="0>0|3" startTime="7" endTime="8" startTrans="0 0 -0.1" endTrans="0 0 0" visibility="true"/>
            <part node="0>0|0|1" startTime="7" endTime="8" startRot="-2 0 0" endRot="25 0 0"/>
            <part node="0>0|0|8" startTime="0" endTime="0.1" visibility="true"/>
            <part node="0>0|0|8" startTime="0.1" endTime="8" visibility="false"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="0>0|0|1">
                <dependentPart node="0>0|0|3"/>
                <dependentPart node="0>0|0|4"/>
            </movingTool>
            <movingTool node="0>0|1|0">
                <dependentPart node="0>0|1|0|2"/>
            </movingTool>
            <movingTool node="0>0|1|0|1">
                <dependentPart node="0>0|1|0|3"/>
            </movingTool>
            <movingTool node="0>0|2|0">
                <dependentPart node="0>0|2|0|2"/>
            </movingTool>
            <movingTool node="0>0|2|0|1">
                <dependentPart node="0>0|2|0|3"/>
            </movingTool>
        </movingTools>
        <movingParts>
            <movingPart node="0>0|0|3" referencePoint="0>0|0|1|1" referenceFrame="0>">
                <translatingPart node="0>0|0|3|0"/>
            </movingPart>
            <movingPart node="0>0|0|4" referencePoint="0>0|0|1|2" referenceFrame="0>">
                <translatingPart node="0>0|0|4|0"/>
            </movingPart>
            <movingPart node="0>0|1|0|2" referencePoint="0>0|0|5" referenceFrame="0>">
                <translatingPart node="0>0|1|0|2|0"/>
            </movingPart>
            <movingPart node="0>0|1|0|3" referencePoint="0>0|1|0|1|1" referenceFrame="0>">
                <translatingPart node="0>0|1|0|3|0"/>
            </movingPart>
            <movingPart node="0>0|2|0|2" referencePoint="0>0|0|6" referenceFrame="0>">
                <translatingPart node="0>0|2|0|2|0"/>
            </movingPart>
            <movingPart node="0>0|2|0|3" referencePoint="0>0|2|0|1|1" referenceFrame="0>">
                <translatingPart node="0>0|2|0|3|0"/>
            </movingPart>
        </movingParts>
        <!--<sounds>
            <hydraulic file="$data/sounds/cultivatorHydraulic.wav">
                <volume indoor="0.75" outdoor="1.00"/>
                <pitch outdoor="1.00"/>
            </hydraulic>
        </sounds>-->
    </cylindered>
    <cutter fruitTypes="wheat barley rape" movingDirection="1">
        <testAreas>
            <testArea startNode="0>0|12|0" widthNode="0>0|12|0|0" heightNode="0>0|12|0|1"/>
            <testArea startNode="0>0|12|1" widthNode="0>0|12|1|0" heightNode="0>0|12|1|1"/>
            <testArea startNode="0>0|12|2" widthNode="0>0|12|2|0" heightNode="0>0|12|2|1"/>
            <testArea startNode="0>0|12|3" widthNode="0>0|12|3|0" heightNode="0>0|12|3|1"/>
            <testArea startNode="0>0|12|4" widthNode="0>0|12|4|0" heightNode="0>0|12|4|1"/>
            <testArea startNode="0>0|12|5" widthNode="0>0|12|5|0" heightNode="0>0|12|5|1"/>
            <testArea startNode="0>0|12|6" widthNode="0>0|12|6|0" heightNode="0>0|12|6|1"/>
            <testArea startNode="0>0|12|7" widthNode="0>0|12|7|0" heightNode="0>0|12|7|1"/>
        </testAreas>
        <fruitExtraObjects>
            <fruitExtraObject fruitType="wheat" node="0>0|3|0"/>
            <fruitExtraObject fruitType="barley" node="0>0|3|0"/>
            <fruitExtraObject fruitType="rape" node="0>0|3|1"/>
        </fruitExtraObjects>
        <animationNodes>
            <animationNode node="0>0|0|2" rotSpeed="-700" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|0|1|0" rotSpeed="-200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|0|1|0|0|0" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|0|1|0|0|1" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|0|1|0|0|2" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|0|1|0|0|3" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|0|1|0|0|4" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|1|0|0" rotSpeed="-700" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|1|0|1|0" rotSpeed="-200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|1|0|4|0" rotSpeed="-200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|1|0|1|0|0|0" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|1|0|1|0|0|1" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|1|0|1|0|0|2" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|1|0|1|0|0|3" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|1|0|1|0|0|4" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|2|0|0" rotSpeed="-700" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|2|0|1|0" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|2|0|1|0|0|0" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|2|0|1|0|0|1" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|2|0|1|0|0|2" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|2|0|1|0|0|3" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="0>0|2|0|1|0|0|4" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="3"/>
        </animationNodes>
    </cutter>
    <dynamicMount forceLimitScale="1"/>
    <turnOnVehicle turnOffIfNotAllowed="true"/>
    <washable dirtDuration="300" washDuration="1" workMultiplier="2"/>
    <ai>
        <areaMarkers leftNode="0>0|9" rightNode="0>0|10"/>
        <collisionTrigger node="0>0|4"/>
    </ai>
    <!--Non converted elements:


<?xml version="1.0" encoding="utf-8" standalone="no"?>

<vehicle>
<preferedCombineSize>
2</preferedCombineSize>
<fruitTypes fruitTypes="wheat barley rape"/>
<cutter>
<threshingParticleSystem node="0>" file="$data/vehicles/particleAnimations/shared/threshingCutterParticles.i3d"/>
</cutter>
<lights>
<states>
0 1 2</states>
</lights>
<foldingParts>
<foldingPart startMoveDirection="1"/>
<foldingPart startMoveDirection="1"/>
<foldingPart startMoveDirection="1"/>
</foldingParts>
<cutterEffects>
<cutterEffect fruitType="wheat" effectClass="CutterEffect">
<effectNode node="0|0|0|0" linkNode="0>1" speedScale="0.0018" filename="particleAnimations/newHollandHeader40.i3d"/>
<effectNode node="0|0|0|1" linkNode="0>1" speedScale="0.0013" useInterpolation="true" minOffset="7" useMaxValue="true" filename="particleAnimations/newHollandHeader40.i3d"/>
<effectNode node="0|0|0|2" linkNode="0>1" speedScale="0.0013" useInterpolation="true" minOffset="7" filename="particleAnimations/newHollandHeader40.i3d"/>
</cutterEffect>
<cutterEffect fruitType="barley" effectClass="CutterEffect">
<effectNode node="0|0|1|0" linkNode="0>1" speedScale="0.0018" filename="particleAnimations/newHollandHeader40.i3d"/>
<effectNode node="0|0|1|1" linkNode="0>1" speedScale="0.0013" useInterpolation="true" minOffset="7" useMaxValue="true" filename="particleAnimations/newHollandHeader40.i3d"/>
<effectNode node="0|0|1|2" linkNode="0>1" speedScale="0.0013" useInterpolation="true" minOffset="7" filename="particleAnimations/newHollandHeader40.i3d"/>
</cutterEffect>
<cutterEffect fruitType="rape" effectClass="CutterEffect">
<effectNode node="0|0|2|0" linkNode="0>1" speedScale="0.0018" filename="particleAnimations/newHollandHeader40.i3d"/>
<effectNode node="0|0|2|1" linkNode="0>1" speedScale="0.0013" useInterpolation="true" minOffset="7" useMaxValue="true" filename="particleAnimations/newHollandHeader40.i3d"/>
<effectNode node="0|0|2|2" linkNode="0>1" speedScale="0.0013" useInterpolation="true" minOffset="7" filename="particleAnimations/newHollandHeader40.i3d"/>
</cutterEffect>
</cutterEffects>
</vehicle>

-->
</vehicle>
