<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
    <storeData>
        <name>SCS_KUHSTALL</name>
        <image>store_Kuhstall.dds</image>
        <price>65000</price>
        <functions>
            <function>$l10n_function_animalPenCow</function>
        </functions>
        <lifetime>1000</lifetime>
        <dailyUpkeep>300</dailyUpkeep>
        <rotation>0</rotation>
        <brand>Lizard</brand>
        <species>placeable</species>
        <category>animalpens</category>
        <vertexBufferMemoryUsage>1221784</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>147174</indexBufferMemoryUsage>
        <textureMemoryUsage>25116168</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <placeableType>husbandry</placeableType>
    <filename>maps/models/buildings/MW_PLACEABLE_HOF/SCS_KUHSTALL_BIG.i3d</filename>
    <placement testSizeX="0.1" testSizeZ="0.1" sizeX="0.1" sizeZ="0.1" useRandomYRotation="false" useManualYRotation="true" placementRotationSnapAngle="90" placementPositionSnapSize="0.5" placementPositionSnapOffset="0.25"/>
	
    <clearAreas>
        <clearArea startNode="0|10|0" widthNode="0|10|0|0" heightNode="0|10|0|1"/>
    </clearAreas>
    <leveling requireLeveling="true" maxSmoothDistance="8" maxSlope="30" maxEdgeAngle="30">
        <levelAreas>
        </levelAreas>
    </leveling>
    <triggerMarkers>
        <triggerMarker node="0|14" />
    </triggerMarkers>

    <hotspots>
        <hotspot name="Cow barn" fullName="$l10n_animals_cowPasture" imageName="COW_BARN" hidable="true" category="CATEGORY_TRIGGERS" />
    </hotspots>

    <animatedObjects>
        <animatedObject saveId="SCS_Kuhstall_gate_01" >
            <animation duration="1.5">
                <part node="0|16|1">
                    <keyFrame time="0.0" rotation="0 -120 0"/>
                    <keyFrame time="1.0" rotation="0 0 0"/>
                </part>
                <part node="0|16|2">
                    <keyFrame time="0.0" rotation="0 120 0"/>
                    <keyFrame time="1.0" rotation="0 0 0"/>
                </part>
            </animation>
            <controls triggerNode="0|16|0" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0|16|0" volume="0.8" radius="25" innerRadius="3" fadeOu="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0|16|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0|16|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>

        <animatedObject saveId="SCS_Kuhstall_gate_02" >
            <animation duration="1.5">
                <part node="0|17|1">
                    <keyFrame time="0.0" rotation="0 -120 0"/>
                    <keyFrame time="1.0" rotation="0 0 0"/>
                </part>
                <part node="0|17|2">
                    <keyFrame time="0.0" rotation="0 120 0"/>
                    <keyFrame time="1.0" rotation="0 0 0"/>
                </part>
            </animation>
            <controls triggerNode="0|17|0" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0|17|0" volume="0.8" radius="25" innerRadius="3" fadeOu="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0|17|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0|17|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		
		
		
       <animatedObject saveId="SCS_Light_01" >
            <animation duration="1">
                <part node="0|18|1|0">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.1" rotation="90 0 0"/>
                </part>
                <part node="0|18|2|0">
                    <keyFrame time="0.11" rotation="0 0 0"/>
                    <keyFrame time="0.2" rotation="90 0 0"/>
                </part>
                <part node="0|18|3|0">
                    <keyFrame time="0.21" visibility="false"/>
                    <keyFrame time="0.3" visibility="true"/>
                </part>
                <part node="0|18|4|0">
                    <keyFrame time="0.31" visibility="false"/>
                    <keyFrame time="0.4" visibility="true"/>
                </part>
                <part node="0|18|5|0">
                    <keyFrame time="0.41" visibility="false"/>
                    <keyFrame time="0.5" visibility="true"/>
                </part>
                <part node="0|18|6|0">
                    <keyFrame time="0.61" visibility="false"/>
                    <keyFrame time="0.7" visibility="true"/>
                </part>
                <part node="0|18|7|0">
                    <keyFrame time="0.81" visibility="false"/>
                    <keyFrame time="0.9" visibility="true"/>
                </part>
                <part node="0|18|8|0">
                    <keyFrame time="0.101" visibility="false"/>
                    <keyFrame time="0.11" visibility="true"/>
                </part>
                <part node="0|18|9|0">
                    <keyFrame time="0.111" visibility="false"/>
                    <keyFrame time="0.12" visibility="true"/>
                </part>
                <part node="0|18|10|0">
                    <keyFrame time="0.131" visibility="false"/>
                    <keyFrame time="0.14" visibility="true"/>
                </part>
                <part node="0|18|11|0">
                    <keyFrame time="0.151" visibility="false"/>
                    <keyFrame time="0.16" visibility="true"/>
                </part>
                <part node="0|18|12|0">
                    <keyFrame time="0.171" visibility="false"/>
                    <keyFrame time="0.18" visibility="true"/>
                </part>
                <part node="0|18|13|0">
                    <keyFrame time="0.19" visibility="false"/>
                    <keyFrame time="0.20" visibility="true"/>
                </part>
                <part node="0|18|14|0">
                    <keyFrame time="0.21" visibility="false"/>
                    <keyFrame time="0.22" visibility="true"/>
                </part>
                <part node="0|18|15|0">
                    <keyFrame time="0.23" visibility="false"/>
                    <keyFrame time="0.24" visibility="true"/>
                </part>
                <part node="0|18|16|0">
                    <keyFrame time="0.25" visibility="false"/>
                    <keyFrame time="0.26" visibility="true"/>
                </part>
                <part node="0|18|17|0">
                    <keyFrame time="0.27" visibility="false"/>
                    <keyFrame time="0.28" visibility="true"/>
                </part>
                <part node="0|18|18|0">
                    <keyFrame time="0.29" visibility="false"/>
                    <keyFrame time="0.30" visibility="true"/>
                </part>
	            <part node="0|18|19|0">
                    <keyFrame time="0.31" visibility="false"/>
                    <keyFrame time="0.32" visibility="true"/>
                </part>
                <part node="0|18|20|0">
                    <keyFrame time="0.33" visibility="false"/>
                    <keyFrame time="0.34" visibility="true"/>
                </part>
	            </animation>
            <controls triggerNode="0|18|0" posAction="ACTIVATE_HANDTOOL" posText="Licht an" negText="Licht aus" />
            <sounds>
                <posEnd file="$data/sounds/player/flashlight/flashlight.wav" linkNode="0|18|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>					
		
		
		
    </animatedObjects>
	

	
	<dayNightObjects>
        <dayNightObject node="0|15|26|17|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|15|26|17|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|15|26|18|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|15|26|18|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|15|26|19|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|15|26|19|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|15|26|20|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|15|26|20|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|15|26|21|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|15|26|21|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|15|26|22|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|15|26|22|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|15|26|23|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|15|26|23|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|15|26|24|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|15|26|24|0|1" visibleDay="false" visibleNight="true" />
    </dayNightObjects>	


    <husbandry saveId="Animals_COW" hasStatistics="false">
        <modules>
            <module name="animals">
                <config type="COW" navmeshNode="0|8" animalLoadTriggerNode="0|0" maxNumAnimals="50" husbandryFileName="$dataS/character/cowAnimalHusbandry.xml" placementRaycastDistance="2.0" carryingCapacity="50" rideableDeliveryStartNode="0|6|0" rideableDeliveryWidthNode="0|6|0|0" rideableDeliveryHeightNode="0|6|0|0" />
            </module>
            <module name="food">
                <config node="0|1|0" exactFillRootNode="0" baleTriggerNode="3" animalPlacesNode="1" >
                    <fillPlane node="0|1|1" minY="-0.184" maxY="0.245" colorChange="true" />
                </config>
            </module>
            <module name="water">
                <config node="0|2|0" exactFillRootNode="0" fillTypes="WATER" acceptedToolTypes="undefined trailer">
                    <fillPlane node="0|2|1" minY="-0.312" maxY="0.572" colorChange="true" />
                </config>
            </module>
            <module name="liquidManure">
                <config node="0|3|0" fillTypes="LIQUIDMANURE" triggerNode="0">
                    <fillPlane node="0|3|0|1" minY="0.02" maxY="0.5" />
                </config>
            </module>
            <module name="manure">
                <config startNode="0|4|1|0" widthNode="0|4|1|0|0" heightNode="0|4|1|0|1" fillType="MANURE"/>
            </module>
            <module name="foodSpillage">
                <config fillType="SILAGE">
                    <area startNode="0|1|0|2|0" widthNode="0|1|0|2|0|0" heightNode="0|1|0|2|0|1" />
                    <area startNode="0|1|0|2|1" widthNode="0|1|0|2|1|0" heightNode="0|1|0|2|1|1" />
                    <area startNode="0|1|0|2|2" widthNode="0|1|0|2|2|0" heightNode="0|1|0|2|2|1" />
                    <area startNode="0|1|0|2|3" widthNode="0|1|0|2|3|0" heightNode="0|1|0|2|3|1" />
                </config>
            </module>
            <module name="milk">
                <config node="0|7" fillTypes="MILK" triggerNode="0" />
            </module>
            <module name="straw">
                <config node="0|5" exactFillRootNode="0" fillTypes="STRAW">
                    <fillPlane node="0|5|1" minY="-0.478" maxY="-0.253" colorChange="false" />
                </config>
            </module>
        </modules>
        <placementRaycast distance="2" />
    </husbandry>
	

    <tipOcclusionUpdateArea sizeX="62" sizeZ="60" />

</placeable>
