<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="implement">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>1000KG Gewicht</name>
        <functions>
            <function>$l10n_function_weight</function>
        </functions>
        <rotation>0</rotation>
		<image>store_selfmadeWeight.dds</image>
        <price>925</price>
        <lifetime>600</lifetime>
        <brand>SELFMADE</brand>
        <category>weights</category>
        <vertexBufferMemoryUsage>24960</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>3996</indexBufferMemoryUsage>
        <textureMemoryUsage>2512648</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    
	<base>
        <typeDesc>$l10n_typeDesc_weight</typeDesc>
        <filename>selfmadeWeight.i3d</filename>
        <size width="2" length="1.5"/>
        <components>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="500" />
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        </schemaOverlay>
    </base>
   
   
   <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="0>1" jointType="implement" topReferenceNode="0>3" lowerRotLimitScale="0 0 0" upperRotationOffset="4" lowerRotationOffset="0" lowerTransLimitScale="0 1 0">
                <distanceToGround lower="0.1" upper="1.4"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>
    <attacherJoints>
        <attacherJoint node="0>2" jointType="trailer" lowerRotLimit="10 80 80" allowsJointLimitMovement="false" upperRotRotationOffset="0">
            <schema position="0.5 0" rotation="0" invertX="false"/>
        </attacherJoint>
        <sounds>
            <attach file="$data/sounds/header_attach.wav">
                <volume indoor="0.35" outdoor="1.00"/>
                <pitch outdoor="1.50"/>
                <lowpassGain indoor="0.75"/>
            </attach>
        </sounds>
    </attacherJoints>
    
	<lights>
        <states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
            <state lightTypes="0 1 2" />
        </states>

        <realLights>
            <low>
                <light node="0>3|0" lightTypes="0" />
            </low>
            <high>
			    <light node="0>3|0" lightTypes="0" />
				<light node="0>3|1" lightTypes="1" />
            </high>
        </realLights>
		<defaultLights>
            <defaultLight shaderNode="0>3|2|0" lightTypes="0 3" />
        </defaultLights>
    </lights>
    
	<washable dirtDuration="50" washDuration="1" workMultiplier="4"/>
</vehicle>
