<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
    <storeData>
        <name>SCS_SCHAFSTALL</name>
        <image>store_SCS_SCHAFSTALL.dds</image>
        <price>35000</price>
        <functions>
            <function>Schafstall  Die Paletten erscheinen auf einer Rampe. Sie benoetigen vermutlich einen Teleskopelader um alle Paletten zuerreichen</function>
        </functions>
        <lifetime>1000</lifetime>
        <dailyUpkeep>65</dailyUpkeep>
        <rotation>0</rotation>
        <brand>Lizard</brand>
        <species>placeable</species>
        <category>animalpens</category>
        <vertexBufferMemoryUsage>430864</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>47706</indexBufferMemoryUsage>
        <textureMemoryUsage>18569144</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <placeableType>husbandry</placeableType>
    <filename>maps/models/buildings/MW_PLACEABLE_HOF/SCS_SCHAFSTALL.i3d</filename>
    <placement testSizeX="0.1" testSizeZ="0.1" sizeX="0.1" sizeZ="0.1" useRandomYRotation="false" useManualYRotation="true" />

    <clearAreas>
        <clearArea startNode="0|7|0" widthNode="0|7|0|0" heightNode="0|7|0|1"/>
    </clearAreas>

    <leveling requireLeveling="false" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
        </levelAreas>
    </leveling>

    <foliageAreas>
        <foliageArea fruitType="grass" rootNode="0|10|0" />
    </foliageAreas>

    <triggerMarkers>
        <triggerMarker node="0|11" />
    </triggerMarkers>

    <hotspots>
        <hotspot name="Sheep meadow" fullName="$l10n_animals_sheepPasture" imageName="SHEEP_MEADOW" hidable="true" category="CATEGORY_TRIGGERS" />
    </hotspots>

	<dayNightObjects>
        <dayNightObject node="0|16|0|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|16|0|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|16|1|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|16|1|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|16|2|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|16|2|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|16|3|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|16|3|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|16|4|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|16|4|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|16|5|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|16|5|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|16|6|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|16|6|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|16|7|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|16|7|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|16|8|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="0|16|8|0|1" visibleDay="false" visibleNight="true" />
    </dayNightObjects>



    <animatedObjects>
		<animatedObject saveId="Vorhang_oeffnen" >
            <animation duration="1.5">
                <part node="0|12|1|0">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="-90 0 0"/>
                </part>
                <part node="0|12|2">
                    <keyFrame time="0.0" translation="2.528 2.948 0.056"/>
                    <keyFrame time="1.0" translation="2.528 4.777 0.056"/>
                </part>
                <part node="0|12|3">
                    <keyFrame time="0.0" translation="2.528 1.037 0.058"/>
					<keyFrame time="1.0" translation="2.528 3.903 0.056"/>
                </part>
            </animation>
            <controls triggerNode="0|12|0" posAction="ACTIVATE_HANDTOOL" posText="Vorhang zum Füttern öffnen" negText="Vorhang zum Füttern schliessen" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0|12|0" volume="0.8" radius="25" innerRadius="3" fadeOu="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0|12|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0|12|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
    </animatedObjects>

    <husbandry saveId="Animals_SHEEP" hasStatistics="false">
        <modules>
            <module name="animals">
                <config type="SHEEP" navmeshNode="0|5" animalLoadTriggerNode="0|0" maxNumAnimals="80" husbandryFileName="$dataS/character/sheepAnimalHusbandry.xml" placementRaycastDistance="2.0" carryingCapacity="50" rideableDeliveryStartNode="0|4|0" rideableDeliveryWidthNode="0|4|0|0" rideableDeliveryHeightNode="0|4|0|0" />
            </module>
            <module name="food">
                <config node="0|1|0" baleTriggerNode="3" exactFillRootNode="0" animalPlacesNode="1" >
                    <fillPlane node="0|1|1" minY="-0.934" maxY="-0.558" colorChange="true" />
                </config>
            </module>
            <module name="water">
                <config node="0|2|0" exactFillRootNode="0" fillTypes="WATER" acceptedToolTypes="undefined trailer">
                    <fillPlane node="0|2|1" minY="-0.628" maxY="0.329" colorChange="true" />
                </config>
            </module>
            <module name="foodSpillage">
                <config fillType="GRASS_WINDROW">
                    <area startNode="0|1|0|2|0" widthNode="0|1|0|2|0|0" heightNode="0|1|0|2|0|1" />
                    <area startNode="0|1|0|2|1" widthNode="0|1|0|2|1|0" heightNode="0|1|0|2|1|1" />
                    <area startNode="0|1|0|2|2" widthNode="0|1|0|2|2|0" heightNode="0|1|0|2|2|1" />
                    <area startNode="0|1|0|2|3" widthNode="0|1|0|2|3|0" heightNode="0|1|0|2|3|1" />
                </config>
            </module>
            <module name="pallets">
                <config startNode="0|3|0|0" widthNode="0|3|0|0|0" heightNode="0|3|0|0|1" fillType="WOOL" filename="$data/objects/pallets/woolPallet/woolPallet.xml" fillUnitIndex="1"/>
            </module>
        </modules>
        <placementRaycast distance="2" />
    </husbandry>

    <tipOcclusionUpdateArea sizeX="40" sizeZ="35" />

</placeable>
